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Releases: xNWP/HLAE-Server

HLAE Server v1.0.1.0

01 Dec 06:56
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HLAE Server v1.0.1.0

  • Retargeted to .NET V4.6 for better compatibility with Unity.
  • Drastically cleaned up project file for easier building/debugging.

HLAE Server v1.0.0.2

17 Oct 05:33
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HLAE Server 1.0.0.2

  • Added ping to bool Connected(). Connected will now return an accurate value even if no data is being sent otherwise.

HLAE Server v1.0.0.1

12 Jul 21:12
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HLAE Server v1.0.0.1

  • Added method Connected to HLAE_WS_Class which returns true if there is a client connected. And returns false otherwise.

Example Usage

// Assuming an HLAE_WS_Client named myClient has been initialized.

if (myClient->Connected())
{
    myClient->ReadDataWs();
    // Parse Data
}
else
    // reconnect

HLAE Server v1.0.0.0

09 Jul 10:26
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HLAE Server Initial Release

  • Handles all messages received by Half-Life @advancedfx as of mirv_pgl ver 2.0.
  • Sends exec commands to Half-Life @advancedfx.