This project features a collection of languages stemmers and stopwords for Lunr Javascript library (which currently only supports English).
The following languages are available:
- German
- French
- Spanish
- Italian
- Japanese
- Dutch
- Danish
- Portuguese
- Finnish
- Romanian
- Hungarian
- Russian
- Norwegian
Lunr-languages supports AMD and CommonJS. Check out the examples below:
The following example is for the German language (de).
Add the following JS files to the page:
<script src="lunr.stemmer.support.js"></script>
<script src="lunr.de.js"></script>
then, use the language in when initializing lunr:
var idx = lunr(function () {
// use the language (de)
this.use(lunr.de);
// then, the normal lunr index initialization
this.field('title', { boost: 10 });
this.field('body');
});
That's it. Just add the documents and you're done. When searching, the language stemmer and stopwords list will be the one you used.
Add require.js
to the page:
<script src="lib/require.js"></script>
then, use the language in when initializing lunr:
require(['lib/lunr.js', '../lunr.stemmer.support.js', '../lunr.de.js'], function(lunr, stemmerSupport, de) {
// since the stemmerSupport and de add keys on the lunr object, we'll pass it as reference to them
// in the end, we will only need lunr.
stemmerSupport(lunr); // adds lunr.stemmerSupport
de(lunr); // adds lunr.de key
// at this point, lunr can be used
var idx = lunr(function () {
// use the language (de)
this.use(lunr.de);
// then, the normal lunr index initialization
this.field('title', { boost: 10 })
this.field('body')
});
});
var lunr = require('./lib/lunr.js');
require('./lunr.stemmer.support.js')(lunr);
require('./lunr.de.js')(lunr);
var idx = lunr(function () {
// use the language (de)
this.use(lunr.de);
// then, the normal lunr index initialization
this.field('title', { boost: 10 })
this.field('body')
});
If your documents are written in more than one language, you can enable multi-language indexing. This ensures every word is properly trimmed and stemmed, every stopword is removed, and no words are lost (indexing in just one language would remove words from every other one.)
var lunr = require('./lib/lunr.js');
require('./lunr.stemmer.support.js')(lunr);
require('./lunr.ru.js')(lunr);
require('./lunr.multi.js')(lunr);
var idx = lunr(function () {
this.use(lunr.multiLanguage('en', 'ru'));
// then, the normal lunr index initialization
// ...
});
You can combine any number of supported languages this way. The corresponding lunr language scripts must be loaded (English is built in).
If you serialize the index and load it in another script, you'll have to initialize the multi-language support in that script, too, like this:
lunr.multiLanguage('en', 'ru');
var idx = lunr.Index.load(serializedIndex);
The lunr.<locale>.js
files are the result of a build process that concatenates a stemmer and a stop word list and add functionality to become lunr.js-compatible.
Should you decide to make mass-modifications (add stopwords, change stemming rules, reorganize the code) and build a new set of files, you should do follow these steps:
git clone --recursive git://github.com/MihaiValentin/lunr-languages.git
(make sure you use the--recursive
flag to also clone the repos needed to buildlunr-languages
)cd path/to/lunr-languages
npm install
to install the dependencies needed for building- change the
build/*.template
files - run
node build/build.js
to generate thelunr.<locale>.js
files (and the minified versions as well) and thelunr.stemmer.support.js
file
I've created this project by compiling and wrapping stemmers toghether with stop words from various sources so they can be directly used with Lunr.
- https://github.com/fortnightlabs/snowball-js (the stemmers for all languages, ported from snowball-js)
- https://github.com/brenes/stopwords-filter (the stop words list for the other languages)