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e2 docs sound
Plays sound from the E2 chip. soundPlay(string Index, int Duration, string Path to File) (25 ops)
Plays sound from the E2 chip. soundPlay(int Index, int Duration, string Path to File) (25 ops)
Plays sound from an entity. soundPlay(int Index, int Duration, string Path to File) (25 ops)
Plays sound from an entity. soundPlay(string Index, int Duration, string Path to File) (25 ops)
Plays sound from the E2 chip. soundPlay(int Index, int Duration, string Path to File, int FadeTime) (25 ops)
Plays sound from the E2 chip. soundPlay(string Index, int Duration, string Path to File, int FadeTime) (25 ops)
Plays sound from an entity. soundPlay(string Index, int Duration, string Path to File, int FadeTime) (25 ops)
Plays sound from an entity. soundPlay(int Index, int Duration, string Path to File, int FadeTime) (25 ops)
Stops the sound stored at the integer index and removes the entry (5 ops)
Stops the sound stored at the string index and removes the entry (5 ops)
Fades the sound stored at the string index in the integer input's amount of seconds and removes the entry (5 ops)
Fades the sound stored at the first input's integer index in the second input's amount of seconds and removes the entry (5 ops)
soundVolume(integer Index, Volume), where Volume is a number between 0 and 1. Default Volume is 1 (5 ops)
soundVolume(string Index, Volume), where Volume is a number between 0 and 1. Default Volume is 1 (5 ops)
soundVolume(string Index, Volume, FadeTime), where Volume is a number between 0 and 1. Default Volume is 1 (5 ops)
soundVolume(integer Index, Volume, FadeTime), where Volume is a number between 0 and 1. Default Volume is 1 (5 ops)
soundPitch(string Index, integer Pitch) Default Pitch is 100, max is 255. Pitch is scaled linearly (like frequency), rather than by octave (5 ops)
soundPitch(integer Index, integer Pitch) Default Pitch is 100, max is 255. Pitch is scaled linearly (like frequency), rather than by octave (5 ops)
soundPitch(integer Index, integer Pitch, integer Fadetime) Default Pitch is 100, max is 255. Pitch is scaled linearly (like frequency), rather than by octave (5 ops)
soundPitch(string Index, integer Pitch, integer Fadetime) Default Pitch is 100, max is 255. Pitch is scaled linearly (like frequency), rather than by octave (5 ops)
Clears the sound table and stops all sounds (5 ops)
soundDuration(string Path to File) Returns the duration of the sound. Note: If the server hasn't the file it returns 60 (5 ops)
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem
- Home 🏠
- Syntax 🔣
- Directives 🎛️
- Editor 🖥️
- Events 🌟 (new!)
Click To Expand
- 🟥 SPU
- 🟥 Address Bus
- 🟥 Extended Bus
- 🟥 Plug/Socket
- 🟥 Port
- 🟥 Transfer Bus
- 🟩 GPU
- 🟥 Dynamic Memory
- 🟥 Flash EEPROM
- 🟥 ROM
- 🟧 Beacon Sensor
- 🟧 Locator
- 🟧 Target Finder
- 🟧 Waypoint
- 🟥 XYZ Beacon
- 🟩 CPU
- 🟩 Expression 2
- 🟩 Gates
- 🟥 PID
- 🟧 CD Disk
- 🟥 CD Ray
- 🟧 DHDD
- 🟥 Keycard
- 🟥 RAM-card
- 🟧 Satellite Dish
- 🟧 Store
- 🟧 Transferer
- 🟥 Wired Wirer
- 🟧 Adv Entity Marker
- 🟧 Damage Detector
- 🟧 Entity Marker
- 🟧 GPS
- 🟧 Gyroscope
- 🟥 HighSpeed Ranger
- 🟧 Laser Pointer Receiver
- 🟥 Microphone
- 🟧 Ranger
- 🟧 Speedometer
- 🟧 Water Sensor
- 🟧 7 Segment Display
- 🟥 Adv. Hud Indicator
- 🟧 Console Screen
- 🟧 Control Panel
- 🟧 Digital Screen
- 🟧 EGP v3
- 🟧 Fix RenderTargets
- 🟥 GPULib Switcher
- 🟧 Hud Indicator
- 🟧 Indicator
- 🟧 Lamp
- 🟧 Light
- 🟧 Oscilloscope
- 🟧 Pixel
- 🟧 Screen
- 🟧 Sound Emitter
- 🟧 Text Screen
- 🟩 Cam Controller
- 🟧 Colorer
- 🟧 FX Emitter
- 🟧 HighSpeed Holoemitter
- 🟧 HoloEmitter
- 🟧 HoloGrid
- 🟥 Interactable Holography Emitter
- 🟥 Materializer
- 🟥 Painter
- 🟧 Adv. Input
- 🟧 Button
- 🟧 Constant Value
- 🟥 Door Controller
- 🟧 Dual Input
- 🟧 Dynamic Button
- 🟧 Eye Pod
- 🟧 Graphics Tablet
- 🟧 Keyboard
- 🟥 Lever
- 🟧 Numpad
- 🟧 Numpad Input
- 🟧 Numpad Output
- 🟧 Plug
- 🟧 Pod Controller
- 🟧 Radio
- 🟧 Relay
- 🟧 Text Receiver
- 🟧 Two-way Radio
- 🟧 Vehicle Controller
- 🟥 Door
- 🟥 Adv. Dupe. Teleporter
- 🟥 Buoyancy
- 🟧 Clutch
- 🟧 Detonator
- 🟧 Explosives
- 🟧 Explosives (Simple)
- 🟥 Forcer
- 🟩 Freezer
- 🟧 Gimbal (Facer)
- 🟧 Grabber
- 🟧 Hoverball
- 🟧 Hoverdrive Controller
- 🟥 Hydraulic
- 🟧 Igniter
- 🟧 Nailer
- 🟩 Prop Spawner
- 🟥 Servo
- 🟥 Simple Servo
- 🟧 Thruster
- 🟥 Touchplate
- 🟥 Trail
- 🟩 Turret
- 🟩 User
- 🟥 Vector Thruster
- 🟥 Vehicle Exit Point
- 🟧 Weight (Adjustable)
- 🟧 Weld/Constraint Latch
- 🟥 Wheel
- 🟥 Wire Magnet
- 🟥 Wired Npc Controller
- 🟧 Debugger
- 🟥 GUI Wiring
- 🟥 Multi Wire
- 🟧 Namer
- 🟥 Simulate Data
- 🟩 Wiring
- 🟥 Beam Reader
- 🟥 Implanter
- 🟥 Reader
- 🟥 Target Filter
- 🟥 User Reader
Gates 🚥
Click To Expand
TBD