📊 Fixing basic profiler on retail builds #114
Annotations
6 errors and 69 warnings
build (windows-2019, Debug, Game_UWP)
Process completed with exit code 1.
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build (windows-2019, Debug, Game_UWP)
Process completed with exit code 1.
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build (windows-2019, Release, Game_UWP)
Process completed with exit code 1.
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build (windows-2019, Release, Game_UWP)
Process completed with exit code 1.
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build (windows-2019, Retail, Game_UWP)
Process completed with exit code 1.
|
build (windows-2019, Retail, Game_UWP)
Process completed with exit code 1.
|
build (windows-2019, Debug, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build (windows-2019, Debug, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
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build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
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build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
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build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
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build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
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build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Debug, Game_UWP):
Engine/Modules/Dementia/Source/Core/Assert.cpp#L85
'initializing': conversion from 'size_t' to 'uint32_t', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Modules/Dementia/Source/Path.cpp#L111
'=': conversion from 'size_t' to 'int8_t', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Modules/Dementia/Source/Path.cpp#L112
'=': conversion from 'size_t' to 'int8_t', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Modules/Dementia/Source/Path.cpp#L19
'pos': unreferenced local variable
|
build (windows-2019, Debug, Game_UWP):
Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'appliedImpulse' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Release, Game_UWP):
Engine/Modules/Dementia/Source/Path.cpp#L111
'=': conversion from 'size_t' to 'int8_t', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Modules/Dementia/Source/Path.cpp#L112
'=': conversion from 'size_t' to 'int8_t', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Modules/Dementia/Source/Path.cpp#L19
'pos': unreferenced local variable
|
build (windows-2019, Release, Game_UWP):
Engine/Modules/Dementia/Source/Core/Assert.cpp#L85
'initializing': conversion from 'size_t' to 'uint32_t', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Retail, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build (windows-2019, Retail, Game_UWP):
Engine/Modules/Dementia/Source/Path.cpp#L111
'=': conversion from 'size_t' to 'int8_t', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Modules/Dementia/Source/Path.cpp#L112
'=': conversion from 'size_t' to 'int8_t', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Modules/Dementia/Source/Path.cpp#L19
'pos': unreferenced local variable
|
build (windows-2019, Retail, Game_UWP):
Engine/Modules/Dementia/Source/Core/Assert.cpp#L85
'initializing': conversion from 'size_t' to 'uint32_t', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'appliedImpulse' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Heap v114 - Game_UWP - Debug
Expired
|
65.1 MB |
|
Heap v114 - Game_UWP - Release
Expired
|
15.1 MB |
|
Heap v114 - Game_UWP - Retail
Expired
|
15.6 MB |
|