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🥣 Couple fixes

🥣 Couple fixes #85

Triggered via push July 16, 2023 07:32
Status Success
Total duration 13m 38s
Artifacts 2
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention

UWP.yml

on: push
Matrix: build
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4 errors and 46 warnings
build (windows-2019, Release, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Release, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Debug, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Debug, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Release, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Release, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L276
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Release, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Release, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'appliedImpulse' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'numContactPoints' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'appliedImpulse' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Debug, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Debug, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L276
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Debug, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)

Artifacts

Produced during runtime
Name Size
Heap v85 - Game_UWP - Debug Expired
63.8 MB
Heap v85 - Game_UWP - Release Expired
14.9 MB