Skip to content

📊 Fixing basic profiler on retail builds #114

📊 Fixing basic profiler on retail builds

📊 Fixing basic profiler on retail builds #114

Triggered via push November 18, 2023 05:27
Status Success
Total duration 9m 18s
Artifacts 3

UWP.yml

on: push
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

6 errors and 69 warnings
build (windows-2019, Debug, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Debug, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Release, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Release, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Retail, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Retail, Game_UWP)
Process completed with exit code 1.
build (windows-2019, Debug, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Debug, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Debug, Game_UWP): Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Debug, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Debug, Game_UWP): Engine/Modules/Dementia/Source/Core/Assert.cpp#L85
'initializing': conversion from 'size_t' to 'uint32_t', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Modules/Dementia/Source/Path.cpp#L111
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Modules/Dementia/Source/Path.cpp#L112
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Debug, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'appliedImpulse' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Release, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Release, Game_UWP): Engine/Modules/Dementia/Source/Path.cpp#L111
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Modules/Dementia/Source/Path.cpp#L112
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Modules/Dementia/Source/Core/Assert.cpp#L85
'initializing': conversion from 'size_t' to 'uint32_t', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Release, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Retail, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Retail, Game_UWP): Engine/Modules/Dementia/Source/Path.cpp#L111
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Retail, Game_UWP): Engine/Modules/Dementia/Source/Path.cpp#L112
'=': conversion from 'size_t' to 'int8_t', possible loss of data
build (windows-2019, Retail, Game_UWP): Engine/Modules/Dementia/Source/Core/Assert.cpp#L85
'initializing': conversion from 'size_t' to 'uint32_t', possible loss of data
build (windows-2019, Retail, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Retail, Game_UWP): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Retail, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Retail, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Retail, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Retail, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Retail, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Retail, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Retail, Game_UWP): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Retail, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Retail, Game_UWP): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Retail, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Retail, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Retail, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Retail, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Retail, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Retail, Game_UWP): Engine/source/Physics/ContactPoint.h#L18
declaration of 'appliedImpulse' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Retail, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/

Artifacts

Produced during runtime
Name Size
Heap v114 - Game_UWP - Debug Expired
65.1 MB
Heap v114 - Game_UWP - Release Expired
15.1 MB
Heap v114 - Game_UWP - Retail Expired
15.6 MB