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front_end defaults to OpenGL again
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I meant to flip this back prior to cutting the most recent release,
and we've had a couple of issues already raised about WebGpu
and is transparency handling on Windows, and color/gamma.

I think I'll just leave this at OpenGL for a while, until WebGpu
catches up a bit better.
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wez committed Jan 29, 2024
1 parent 616b218 commit 1e552d7
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Showing 2 changed files with 3 additions and 1 deletion.
2 changes: 1 addition & 1 deletion config/src/frontend.rs
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ use wezterm_dynamic::{FromDynamic, ToDynamic};

#[derive(Debug, Clone, Copy, PartialEq, Eq, FromDynamic, ToDynamic, Default)]
pub enum FrontEndSelection {
OpenGL,
#[default]
OpenGL,
WebGpu,
Software,
}
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2 changes: 2 additions & 0 deletions docs/changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,8 @@ usually the best available version.
As features stabilize some brief notes about them will accumulate here.

#### Changed
* The default for [front_end](config/lua/config/front_end.md) is again
`OpenGL`.
* The default for
[freetype_load_flags](config/lua/config/freetype_load_flags.md) is now
`NO_HINTING`. #4874
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