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4차 데모 전 QA를 통해 수정 사항을 발견 후 반영 한다.
The text was updated successfully, but these errors were encountered:
@Transactional public void deleteRoomContents(Room room) { List<RoomContent> roomContents = roomContentRepository.findAllByRoom(room); roomContentRepository.deleteAllInBatch(roomContents); if (room.getTotalRound() != roomContents.size()) { log.error("방의 총 라운드와 방 컨텐츠 개수가 일치하지 않습니다. roomId: {}, totalRound: {}, roomContent 개수: {}", room.getId(), room.getTotalRound(), roomContents.size()); } }
해당 메서드의 log.error를 제거한다.
애초에 Room이 Start하기 전에는 RoomContent가 0이기 때문에 게임 도중이 아닌, Room에서 모든 멤버가 나가면 무조건 해당 에러 로그가 찍힌다.
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RoomFacade의 findRoomIdsBefore, deleteRoom 제거
RoomFacade
findRoomIdsBefore
deleteRoom
fix: 잘못된 에러 로그 제거 #235
2f14b5a
8672af2
hotfix: 잘못된 에러 로그 제거 #235
3d51469
leegwichan
PgmJun
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Description 💭
4차 데모 전 QA를 통해 수정 사항을 발견 후 반영 한다.
Reference 🔎
The text was updated successfully, but these errors were encountered: