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settlrs

Godot multiplayer hex strategy game for mobile.

Including;

  • Touch Top-down Camera Controller
  • Simplex-noise map generation and resource distribution
  • Technology, units, cities, roads and resources.
  • Dijkstra’s Algorithm based One-Turn pathfinding.
  • Tech Tree
  • Fog of War - 3d default (needs to be optimised) or simple 2d
  • Civilizations
  • Firebase implementation - Accounts and multiplayer games
  • Audio player

Fog of war 3D - This is the default fog of war, it uses a rasied hex and instanciates edges along the edges of the fog. It is un-optimised currently and will use more processing and a ltitle more graphical power than the simple 2d fog of war. 2D - This simple version of the fog of war can be enabled by commenting out or removing all code marked "#Disable if using 2d Simple fog" on Hexmap.gd, City.gd, Unit.gd and of course FogOfWar.gd Set the fog of war mesh to a y transform of only 0.05 or so and enable no depth test on the material flags. This will run a little lighter and however you may have to tweak it a bit as it will currently draw over objects like units and cities in a undesired way.

The Hex implementation is based on RedBlobGame's tutorial https://www.redblobgames.com/grids/hexagons/ The pathfinding implementation is based on RedBlobGame's tutorial https://www.redblobgames.com/pathfinding/a-star/introduction.html

Feel free to use any parts of this project as a base for creating strategy games in Godot.

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Godot multiplayer hex strategy game for mobile

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