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/*! | ||
This module is for dealing with bit operations that were hard to figure out. | ||
!*/ | ||
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#[inline] | ||
pub(crate) fn decode_14_bit_number(bits: u16) -> u16 { | ||
((extract_high_bits(bits) as u16) << 7) | (extract_low_bits(bits) as u16) | ||
} | ||
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#[inline] | ||
pub(crate) fn encode_14_bit_number(value: u16) -> u16 { | ||
let hi_bits = value & 0b0011111110000000; | ||
let lo_bits = value & 0b0000000001111111; | ||
let lo_moved = lo_bits << 8; | ||
let hi_moved = hi_bits >> 7; | ||
lo_moved | hi_moved | ||
} | ||
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#[inline] | ||
fn extract_low_bits(bits: u16) -> u8 { | ||
((bits >> 8) as u8) & 0b0000000001111111 | ||
} | ||
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#[inline] | ||
fn extract_high_bits(bits: u16) -> u8 { | ||
(bits & 0b0000000001111111) as u8 | ||
} | ||
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#[cfg(test)] | ||
mod bit_tests { | ||
use super::*; | ||
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struct Number14Bit { | ||
encoded: u16, | ||
decoded: u16, | ||
lo_bits: u8, | ||
hi_bits: u8, | ||
} | ||
const NUMBER_14_BIT_08192: Number14Bit = Number14Bit { | ||
encoded: 0b0000000001000000, | ||
decoded: 0b0010000000000000, | ||
lo_bits: 0b0000000, | ||
hi_bits: 0b1000000, | ||
}; | ||
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const NUMBER_14_BIT_08292: Number14Bit = Number14Bit { | ||
encoded: 0b0110010001000000, | ||
decoded: 0b0010000001100100, | ||
lo_bits: 0b1100100, | ||
hi_bits: 0b1000000, | ||
}; | ||
const NUMBER_14_BIT_08092: Number14Bit = Number14Bit { | ||
encoded: 0b0001110000111111, | ||
decoded: 0b0001111110011100, | ||
lo_bits: 0b0011100, | ||
hi_bits: 0b0111111, | ||
}; | ||
const NUMBER_14_BIT_16383: Number14Bit = Number14Bit { | ||
encoded: 0b0111111101111111, | ||
decoded: 0b0011111111111111, | ||
lo_bits: 0b1111111, | ||
hi_bits: 0b1111111, | ||
}; | ||
const NUMBER_14_BIT_00001: Number14Bit = Number14Bit { | ||
encoded: 0b0000000100000000, | ||
decoded: 0b0000000000000001, | ||
lo_bits: 0b0000001, | ||
hi_bits: 0b0000000, | ||
}; | ||
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#[test] | ||
fn test_14_bit_08192() { | ||
let data = NUMBER_14_BIT_08192; | ||
assert_eq!(extract_low_bits(data.encoded), data.lo_bits); | ||
assert_eq!(extract_high_bits(data.encoded), data.hi_bits); | ||
assert_eq!(decode_14_bit_number(data.encoded), data.decoded); | ||
assert_eq!(encode_14_bit_number(data.decoded), data.encoded); | ||
} | ||
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#[test] | ||
fn test_14_bit_08292() { | ||
let data = NUMBER_14_BIT_08292; | ||
assert_eq!(extract_low_bits(data.encoded), data.lo_bits); | ||
assert_eq!(extract_high_bits(data.encoded), data.hi_bits); | ||
assert_eq!(decode_14_bit_number(data.encoded), data.decoded); | ||
assert_eq!(encode_14_bit_number(data.decoded), data.encoded); | ||
} | ||
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#[test] | ||
fn test_14_bit_08092() { | ||
let data = NUMBER_14_BIT_08092; | ||
assert_eq!(extract_low_bits(data.encoded), data.lo_bits); | ||
assert_eq!(extract_high_bits(data.encoded), data.hi_bits); | ||
assert_eq!(decode_14_bit_number(data.encoded), data.decoded); | ||
assert_eq!(encode_14_bit_number(data.decoded), data.encoded); | ||
} | ||
#[test] | ||
fn test_14_bit_16383() { | ||
let data = NUMBER_14_BIT_16383; | ||
assert_eq!(extract_low_bits(data.encoded), data.lo_bits); | ||
assert_eq!(extract_high_bits(data.encoded), data.hi_bits); | ||
assert_eq!(decode_14_bit_number(data.encoded), data.decoded); | ||
assert_eq!(encode_14_bit_number(data.decoded), data.encoded); | ||
} | ||
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#[test] | ||
fn test_14_bit_00001() { | ||
let data = NUMBER_14_BIT_00001; | ||
assert_eq!(extract_low_bits(data.encoded), data.lo_bits); | ||
assert_eq!(extract_high_bits(data.encoded), data.hi_bits); | ||
assert_eq!(decode_14_bit_number(data.encoded), data.decoded); | ||
assert_eq!(encode_14_bit_number(data.decoded), data.encoded); | ||
} | ||
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#[test] | ||
fn test_14_all() { | ||
for i in 0..=16383u16 { | ||
let original = i; | ||
let encoded = encode_14_bit_number(original); | ||
let decoded = decode_14_bit_number(encoded); | ||
assert_eq!(original, decoded); | ||
if original != 0 { | ||
assert_ne!( | ||
encoded, decoded, | ||
"encoded should not equal decoded, {} == {}", | ||
encoded, decoded | ||
); | ||
} | ||
} | ||
} | ||
} |
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Something I exported from Logic so that I know the exact pitch bend values. It has the following | ||
pitch bend values shown by logic on each beat 0, 20, 40, 127 , 125, 101, 40, 20. Note that the | ||
actual numbers are multiplied by 128 because Logic pretends pitch bend is 7-bits when it is actually | ||
14-bits. | ||
Creative commons, Public domain, etc. |
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Created with this amazing tool https://signal.vercel.app/edit | ||
Pitch bend values are 8192, 8292, 8092, 16383, 0, 0, 1, 8192. | ||
Creative commons, Public domain, etc. |
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