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πŸ‘οΈπŸ‘„πŸ‘οΈ Oops #194

πŸ‘οΈπŸ‘„πŸ‘οΈ Oops

πŸ‘οΈπŸ‘„πŸ‘οΈ Oops #194

Triggered via push July 17, 2023 09:04
Status Success
Total duration 11m 43s
Artifacts 3
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on: push
Matrix: build
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15 errors and 108 warnings
build (windows-2019, Editor, Release)
Process completed with exit code 1.
build (windows-2019, Editor, Release)
Process completed with exit code 3.
build (windows-2019, Editor, Debug)
Process completed with exit code 1.
build (windows-2019, Editor, Debug)
Process completed with exit code 3.
build (windows-2019, Editor, Retail)
Process completed with exit code 1.
build (windows-2019, Editor, Retail)
Process completed with exit code 3.
build (windows-2019, Game_Win64, Debug)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Debug)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Debug)
Process completed with exit code 3.
build (windows-2019, Game_Win64, Release)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Release)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Retail)
Process completed with exit code 3.
build (windows-2019, Game_Win64, Retail)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Retail)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Release)
Process completed with exit code 3.
build (windows-2019, Editor, Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Editor, Release): Engine/Modules/Dementia/Source/Path.cpp#L108
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Editor, Release): Engine/Modules/Dementia/Source/Path.cpp#L109
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Editor, Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Editor, Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Editor, Release): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Release): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Release): Engine/Source/Components/Audio/AudioSource.cpp#L277
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Release): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Editor, Release): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Debug)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Editor, Debug): Engine/Modules/Dementia/Source/Path.cpp#L108
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Editor, Debug): Engine/Modules/Dementia/Source/Path.cpp#L109
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Editor, Debug): Engine/Modules/Dementia/Source/Path.cpp#L17
'pos': unreferenced local variable
build (windows-2019, Editor, Debug): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Editor, Debug): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Editor, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L277
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Retail)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Editor, Retail): Engine/Modules/Dementia/Source/Path.cpp#L108
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Editor, Retail): Engine/Modules/Dementia/Source/Path.cpp#L109
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Editor, Retail): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Editor, Retail): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Editor, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L277
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Retail): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Editor, Retail): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Retail)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Retail)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Debug)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Game_Win64, Debug): Engine/Modules/Dementia/Source/Path.cpp#L108
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Modules/Dementia/Source/Path.cpp#L109
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L277
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Debug): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Debug): Engine/Modules/Dementia/Source/Path.cpp#L108
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Modules/Dementia/Source/Path.cpp#L109
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Debug): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug): Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Game_Win64, Retail): Engine/Modules/Dementia/Source/Path.cpp#L108
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Modules/Dementia/Source/Path.cpp#L109
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Retail): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/Modules/Dementia/Source/Path.cpp#L108
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Modules/Dementia/Source/Path.cpp#L109
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Game_Win64, Retail): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Game_Win64, Release): Engine/Modules/Dementia/Source/Path.cpp#L108
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Modules/Dementia/Source/Path.cpp#L109
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L277
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Retail): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Game_Win64, Retail)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Game_Win64, Retail)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L277
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Release): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/Modules/Dementia/Source/Path.cpp#L108
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Modules/Dementia/Source/Path.cpp#L109
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Release): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/

Artifacts

Produced during runtime
Name Size
EmptyProject v194 - Editor Expired
250 MB
EmptyProject v194 - Game_Win64 Expired
97.5 MB
HUB v194 Expired
91.5 MB