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🧑‍⚕️ IM DOC #221

🧑‍⚕️ IM DOC

🧑‍⚕️ IM DOC #221

Triggered via push November 26, 2023 09:36
Status Success
Total duration 9m 28s
Artifacts 5

Windows.yml

on: push
Matrix: build
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15 errors and 108 warnings
build (windows-2019, Editor, Debug)
Process completed with exit code 1.
build (windows-2019, Editor, Debug)
Process completed with exit code 3.
build (windows-2019, Editor, Release)
Process completed with exit code 3.
build (windows-2019, Editor, Release)
Process completed with exit code 1.
build (windows-2019, Editor, Retail)
Process completed with exit code 3.
build (windows-2019, Editor, Retail)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Retail)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Retail)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Retail)
Process completed with exit code 3.
build (windows-2019, Game_Win64, Release)
Process completed with exit code 3.
build (windows-2019, Game_Win64, Release)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Release)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Debug)
Process completed with exit code 1.
build (windows-2019, Game_Win64, Debug)
Process completed with exit code 3.
build (windows-2019, Game_Win64, Debug)
Process completed with exit code 1.
build (windows-2019, Editor, Debug)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Editor, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Editor, Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Release): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Release): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Release): Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Release): Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Release): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Editor, Release): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Release): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Editor, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Retail)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Editor, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor, Retail): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Editor, Retail): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Retail): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Editor, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Editor, Retail)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor, Retail)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Retail)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Game_Win64, Retail)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Retail)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Retail): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Game_Win64, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Retail): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Retail): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Game_Win64, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Retail): Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Game_Win64, Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Release): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Game_Win64, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Release): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Release): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Game_Win64, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactNormal' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Release): Engine/source/Physics/ContactPoint.h#L18
declaration of 'penetrationDistance' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Game_Win64, Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L312
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L319
'argument': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Debug): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Game_Win64, Debug): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L112
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/Source/Components/Audio/AudioSource.cpp#L125
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64, Debug): Engine/modules/moonlight/source/Primitives/Cube.h#L127
'Moonlight::screenSpaceQuad': unreferenced function with internal linkage has been removed (compiling source file ..\..\Source\Components\Graphics\Mesh.cpp)
build (windows-2019, Game_Win64, Debug): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug): Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug): Engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Game_Win64, Debug): Engine/thirdparty/bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h#L216
conditional expression is constant (compiling source file ..\..\Source\Components\Physics\Rigidbody.cpp)
build (windows-2019, Game_Win64, Debug): Engine/source/Physics/ContactPoint.h#L18
declaration of 'bodyB' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug): Engine/source/Physics/ContactPoint.h#L18
declaration of 'localSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)
build (windows-2019, Game_Win64, Debug): Engine/source/Physics/ContactPoint.h#L18
declaration of 'worldSpaceContactPoint' hides class member (compiling source file ..\..\Source\Components\Physics\CharacterController.cpp)

Artifacts

Produced during runtime
Name Size
EmptyProject v221 - Editor Expired
252 MB
EmptyProject v221 - Game_Win64_Debug Expired
192 MB
EmptyProject v221 - Game_Win64_Release Expired
136 MB
EmptyProject v221 - Game_Win64_Retail Expired
137 MB
HUB v221 Expired
91.5 MB