-
Notifications
You must be signed in to change notification settings - Fork 73
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ios look up table issue #46
Comments
How did your expected image generated? |
I also try in your tools . its ok . but when i try to do this in ios then output quality lose . |
I see. My lut function skipped the blue color mix, I will fix in one or two days. |
thanks . if you fix please inform me . i think you know Open GL is deprecated in ios . will you convert it to Metal ? |
@R3l0ad3d Sure, but it may take me some time. |
Fixed. Please try again with the latest implementation. |
I use look up table for filter image in ios objective c . but filter quality is very low . but in android device same look up table filter quality is good . how can i fix this . i provide code and screen shot please check .
my code
char* const rulesString = "@adjust lut 9.png";
cgeSetLoadImageCallback(loadImageCallback, loadImageOKCallback, nil);
UIImage* image = cgeFilterUIImage_MultipleEffects([UIImage imageNamed:@"raw"], rulesString, 1.0f, nil);
self.ivOutputImage.image = image;
raw image ,
lookup table
and expected image
but my output is
The text was updated successfully, but these errors were encountered: