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Add multiplied-out coordinates for canvas transforms #4473

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merged 3 commits into from
May 14, 2019

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domenic
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@domenic domenic commented Mar 29, 2019

Closes https://www.w3.org/Bugs/Public/show_bug.cgi?id=28333. https://www.wolframalpha.com/input/?i=%7B%7Ba,+c,+e%7D,+%7Bb,+d,+f%7D,+%7B0,+0,+1%7D%7D+.+%7B%7Bx%7D,+%7By%7D,+%7B0%7D%7D if you want to check my work.


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@annevk annevk left a comment

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I guess the question is if this matches implementations. https://twitter.com/pcwalton/status/1111309241418014720 makes me nervous, but I also don't know this space well enough.

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domenic commented May 6, 2019

Ping

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annevk commented May 7, 2019

Sorry, I was hoping someone else would be able to review this, but I should have indicated that more clearly. @fserb perhaps?

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fserb commented May 7, 2019

this makes sense to me. My only question is if the notes should have the * for multiplication as opposed to the implicit space. Otherwise LGTM.

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@fserb I wouldn't mind consistent multiplication symbols (or lack thereof) going forward, but it'd be good to ground that somehow across graphics-related standards so we don't each use our own rules. If you were willing to take that on that'd be great. In any event I'll leave this up to @domenic for now given that in principle everything here is in order.

@domenic domenic merged commit 3d150e8 into master May 14, 2019
@domenic domenic deleted the canvas-transform-example branch May 14, 2019 14:28
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