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🎸 Looking good, new menu stuff #88

🎸 Looking good, new menu stuff

🎸 Looking good, new menu stuff #88

Triggered via push July 16, 2023 06:57
Status Success
Total duration 10m 4s
Artifacts 3
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention

Windows.yml

on: push
Matrix: build
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5 errors and 34 warnings
build (windows-2019, Editor_Release)
Process completed with exit code 3.
build (windows-2019, Editor_Release)
Process completed with exit code 1.
build (windows-2019, Game_Win64_Release)
Process completed with exit code 1.
build (windows-2019, Game_Win64_Release)
Process completed with exit code 3.
build (windows-2019, Game_Win64_Release)
Process completed with exit code 16.
build (windows-2019, Editor_Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Editor_Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (windows-2019, Editor_Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Editor_Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Editor_Release): engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Game\Source\Cores\APCore.cpp)
build (windows-2019, Editor_Release): Game/Source/Cores/APCore.cpp#L228
'model': local variable is initialized but not referenced
build (windows-2019, Editor_Release): Game/Source/Cores/APCore.cpp#L335
'argument': conversion from 'float' to 'int', possible loss of data
build (windows-2019, Editor_Release): Game/Source/Cores/APCore.cpp#L383
'argument': conversion from 'float' to 'int', possible loss of data
build (windows-2019, Editor_Release): Game/Source/Cores/APCore.cpp#L553
'=': conversion from 'unsigned __int64' to 'float', possible loss of data
build (windows-2019, Editor_Release): engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Game\Source\StackGame.cpp)
build (windows-2019, Editor_Release): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Editor_Release): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64_Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2, actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build (windows-2019, Game_Win64_Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Game_Win64_Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Game_Win64_Release): engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Game\Source\Cores\APCore.cpp)
build (windows-2019, Game_Win64_Release): Game/Source/Cores/APCore.cpp#L228
'model': local variable is initialized but not referenced
build (windows-2019, Game_Win64_Release): Game/Source/Cores/APCore.cpp#L335
'argument': conversion from 'float' to 'int', possible loss of data
build (windows-2019, Game_Win64_Release): Game/Source/Cores/APCore.cpp#L383
'argument': conversion from 'float' to 'int', possible loss of data
build (windows-2019, Game_Win64_Release): Game/Source/Cores/APCore.cpp#L553
'=': conversion from 'unsigned __int64' to 'float', possible loss of data
build (windows-2019, Game_Win64_Release): engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Game\Source\StackGame.cpp)
build (windows-2019, Game_Win64_Release): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64_Release): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64_Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L112
'initializing': conversion from 'std::streamoff' to 'uint32_t', possible loss of data
build (windows-2019, Game_Win64_Release): Engine/Modules/Dementia/Source/Utils/PlatformUtils.cpp#L101
'p': local variable is initialized but not referenced
build (windows-2019, Game_Win64_Release): engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Game\Source\Cores\APCore.cpp)
build (windows-2019, Game_Win64_Release): Game/Source/Cores/APCore.cpp#L228
'model': local variable is initialized but not referenced
build (windows-2019, Game_Win64_Release): Game/Source/Cores/APCore.cpp#L335
'argument': conversion from 'float' to 'int', possible loss of data
build (windows-2019, Game_Win64_Release): Game/Source/Cores/APCore.cpp#L383
'argument': conversion from 'float' to 'int', possible loss of data
build (windows-2019, Game_Win64_Release): Game/Source/Cores/APCore.cpp#L553
'=': conversion from 'unsigned __int64' to 'float', possible loss of data
build (windows-2019, Game_Win64_Release): engine/thirdparty/bullet/src/LinearMath/btSerializer.h#L464
conditional expression is constant (compiling source file ..\..\Game\Source\StackGame.cpp)
build (windows-2019, Game_Win64_Release): Engine/Source/Components/Audio/AudioSource.cpp#L76
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64_Release): Engine/Source/Components/Audio/AudioSource.cpp#L89
'return': conversion from 'float' to 'unsigned int', possible loss of data
build (windows-2019, Game_Win64_Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/

Artifacts

Produced during runtime
Name Size
HUB v88 Expired
82.8 MB
Stack v88 - Editor Expired
183 MB
Stack v88 - Game_Win64_Release Expired
85.4 MB