🧑⚕️ IM DOC #121
Annotations
3 errors and 69 warnings
build (windows-2019, Release, Game_UWP)
Process completed with exit code 1.
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build (windows-2019, Retail, Game_UWP)
The operation was canceled.
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build (windows-2019, Debug, Game_UWP)
The operation was canceled.
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build (windows-2019, Release, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
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build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
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build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
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build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
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build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
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build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'appliedImpulse' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
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build (windows-2019, Release, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Release, Game_UWP):
Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Release, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Retail, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Retail, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'appliedImpulse' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Retail, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Debug, Game_UWP)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build (windows-2019, Debug, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
|
build (windows-2019, Debug, Game_UWP):
Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|
build (windows-2019, Debug, Game_UWP):
Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
|