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😴 Sleepy Commit #86

😴 Sleepy Commit

😴 Sleepy Commit #86

Workflow file for this run

name: Windows
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [windows-2022]
buildconfig: [Game_Win64, Editor]
configuration:
- Debug
- Release
- Retail
include:
- os: windows-2022
shell: cmd
compiler: cl
target: Windows
steps:
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@v2
with:
msbuild-architecture: x64
- name: Check out repo
uses: actions/checkout@v4.1.1
with:
submodules: recursive
- name: Setup dotnet
uses: actions/setup-dotnet@v4
with:
dotnet-version: "5.0.100"
- name: Download FMOD from Private URL
run: curl -L -o file.zip ${{ secrets.FMOD_WIN64 }}
- name: Create target directory
run: mkdir -p Engine/ThirdParty/FMOD
- name: Unzip FMOD to ThirdParty folder
run: unzip file.zip -d Engine/ThirdParty/FMOD
- name: Generate third party solutions
shell: cmd
run: |
cd Engine/ThirdParty
call GenerateSolutions.bat
cd ../../
- name: Generate a new project
shell: cmd
run: dir && cd Project && dir && call GenerateSolution.bat && cd .. && dir
- name: Compile Tools
if: ${{ matrix.buildconfig == 'Game_Win64' }}
shell: cmd
run: msbuild Drumsmith.sln /property:Configuration="Editor_Release"
- name: Compile Project
shell: cmd
run: msbuild Drumsmith.sln /property:Configuration="${{matrix.buildconfig}}_${{matrix.configuration}}"
- name: Copy Assets
shell: cmd
run: call CopyAssets.bat
- name: Copy Editor Assets
shell: pwsh
continue-on-error: true
run: |
robocopy ".build/Release/Assets" ".build\\Editor_Release\\Assets" *.* /w:0 /r:1 /v /E ; if ($lastexitcode -lt 8) { $global:LASTEXITCODE = $null }
robocopy "Engine/Tools" ".build\\Editor_Release\\Engine\\Tools" *.* /w:0 /r:1 /v /E ; if ($lastexitcode -lt 8) { $global:LASTEXITCODE = $null }
- name: Archive Editor
if: ${{ matrix.buildconfig == 'Editor' }}
uses: actions/upload-artifact@v4
with:
name: Drumsmith v${{github.run_number}} - Editor ${{matrix.configuration}}
path: |
.build/${{matrix.buildconfig}}_${{matrix.configuration}}
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/AppX
!.build${{matrix.buildconfig}}_${{matrix.configuration}}/Tools/**/*.*
!.build${{matrix.buildconfig}}_${{matrix.configuration}}/*.lib
!.build${{matrix.buildconfig}}_${{matrix.configuration}}/*.pdb
!.build${{matrix.buildconfig}}_${{matrix.configuration}}/*.exp
!.build${{matrix.buildconfig}}_${{matrix.configuration}}/*.log
.build/${{matrix.buildconfig}}_${{matrix.configuration}}/Tools/Optick.exe
.build/${{matrix.buildconfig}}_${{matrix.configuration}}/Tools/Win64/*.*
- name: Cook Assets
if: ${{ matrix.buildconfig == 'Game_Win64' }}
shell: cmd
run: |
cd ".build/Editor_Release/"
dir
call Havana.exe -CompileAssets
cd ../../
- name: Copy Cooked Assets
if: ${{ matrix.buildconfig == 'Game_Win64' }}
shell: pwsh
continue-on-error: true
run: |
robocopy ".build/Editor_Release/Assets" ".build\\Game_Win64_${{matrix.configuration}}\\Assets" *.* /w:0 /r:1 /v /E ; if ($lastexitcode -lt 8) { $global:LASTEXITCODE = $null }
- name: Archive Build
if: ${{ matrix.buildconfig == 'Game_Win64' }}
uses: actions/upload-artifact@v4
with:
name: Drumsmith v${{github.run_number}} - ${{matrix.buildconfig}}_${{matrix.configuration}}
path: |
.build/${{matrix.buildconfig}}_${{matrix.configuration}}
.build/${{matrix.buildconfig}}_${{matrix.configuration}}/Assets
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/Assets/Havana
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/Assets/UI/**/*.dds
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/AppX
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/*.lib
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/*.pdb
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/*.exp
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/*.log
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/*.map
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/**/*.frag
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/**/*.vert
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/**/*.var
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/**/*.sh
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/**/*.blend
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/**/*.blend1
!.build/${{matrix.buildconfig}}_${{matrix.configuration}}/**/*.mtl
- name: Copy Tools Assets
shell: pwsh
continue-on-error: true
run: |
robocopy "Engine/Tools/HUB/Assets" ".build\\Editor_Release\\Assets" *.* /w:0 /r:1 /v /E ; if ($lastexitcode -lt 8) { $global:LASTEXITCODE = $null }
robocopy "Engine/Tools/HUB" ".build\\Editor_Release" *.exe /w:0 /r:1 /v /E ; if ($lastexitcode -lt 8) { $global:LASTEXITCODE = $null }
- name: Full Archive Editor Folder
if: ${{ matrix.buildconfig == 'Game_Win64' }}
uses: actions/upload-artifact@v4
with:
name: ${{matrix.buildconfig}}_${{matrix.configuration}} Release Editor v${{github.run_number}}
path: |
.build/Editor_Release/**/*.*
.build/Editor_Release/*.*