解析 ts 的interface 到 pinus-protobuf用的 json格式。
pinus: https://github.com/node-pinus/pinus
v0.2.3:
fix sort method.
v0.2.2:
生成的消息做排序
v0.2.1:
支持 结构放到顶层 (默认的客户端不支持,需要修改客户端)
v0.1.6:
支持 notify 消息。可以没有Response.
v0.1.5:
文件统一解析。 加快解析速度
v0.1.3:
修复interface成员全部为可选时会出错的bug。
npm install pinus-parse-interface
or
yarn add pinus-parse-interface
const main = require('pinus-parse-interface');
const test = main.parseToPinusProtobuf('path_to_you_interface_dir');
console.log('result',JSON.stringify(test,null,4));
合并所有的message到顶层
// 第四个参数表示把所有的message结构放到顶层 (默认的客户端不支持,需要修改客户端)
main.parseToPinusProtobuf('path_to_you_interface_dir','_Req','_Res',true);
- 以文件名为消息名。
- 客户端与服务端的结构放到一起。
- 客户端消息,以
文件名_Req
为结尾 - 服务端消息,以
文件名_Res
为结尾 - 文件名中的
.
会被转换成_
- 服务端推送消息直接以文件名命名
_Res
,_Req
可以使用自定义名字
例如:
rank.playerHandler.beginGame.ts
会寻找rank_playerHandler_beginGame_Req
,rank_playerHandler_beginGame_Res
serverProtos.json
,clientProtos.json
.
it can also be used on the pomelo-protobuf
declaration file(serverProtos.json,clientProtos.json).
input
// onAdd.ts
export interface onAdd{
nickname:string;
nickname11:number;
nowplayers:number;
/**
* The float of the nowplayers.
*
* @TJS-type float
*/
nowplayers2:number;
/**
* The float of the nowplayers.
*
* @TJS-type double
*/
nowplayers3:number;
}
// onRank.ts
import {GGG, MyRank} from "../share/myrank";
interface IGG{
ggenv?:string[];
}
interface IFF{
ffname:string;
aa?:IGG[];
}
enum EnumTest{
AA,
BB,
CC
}
export interface onRank extends IFF,IGG{
/**
* The float of the nowplayers.
*
* @additionalProperties uInt32
* @TJS-type array
*/
normalArr:number[];
/**
* @TJS-type uInt32
*/
enum:EnumTest;
normalStrArr:string[];
innerGGG?:GGG;
ranks:MyRank[];
rk?:MyRank;
val?:number;
}
// rank.playerHandler.beginGame.ts
export interface rank_playerHandler_beginGame_Req{
token:number;
msg?:string;
}
export interface rank_playerHandler_beginGame_Res{
/**
* @TJS-type uInt32
*/
code?:number;
msg?:string;
/**
* @TJS-type uInt32
*/
currank:number;
}
output
{
"client": {
"rank.playerHandler.beginGame": {
"required uInt32 token": 1,
"optional string msg": 2
}
},
"server": {
"enumTest": {
"optional string aa": 1,
"required uInt32 bb": 2,
"required uInt32 cc": 3,
"optional string enumstr": 4
},
"onAdd": {
"required string nickname": 1,
"required uInt32 nickname11": 2,
"required uInt32 nowplayers": 3,
"required float nowplayers2": 4,
"required double nowplayers3": 5
},
"onRank": {
"repeated uInt32 normalArr": 1,
"required uInt32 enum": 2,
"repeated string normalStrArr": 3,
"message GGG": {
"required uInt32 ccgg": 1
},
"optional GGG innerGGG": 4,
"message MyRank": {
"required uInt32 nickname": 1,
"message GGG": {
"required uInt32 ccgg": 1
},
"required GGG ggg": 2,
"required GGG xxx": 3
},
"repeated MyRank ranks": 5,
"optional MyRank rk": 6,
"optional uInt32 val": 7,
"required string ffname": 8,
"message IGG": {
"repeated string ggenv": 1
},
"repeated IGG aa": 9,
"repeated string ggenv": 10
},
"rank.playerHandler.beginGame": {
"optional uInt32 code": 1,
"optional string msg": 2,
"required uInt32 currank": 3
}
}
}