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WebSocket Stream Benchmark

Why this project

What I am interested in is if the WebSocket server sends message to the client frequently, does it affect the client's requests? Should I use multiple WebSocket connections to split the data traffic?

So I used Golang to do the benchmarking for this scenario. Finally, let's share this result with you.

Benchmark Goals

When the server keeps sending data to the client at a high frequency over a WebSocket connection, how long does it take for the client to receive a reply if it sends a low frequency message to the server over the same WebSocket connection?

How to use this project

Clone this project and build

git clone https://github.com/weirenxue/websocket-stream-benchmarck.git # clone

make # build

You will find two executable files client and server in the ./bin folder. Start by running ./bin/server, then open another terminal window and run ./bin/client and wait until client finishes executing and outputs the result.

You may want to change the configuration in config.toml to see the test results for different scenarios.

Parameters in config.toml

  • server
    • host: WebSocket server host.
    • port: WebSocket server port.
    • dummy_message_size: The size for each dummy message.
    • dummy_message_duration: The time interval to deliver each dummy message.
  • client
    • request_duration: The time interval to send each request.
    • total_request: The number of requests that should be sent.

Design concept

  • Server: As soon as the client connects to the server, the server sends a message of size dummy_message_size to the client every dummy_message_duration. The server listens to see if the client is sending a message, and if so, it will receive and reply directly to the original message.
  • Client: The client generates a uuid as a message body to the server, and the server must send back the same message. Based on the uniqueness of uuid, we can know the time it takes for a request to go from being sent to being answered, and finally divide the time required for each request by the number of requests to get the average round-trip time.

Finally, each case is tested five times, and the worst case is selected and recorded in the experimental results.

Test environment and results

  • OS: macOS 12.2.1
  • CPU: i7 2.7GHz 4 Cores
  • RAM: 16 GB LPDDR3
dummy config→
request config↓
dummy_message_size="10KB"
dummy_message_duration="1h"
(no dummy message due to long duration)
dummy_message_size="10KB"
dummy_message_duration="500us"
dummy_message_size="1MB"
dummy_message_duration="500us"
total_request=1000
request_duration="1ms"
total duration: 160.714504ms
average duration: 160.714µs
total received dummy message: 0B
total duration: 83.472281ms
average duration: 83.472µs
total received dummy message: 19710KB
total duration: 5.364239748s
average duration: 5.364239ms
total received dummy message: 787MB
request_duration="10ms"
total_request=1000
total duration: 300.998294ms
average duration: 300.998µs
total received dummy message: 0B
total duration: 110.638204ms
average duration: 110.638µs
total received dummy message: 154350KB
total duration: 5.675233495s
average duration: 5.675233ms
total received dummy message: 7520MB

Conclusion

We may be afraid that if all the data traffic is on the same WebSocket connection, the bandwidth will be split and some client-side commands will not be processed in time. But according to the results of this project, we can safely let all data traffic pass over one WebSocket connection. This is a good thing, because multiple connections would put some burden on the server.

In addition, the WebSocket connection count issue can be seen in commercial products. For example,in the official pricing for Firebase's Realtime Database service includes a limit on the number of connections that can be used at the same time, so if a user has multiple connections on a browser window it will be a costly burden. Of course, the Firebase SDK is considerate enough to allow all requests to be made on the same WebSocket, ensuring that there is only one WebSocket connection in a browser window.

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Benchmarking using only one WebSocket connection to handle all data streams

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