使用更加合适的方适编写 JavaScript
其它规范
- 类型 Types
- 引用 References
- 对象 Objects
- 数组 Arrays
- 解构 Destructuring
- 字符串 Strings
- 函数 Functions
- 箭头函数 Arrow Functions
- 类 & 构造函数 Classes & Constructors
- 模块 Modules
- 迭代器和Generators Iterators and Generators
- 属性 Properties
- 变量 Variables
- 提升 Hoisting
- 比较运算符 & 等号 Comparison Operators & Equality
- 块作用域 Blocks
- Control Statements
- 注释 Comments
- 空白 Whitespace
- 逗号 Commas
- 分号 Semicolons
- 类型转换 Type Casting & Coercion
- 命名规范 Naming Conventions
- 存取器 Accessors
- 事件 Events
- jQuery
- ECMAScript 5 兼容性
- ECMAScript 6+ (ES 2015+) 规范
- 测试 Testing
- 性能 Performance
- 资源 Resources
- 谁在使用
- Translation
- The JavaScript Style Guide Guide
- Chat With Us About JavaScript
- Contributors
- License
-
1.1 基本类型: 直接使用.
string
number
boolean
null
undefined
const foo = 1; let bar = foo; bar = 9; console.log(foo, bar); // => 1, 9
-
1.2 复杂类型: 使用引用.
object
array
function
const foo = [1, 2]; const bar = foo; bar[0] = 9; console.log(foo[0], bar[0]); // => 9, 9
-
2.1 对所有引用类型使用
const
,不要使用var
。 eslint:prefer-const
,no-const-assign
为什么?这能保证无法再对引用进行赋值,避免产生 bugs 和无法理解的代码。
// bad var a = 1; var b = 2; // good const a = 1; const b = 2;
-
2.2 如果你必须重新给引用赋值,请使用
let
代替var
。 eslint:no-var
jscs:disallowVar
为什么?
let
是块级作用域,var
是函数作用域。// bad var count = 1; if (true) { count += 1; } // good, use the let. let count = 1; if (true) { count += 1; }
-
2.3
let
和const
都是块级作用域。// const and let only exist in the blocks they are defined in. { let a = 1; const b = 1; } console.log(a); // ReferenceError console.log(b); // ReferenceError
-
3.1 使用字面量定义 object。 eslint:
no-new-object
// bad const item = new Object(); // good const item = {};
-
3.2 使用计算属性(表达式)命名对象的动态属性。
为什么?这让你可以在一个地方定义对象的所有的属性。
function getKey(k) { return `a key named ${k}`; } // bad const obj = { id: 5, name: 'San Francisco', }; obj[getKey('enabled')] = true; // good const obj = { id: 5, name: 'San Francisco', [getKey('enabled')]: true, };
-
3.3 使用方法简写。 eslint:
object-shorthand
jscs:requireEnhancedObjectLiterals
// bad const atom = { value: 1, addValue: function (value) { return atom.value + value; }, }; // good const atom = { value: 1, addValue(value) { return atom.value + value; }, };
-
3.4 使用属性简写。 eslint:
object-shorthand
jscs:requireEnhancedObjectLiterals
为什么?这样可以更简洁。
const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { lukeSkywalker: lukeSkywalker, }; // good const obj = { lukeSkywalker, };
-
3.5 简写的属性放在所有属性的开始位置。
为什么?这样可以清楚的知道哪个属性使用的简写。
const anakinSkywalker = 'Anakin Skywalker'; const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { episodeOne: 1, twoJediWalkIntoACantina: 2, lukeSkywalker, episodeThree: 3, mayTheFourth: 4, anakinSkywalker, }; // good const obj = { lukeSkywalker, anakinSkywalker, episodeOne: 1, twoJediWalkIntoACantina: 2, episodeThree: 3, mayTheFourth: 4, };
-
3.6 只有在属性名不合法时使用引号。 eslint:
quote-props
jscs:disallowQuotedKeysInObjects
Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
// bad const bad = { 'foo': 3, 'bar': 4, 'data-blah': 5, }; // good const good = { foo: 3, bar: 4, 'data-blah': 5, };
-
3.7 不要直接调用
Object.prototype
,hasOwnProperty
,propertyIsEnumerable
,isPrototypeOf
。为什么?这些方法可能是对象的属性
{ hasOwnProperty: false }
,或者对象是 null (Object.create(null)
)。// bad console.log(object.hasOwnProperty(key)); // good console.log(Object.prototype.hasOwnProperty.call(object, key)); // best const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope. /* or */ import has from 'has'; // ... console.log(has.call(object, key));
-
3.8 首选对象展开运算符
Object.assign
to shallow-copy objects. Use the object rest operator to get a new object with certain properties omitted.// very bad const original = { a: 1, b: 2 }; const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ delete copy.a; // so does this // bad const original = { a: 1, b: 2 }; const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 } // good const original = { a: 1, b: 2 }; const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 } const { a, ...noA } = copy; // noA => { b: 2, c: 3 }
-
4.1 通过字面量创建数组。eslint:
no-array-constructor
// bad const items = new Array(); // good const items = [];
-
4.2 使用 Array#push 而不是通过下标赋值。
const someStack = []; // bad someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');
-
4.3 使用展开运算符
...
来复制数组.// bad const len = items.length; const itemsCopy = []; let i; for (i = 0; i < len; i += 1) { itemsCopy[i] = items[i]; } // good const itemsCopy = [...items];
-
4.4 使用 Array.from 来转换类数组对象.
const foo = document.querySelectorAll('.foo'); const nodes = Array.from(foo);
-
4.5 在数组回调方法中使用 return。函数声明只有一行时可以省略 return。 8.2. eslint:
array-callback-return
// good [1, 2, 3].map((x) => { const y = x + 1; return x * y; }); // good [1, 2, 3].map(x => x + 1); // bad const flat = {}; [[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => { const flatten = memo.concat(item); flat[index] = flatten; }); // good const flat = {}; [[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => { const flatten = memo.concat(item); flat[index] = flatten; return flatten; }); // bad inbox.filter((msg) => { const { subject, author } = msg; if (subject === 'Mockingbird') { return author === 'Harper Lee'; } else { return false; } }); // good inbox.filter((msg) => { const { subject, author } = msg; if (subject === 'Mockingbird') { return author === 'Harper Lee'; } return false; });
- 4.6 Use line breaks after open and before close array brackets if an array has multiple lines
// bad
const arr = [
[0, 1], [2, 3], [4, 5],
];
const objectInArray = [{
id: 1,
}, {
id: 2,
}];
const numberInArray = [
1, 2,
];
// good
const arr = [[0, 1], [2, 3], [4, 5]];
const objectInArray = [
{
id: 1,
},
{
id: 2,
},
];
const numberInArray = [
1,
2,
];
-
5.1 当对象有多个属性时使用解构赋值。 jscs:
requireObjectDestructuring
为什么? 解构可以避免为这些属性创建临时引用。
// bad function getFullName(user) { const firstName = user.firstName; const lastName = user.lastName; return `${firstName} ${lastName}`; } // good function getFullName(user) { const { firstName, lastName } = user; return `${firstName} ${lastName}`; } // best function getFullName({ firstName, lastName }) { return `${firstName} ${lastName}`; }
-
5.2 数组使用解构。 jscs:
requireArrayDestructuring
const arr = [1, 2, 3, 4]; // bad const first = arr[0]; const second = arr[1]; // good const [first, second] = arr;
-
5.3 返回多个值时使用对象解构,而不是数组解构。 jscs:
disallowArrayDestructuringReturn
Why? You can add new properties over time or change the order of things without breaking call sites.
// bad function processInput(input) { // then a miracle occurs return [left, right, top, bottom]; } // the caller needs to think about the order of return data const [left, __, top] = processInput(input); // good function processInput(input) { // then a miracle occurs return { left, right, top, bottom }; } // the caller selects only the data they need const { left, top } = processInput(input);
-
6.1 对字符串使用单引号
''
。 eslint:quotes
jscs:validateQuoteMarks
// bad const name = "Capt. Janeway"; // bad - template literals should contain interpolation or newlines const name = `Capt. Janeway`; // good const name = 'Capt. Janeway';
-
6.2 Strings 的长度超过100个字符时不要使用加号写成多行。
Why? Broken strings are painful to work with and make code less searchable. 为什么?被破坏的 Strings 读起来是痛苦的,使用代码更少易搜索。
// bad const errorMessage = 'This is a super long error that was thrown because \ of Batman. When you stop to think about how Batman had anything to do \ with this, you would get nowhere \ fast.'; // bad const errorMessage = 'This is a super long error that was thrown because ' + 'of Batman. When you stop to think about how Batman had anything to do ' + 'with this, you would get nowhere fast.'; // good const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
-
6.3 什么程序构造 Strings 时,使用字符串模版。 eslint:
prefer-template
template-curly-spacing
jscs:requireTemplateStrings
Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// bad function sayHi(name) { return 'How are you, ' + name + '?'; } // bad function sayHi(name) { return ['How are you, ', name, '?'].join(); } // bad function sayHi(name) { return `How are you, ${ name }?`; } // good function sayHi(name) { return `How are you, ${name}?`; }
-
6.5 不要在不必要的地方使用转意。 eslint:
no-useless-escape
Why? Backslashes harm readability, thus they should only be present when necessary. 为什么?反斜杠有损可读性。
// bad const foo = '\'this\' \i\s \"quoted\"'; // good const foo = '\'this\' is "quoted"'; const foo = `my name is '${name}'`;
-
7.1 使用函数表达式代替函数声明。 eslint:
func-style
jscs:disallowFunctionDeclarations
为什么?函数声明具有提升作用,这意味着可以在文件中定义前就可以引用(使用),这有损可读性和可维护性。好果你发现函数定义太庞大太复杂,影响了你对文件中其它内容的理解,这意味着你应该将它提取成模块!不要忘记命名函数,匿明函数在产生 bug 时很难定位。
// bad function foo() { // ... } // bad const foo = function () { // ... }; // good const foo = function bar() { // ... };
-
7.2 使用括号包裹立即执行函数。 eslint:
wrap-iife
jscs:requireParenthesesAroundIIFE
为什么?立即执行函数是独立单元,在它的括号中清楚的定义。注意在模块化的世界中,你几乎不需要立即执行函数。
// immediately-invoked function expression (IIFE) (function () { console.log('Welcome to the Internet. Please follow me.'); }());
- 7.3 禁止在 (if, while等) 块中定义函数,将函数赋值给 var 变量。Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint:
no-loop-func
-
7.4 注意: ECMA-262 定义代码块
block
是语包。函数声明不是语句。 问题 ECMA-262's 关于这个问题的说明.// bad if (currentUser) { function test() { console.log('Nope.'); } } // good let test; if (currentUser) { test = () => { console.log('Yup.'); }; }
-
7.5 禁止命名参数名为
arguments
。这将会取代内置对象arguments
。// bad function foo(name, options, arguments) { // ... } // good function foo(name, options, args) { // ... }
-
7.6 不要使用
arguments
,使用可变参数 rest 参数(可变参数)...
代替。 eslint:prefer-rest-params
为什么?
...
清楚的指明你要使用那个参数。rest 参数是真正的数组,而arguments
是类数组。// bad function concatenateAll() { const args = Array.prototype.slice.call(arguments); return args.join(''); } // good function concatenateAll(...args) { return args.join(''); }
-
7.7 使用参数默认值语法,而不是改变函数参数。
// really bad function handleThings(opts) { // No! We shouldn't mutate function arguments. // 不!我们不应该改变参数的值。 // Double bad: if opts is falsy it'll be set to an object which may // 第二错:如果 opts 是一个可转为 false 的值(falsy),它会被设置为 object ,可能你就是要这么做,但这是会导致一些微秒的 bugs。 // be what you want but it can introduce subtle bugs. opts = opts || {}; // ... } // still bad function handleThings(opts) { if (opts === void 0) { opts = {}; } // ... } // good function handleThings(opts = {}) { // ... }
-
7.8 避免将可变表达式设为默认值。
为什么?这会让人困惑。
var b = 1; // bad function count(a = b++) { console.log(a); } count(); // 1 count(); // 2 count(3); // 3 count(); // 3
-
7.9 始终将有默认值的参数放在最后。
// bad function handleThings(opts = {}, name) { // ... } // good function handleThings(name, opts = {}) { // ... }
-
7.10 禁止使用 Function 构造函数创建函数。 eslint:
no-new-func
为什么?这样创建函数类似于使用 eval() 计算字符串,会导致漏洞。
// bad var add = new Function('a', 'b', 'return a + b'); // still bad var subtract = Function('a', 'b', 'return a - b');
-
7.11 在 function 关键字会添加空格。 eslint:
space-before-function-paren
space-before-blocks
为什么?统一格式,你不必在添加或是删除函数名时添加或删除空格。
// bad const f = function(){}; const g = function (){}; const h = function() {}; // good const x = function () {}; const y = function a() {};
-
7.12 禁止修改传入参数。 eslint:
no-param-reassign
为什么?操作传入参数会改变调用者的原始值,引起不必要的副作用。
// bad function f1(obj) { obj.key = 1; } // good function f2(obj) { const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1; }
-
7.13 禁止重新指定新值给传入参数。 eslint:
no-param-reassign
为什么?重新指定新值给传入参数可能会导致意外的问题,特别是在访问
arguments
对象时。还会产生优化问题,特别是在 V8 引擎。// bad function f1(a) { a = 1; // ... } function f2(a) { if (!a) { a = 1; } // ... } // good function f3(a) { const b = a || 1; // ... } function f4(a = 1) { // ... }
-
7.14 使用展开运算符
...
去调用接收可变值的函数。 eslint:prefer-spread
为什么?这样是清淅的,你不用指定上下文(this),不在需要使用
apply
。// bad const x = [1, 2, 3, 4, 5]; console.log.apply(console, x); // good const x = [1, 2, 3, 4, 5]; console.log(...x); // bad new (Function.prototype.bind.apply(Date, [null, 2016, 8, 5])); // good new Date(...[2016, 8, 5]);
-
7.15 多行参数的函数需要缩进,像本指南中的其它多行列表一样,每行一个值,在最后一项上也需要有逗号。
// bad function foo(bar, baz, quux) { // ... } // good function foo( bar, baz, quux, ) { // ... } // bad console.log(foo, bar, baz); // good console.log( foo, bar, baz, );
-
8.1 当你必须使用函数表达式,(当传递匿名函数时),请使用箭头函数。eslint:
prefer-arrow-callback
,arrow-spacing
jscs:requireArrowFunctions
为什么? 箭头函数的
this
是由定义位置的上下文确定的,这通常能达到你的需求,语法也会更简洁。为什么不? 好果你有一个复杂的函数,你可以把逻辑定义到一个函数中。
// bad [1, 2, 3].map(function (x) { const y = x + 1; return x * y; }); // good [1, 2, 3].map((x) => { const y = x + 1; return x * y; });
-
8.2 如果函数内容只有一个表达式, 可以省略大括号,其它情况下应该保留大括号和 return 语句。 eslint:
arrow-parens
,arrow-body-style
jscs:disallowParenthesesAroundArrowParam
,requireShorthandArrowFunctions
为什么?这是语法糖。在链式调用中有很好的可读性。
// bad [1, 2, 3].map(number => { const nextNumber = number + 1; `A string containing the ${nextNumber}.`; }); // good [1, 2, 3].map(number => `A string containing the ${number}.`); // good [1, 2, 3].map((number) => { const nextNumber = number + 1; return `A string containing the ${nextNumber}.`; }); // good [1, 2, 3].map((number, index) => ({ [index]: number, }));
-
8.3 函数体有多行时,用括号包裹以增加可读性。
为什么?这要可以清楚的展示函数的边界。
// bad ['get', 'post', 'put'].map(httpMethod => Object.prototype.hasOwnProperty.call( httpMagicObjectWithAVeryLongName, httpMethod, ) ); // good ['get', 'post', 'put'].map(httpMethod => ( Object.prototype.hasOwnProperty.call( httpMagicObjectWithAVeryLongName, httpMethod, ) ));
-
8.4 如果你的函数只有一个参数也不使用大括号,可以省略括号。其它情况使用括号包裹参数。 Note: it is also acceptable to always use parentheses, in which case use the "always" option for eslint or do not include
disallowParenthesesAroundArrowParam
for jscs. eslint:arrow-parens
jscs:disallowParenthesesAroundArrowParam
为什么? 更清晰。
// bad [1, 2, 3].map((x) => x * x); // good [1, 2, 3].map(x => x * x); // good [1, 2, 3].map(number => ( `A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!` )); // bad [1, 2, 3].map(x => { const y = x + 1; return x * y; }); // good [1, 2, 3].map((x) => { const y = x + 1; return x * y; });
-
8.5 避免混淆箭头函数语法 (
=>
) 与比较运算符 (<=
,>=
)。 eslint:no-confusing-arrow
// bad const itemHeight = item => item.height > 256 ? item.largeSize : item.smallSize; // bad const itemHeight = (item) => item.height > 256 ? item.largeSize : item.smallSize; // good const itemHeight = item => (item.height > 256 ? item.largeSize : item.smallSize); // good const itemHeight = (item) => { const { height, largeSize, smallSize } = item; return height > 256 ? largeSize : smallSize; };
-
9.1 总是使用
class
.避免直接使用prototype
。为什么?
class
语法更简洁更容易。// bad function Queue(contents = []) { this.queue = [...contents]; } Queue.prototype.pop = function () { const value = this.queue[0]; this.queue.splice(0, 1); return value; }; // good class Queue { constructor(contents = []) { this.queue = [...contents]; } pop() { const value = this.queue[0]; this.queue.splice(0, 1); return value; } }
-
9.2 使用
extends
进行继承。为什么? 它是内置的继承方法,不会破坏
instanceof
。// bad const inherits = require('inherits'); function PeekableQueue(contents) { Queue.apply(this, contents); } inherits(PeekableQueue, Queue); PeekableQueue.prototype.peek = function () { return this.queue[0]; }; // good class PeekableQueue extends Queue { peek() { return this.queue[0]; } }
-
9.3 方法可以返回
this
来帮助进行链式调用。// bad Jedi.prototype.jump = function () { this.jumping = true; return true; }; Jedi.prototype.setHeight = function (height) { this.height = height; }; const luke = new Jedi(); luke.jump(); // => true luke.setHeight(20); // => undefined // good class Jedi { jump() { this.jumping = true; return this; } setHeight(height) { this.height = height; return this; } } const luke = new Jedi(); luke.jump() .setHeight(20);
-
9.4 允许自定义 toString() 方法,只要能确保工作正常就可以。
class Jedi { constructor(options = {}) { this.name = options.name || 'no name'; } getName() { return this.name; } toString() { return `Jedi - ${this.getName()}`; } }
-
9.5 空构造函数或是只调用父类的空构造函数是没有必要的。 eslint:
no-useless-constructor
// bad class Jedi { constructor() {} getName() { return this.name; } } // bad class Rey extends Jedi { constructor(...args) { super(...args); } } // good class Rey extends Jedi { constructor(...args) { super(...args); this.name = 'Rey'; } }
-
9.6 避免重复类成员。 eslint:
no-dupe-class-members
为什么?重复方法只会保留最后一个,有重复方法几乎必然会有 bug。
// bad class Foo { bar() { return 1; } bar() { return 2; } } // good class Foo { bar() { return 1; } } // good class Foo { bar() { return 2; } }
-
10.1 始终使用模块化 (
import
/export
) 。为什么?模块化是新特性,开始使用它吧。
// bad const AirbnbStyleGuide = require('./AirbnbStyleGuide'); module.exports = AirbnbStyleGuide.es6; // ok import AirbnbStyleGuide from './AirbnbStyleGuide'; export default AirbnbStyleGuide.es6; // best import { es6 } from './AirbnbStyleGuide'; export default es6;
-
10.2 不要使用通配符 import。
为什么?这确保你有一个默认的 export。
// bad import * as AirbnbStyleGuide from './AirbnbStyleGuide'; // good import AirbnbStyleGuide from './AirbnbStyleGuide';
-
10.3 不在一行复合写 export import.
为什么?一行虽然看起来简洁,但是一个清楚的 import 和一个清楚的 export 会使代码更加一致。
// bad // filename es6.js export { es6 as default } from './AirbnbStyleGuide'; // good // filename es6.js import { es6 } from './AirbnbStyleGuide'; export default es6;
-
10.4 同一路径只有一个地方 import。 eslint:
no-duplicate-imports
为什么?多行 import 同一个路径会使代码难以维护。
// bad import foo from 'foo'; // … some other imports … // import { named1, named2 } from 'foo'; // good import foo, { named1, named2 } from 'foo'; // good import foo, { named1, named2, } from 'foo';
-
10.5 不 export 可变的数据。 eslint:
import/no-mutable-exports
Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.
// bad let foo = 3; export { foo }; // good const foo = 3; export { foo };
-
10.6 模块只有一个 export 时,使用 default。 eslint:
import/prefer-default-export
// bad export function foo() {} // good export default function foo() {}
-
10.7 把所有
import
放到顶部. eslint:import/first
为什么? import 有变量提升作用,将它们放到顶部可以防止出来意外行为。
// bad import foo from 'foo'; foo.init(); import bar from 'bar'; // good import foo from 'foo'; import bar from 'bar'; foo.init();
-
10.8 多行 import 应该像对象或者数组定义一样进行缩进。
为什么?遵循相同的缩进几格。
// bad import {longNameA, longNameB, longNameC, longNameD, longNameE} from 'path'; // good import { longNameA, longNameB, longNameC, longNameD, longNameE, } from 'path';
-
10.9 不允许在 import 中使用 webpack loader 语法. eslint:
import/no-webpack-loader-syntax
为什么?在 import 中什么 loader 会增加耦合度,应该放到
webpack.config.js
中去。// bad import fooSass from 'css!sass!foo.scss'; import barCss from 'style!css!bar.css'; // good import fooSass from 'foo.scss'; import barCss from 'bar.css';
-
11.1 不要使用迭代器,而是使用 JavaScript 的高价函数,以替代
for-in
orfor-of
。 eslint:no-iterator
no-restricted-syntax
为什么?这是我们不变的规则。Dealing with pure functions that return values is easier to reason about than side effects.
Use
map()
/every()
/filter()
/find()
/findIndex()
/reduce()
/some()
/ ... to iterate over arrays, andObject.keys()
/Object.values()
/Object.entries()
to produce arrays so you can iterate over objects.const numbers = [1, 2, 3, 4, 5]; // bad let sum = 0; for (let num of numbers) { sum += num; } sum === 15; // good let sum = 0; numbers.forEach(num => sum += num); sum === 15; // best (use the functional force) const sum = numbers.reduce((total, num) => total + num, 0); sum === 15; // bad const increasedByOne = []; for (let i = 0; i < numbers.length; i++) { increasedByOne.push(numbers[i] + 1); } // good const increasedByOne = []; numbers.forEach(num => increasedByOne.push(num + 1)); // best (keeping it functional) const increasedByOne = numbers.map(num => num + 1);
-
11.2 现在这个时刻不要使用 generators.
为什么?现在不能很好的转换为 ES5
-
11.3 如果你必须使用 generators ,或者忽视上一条规则 our advice, 确保使用正确的分隔。 eslint:
generator-star-spacing
为什么?
function
和*
是同一个语法的一部分*
不是function
的修饰符,function*
是一个独特的结构, 跟function
不同。// bad function * foo() { // ... } // bad const bar = function * () { // ... }; // bad const baz = function *() { // ... }; // bad const quux = function*() { // ... }; // bad function*foo() { // ... } // bad function *foo() { // ... } // very bad function * foo() { // ... } // very bad const wat = function * () { // ... }; // good function* foo() { // ... } // good const foo = function* () { // ... };
-
12.1 使用
.
来访问属性。 eslint:dot-notation
jscs:requireDotNotation
const luke = { jedi: true, age: 28, }; // bad const isJedi = luke['jedi']; // good const isJedi = luke.jedi;
-
12.2 当属性名是变量时,使用
[]
来访问。const luke = { jedi: true, age: 28, }; function getProp(prop) { return luke[prop]; } const isJedi = getProp('jedi');
-
13.1 总是使用
const
或者let
声明变量. 不这么做会得到一个全局变量。我们要避免污染全局命名空间。 Captain Planet warned us of that. eslint:no-undef
prefer-const
// bad superPower = new SuperPower(); // good const superPower = new SuperPower();
-
13.2 每次使用
const
或者let
声明一个变量。 eslint:one-var
jscs:disallowMultipleVarDecl
为什么? 这样容易添加新的变量声明,你永远不用担心把
;
更换为,
,或者引入只有标点的 diffs。在调试时可以遍历每个变量声明,而不是一次跳过他们。// bad const items = getItems(), goSportsTeam = true, dragonball = 'z'; // bad // (compare to above, and try to spot the mistake) const items = getItems(), goSportsTeam = true; dragonball = 'z'; // good const items = getItems(); const goSportsTeam = true; const dragonball = 'z';
-
13.3 把所有的
const
和let
分级放到一起。为什么?这有助于之后声明变量依赖之前的声明。
// bad let i, len, dragonball, items = getItems(), goSportsTeam = true; // bad let i; const items = getItems(); let dragonball; const goSportsTeam = true; let len; // good const goSportsTeam = true; const items = getItems(); let dragonball; let i; let length;
-
13.4 当你需要的时候分配变量,但是把他们放在合理的地方。
为什么?
let
和const
是块级作用域,不是函数作用域。// bad - unnecessary function call function checkName(hasName) { const name = getName(); if (hasName === 'test') { return false; } if (name === 'test') { this.setName(''); return false; } return name; } // good function checkName(hasName) { if (hasName === 'test') { return false;` } const name = getName(); if (name === 'test') { this.setName(''); return false; } return name; }
-
13.5 禁止链式声明变量.
为什么?链式声明会创建隐式的全局变量。
// bad (function example() { // JavaScript interprets this as // let a = ( b = ( c = 1 ) ); // The let keyword only applies to variable a; variables b and c become // global variables. let a = b = c = 1; }()); console.log(a); // undefined console.log(b); // 1 console.log(c); // 1 // good (function example() { let a = 1; let b = a; let c = a; }()); console.log(a); // undefined console.log(b); // undefined console.log(c); // undefined // the same applies for `const`
-
13.6 避免使用 ++, --。 eslint
no-plusplus
为什么? 在 eslint 文档中,一元操作符 ++ 和 -- 会受到自动插入分号的影响,还会导致无声的错误。使用
num += 1
代替num++
或者num ++
会更有表现力。禁止使用 ++ -- 还会避免你无意的增加减少值。// bad const array = [1, 2, 3]; let num = 1; num++; --num; let sum = 0; let truthyCount = 0; for (let i = 0; i < array.length; i++) { let value = array[i]; sum += value; if (value) { truthyCount++; } } // good const array = [1, 2, 3]; let num = 1; num += 1; num -= 1; const sum = array.reduce((a, b) => a + b, 0); const truthyCount = array.filter(Boolean).length;
-
14.1
var
declarations get hoisted to the top of their scope, their assignment does not.const
andlet
declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe. -
14.1
var
会把变量声明提升到作用域的顶部,初始化不会。const
和let
声明有一个新名词叫作 暂时性死区 Temporal Dead Zones (TDZ). 这有助于理解为什么 typeof 不在是安全的。(http://es-discourse.com/t/why-typeof-is-no-longer-safe/15).// 我们知道这是不会正常工作的 (假设没有在全局作用域进行声明) function example() { console.log(notDefined); // => throws a ReferenceError } // 声明一个变量在使用他之后,变量的声明会提升 // 他的值 `true` 不会提升 function example() { console.log(declaredButNotAssigned); // => undefined var declaredButNotAssigned = true; } // 上面的例子和下面的一样 function example() { let declaredButNotAssigned; console.log(declaredButNotAssigned); // => undefined declaredButNotAssigned = true; } // using const and let function example() { console.log(declaredButNotAssigned); // => throws a ReferenceError console.log(typeof declaredButNotAssigned); // => throws a ReferenceError const declaredButNotAssigned = true; }
-
14.2 匿名函数会会提升他的直接量,但是不提升函数定义。
function example() { console.log(anonymous); // => undefined anonymous(); // => TypeError anonymous is not a function var anonymous = function () { console.log('anonymous function expression'); }; }
-
14.3 命名函数赋值给变量提升命名, 定义不会提升。
function example() { console.log(named); // => undefined named(); // => TypeError named is not a function superPower(); // => ReferenceError superPower is not defined var named = function superPower() { console.log('Flying'); }; } // the same is true when the function name // is the same as the variable name. function example() { console.log(named); // => undefined named(); // => TypeError named is not a function var named = function named() { console.log('named'); }; }
-
14.4 Function 语句定义会提升变量和定义。
function example() { superPower(); // => Flying function superPower() { console.log('Flying'); } }
-
查看更多 JavaScript 作用域和提升 JavaScript Scoping & Hoisting by Ben Cherry.
-
15.2 判断语句比如
if
强制使用ToBoolean
来对比它们,并且并是遵守下面的规则:- Objects 转换为 true
- Undefined 转换为 false
- Null e转换为 false
- Booleans 转换为 他的 boolean 值
- Numbers if +0, -0, or NaN 转换为 false, 其它情况转换为 true
- Strings if an empty string
''
转换为 false , 其它情况转换为 true
if ([0] && []) { // true // an array (even an empty one) is an object, objects will evaluate to true }
-
15.3 对 booleans 使用简短语句,对字符串和数字使用显示比较。
// bad if (isValid === true) { // ... } // good if (isValid) { // ... } // bad if (name) { // ... } // good if (name !== '') { // ... } // bad if (collection.length) { // ... } // good if (collection.length > 0) { // ... }
- 15.4 更多信息查看 Truth Equality and JavaScript by Angus Croll.
-
15.5 Use braces to create blocks in
case
anddefault
clauses that contain lexical declarations (e.g.let
,const
,function
, andclass
).Why? Lexical declarations are visible in the entire
switch
block but only get initialized when assigned, which only happens when itscase
is reached. This causes problems when multiplecase
clauses attempt to define the same thing.eslint rules:
no-case-declarations
.// bad switch (foo) { case 1: let x = 1; break; case 2: const y = 2; break; case 3: function f() { // ... } break; default: class C {} } // good switch (foo) { case 1: { let x = 1; break; } case 2: { const y = 2; break; } case 3: { function f() { // ... } break; } case 4: bar(); break; default: { class C {} } }
-
15.6 Ternaries should not be nested and generally be single line expressions.
eslint rules:
no-nested-ternary
.// bad const foo = maybe1 > maybe2 ? "bar" : value1 > value2 ? "baz" : null; // better const maybeNull = value1 > value2 ? 'baz' : null; const foo = maybe1 > maybe2 ? 'bar' : maybeNull; // best const maybeNull = value1 > value2 ? 'baz' : null; const foo = maybe1 > maybe2 ? 'bar' : maybeNull;
-
15.7 避免不必要的三元运算。
eslint rules:
no-unneeded-ternary
.// bad const foo = a ? a : b; const bar = c ? true : false; const baz = c ? false : true; // good const foo = a || b; const bar = !!c; const baz = !c;
-
16.1 对多行代码使用大括号。
// bad if (test) return false; // good if (test) return false; // good if (test) { return false; } // bad function foo() { return false; } // good function bar() { return false; }
-
16.2 如果
if
或者else
语句中有多行,把else
放在if
结束大括号的后面。 eslint:brace-style
jscs:disallowNewlineBeforeBlockStatements
// bad if (test) { thing1(); thing2(); } else { thing3(); } // good if (test) { thing1(); thing2(); } else { thing3(); }
-
17.1 In case your control statement (
if
,while
etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. It's up to you whether the logical operator should begin or end the line.// bad if ((foo === 123 || bar === 'abc') && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) { thing1(); } // bad if (foo === 123 && bar === 'abc') { thing1(); } // bad if (foo === 123 && bar === 'abc') { thing1(); } // good if ( (foo === 123 || bar === "abc") && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening() ) { thing1(); } // good if (foo === 123 && bar === 'abc') { thing1(); } // good if ( foo === 123 && bar === 'abc' ) { thing1(); } // good if ( foo === 123 && bar === 'abc' ) { thing1(); }
-
17.1 多行注释使用
/** ... */
。// bad // make() returns a new element // based on the passed in tag name // // @param {String} tag // @return {Element} element function make(tag) { // ... return element; } // good /** * make() returns a new element * based on the passed-in tag name */ function make(tag) { // ... return element; }
-
18.2 单行注释,使用
//
。单行注释放在所注释内容上方单独的新行中,注释上面空一行,除了注释是块中的第一行的情况下。// bad const active = true; // is current tab // good // is current tab const active = true; // bad function getType() { console.log('fetching type...'); // set the default type to 'no type' const type = this.type || 'no type'; return type; } // good function getType() { console.log('fetching type...'); // set the default type to 'no type' const type = this.type || 'no type'; return type; } // also good function getType() { // set the default type to 'no type' const type = this.type || 'no type'; return type; }
-
18.3 在注释开头使用空格以使注释易于阅读。 eslint:
spaced-comment
// bad //is current tab const active = true; // good // is current tab const active = true; // bad /** *make() returns a new element *based on the passed-in tag name */ function make(tag) { // ... return element; } // good /** * make() returns a new element * based on the passed-in tag name */ function make(tag) { // ... return element; }
- 18.4 使用
FIXME
或者TODO
来让其它开发者理解代码有问题需要被解决,或者你有解决方案需要被实现。这与普通注释不同,因为它们是能付诸实施,FIXME: -- 需要修复
orTODO: -- 需要实现
.
-
18.5 Use
// FIXME:
to annotate problems.class Calculator extends Abacus { constructor() { super(); // FIXME: shouldn't use a global here total = 0; } }
-
18.6 Use
// TODO:
to annotate solutions to problems.class Calculator extends Abacus { constructor() { super(); // TODO: total should be configurable by an options param this.total = 0; } }
-
19.1 把 tabs 设置为两个空格。 eslint:
indent
jscs:validateIndentation
// bad function foo() { ∙∙∙∙let name; } // bad function bar() { ∙let name; } // good function baz() { ∙∙let name; }
-
19.2 在大括号前填加一个空格。 eslint:
space-before-blocks
jscs:requireSpaceBeforeBlockStatements
// bad function test(){ console.log('test'); } // good function test() { console.log('test'); } // bad dog.set('attr',{ age: '1 year', breed: 'Bernese Mountain Dog', }); // good dog.set('attr', { age: '1 year', breed: 'Bernese Mountain Dog', });
-
19.3 在 (
if
,while
等) 的圆括号前填加一个空格,方法名和方法参数圆括号之间不要填加空格。 eslint:keyword-spacing
jscs:requireSpaceAfterKeywords
// bad if(isJedi) { fight (); } // good if (isJedi) { fight(); } // bad function fight () { console.log ('Swooosh!'); } // good function fight() { console.log('Swooosh!'); }
-
19.4 在操作符和操作数之间填加空格。 eslint:
space-infix-ops
jscs:requireSpaceBeforeBinaryOperators
,requireSpaceAfterBinaryOperators
// bad const x=y+5; // good const x = y + 5;
-
19.5 文件结尾使用单个换行。 eslint:
eol-last
// bad import { es6 } from './AirbnbStyleGuide'; // ... export default es6;
// bad import { es6 } from './AirbnbStyleGuide'; // ... export default es6;↵ ↵
// good import { es6 } from './AirbnbStyleGuide'; // ... export default es6;↵
-
19.6 对超过 2 个调用的长方法链使用缩进。把点写在前面,突出是方法调用面不是新语句。 eslint:
newline-per-chained-call
no-whitespace-before-property
// bad $('#items').find('.selected').highlight().end().find('.open').updateCount(); // bad $('#items'). find('.selected'). highlight(). end(). find('.open'). updateCount(); // good $('#items') .find('.selected') .highlight() .end() .find('.open') .updateCount(); // bad const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true) .attr('width', (radius + margin) * 2).append('svg:g') .attr('transform', `translate(${radius + margin},${radius + margin})`) .call(tron.led); // good const leds = stage.selectAll('.led') .data(data) .enter().append('svg:svg') .classed('led', true) .attr('width', (radius + margin) * 2) .append('svg:g') .attr('transform', `translate(${radius + margin},${radius + margin})`) .call(tron.led); // good const leds = stage.selectAll('.led').data(data);
-
19.7 在块和下一个语句中留出一个空行。 jscs:
requirePaddingNewLinesAfterBlocks
// bad if (foo) { return bar; } return baz; // good if (foo) { return bar; } return baz; // bad const obj = { foo() { }, bar() { }, }; return obj; // good const obj = { foo() { }, bar() { }, }; return obj; // bad const arr = [ function foo() { }, function bar() { }, ]; return arr; // good const arr = [ function foo() { }, function bar() { }, ]; return arr;
-
19.8 不要在块中填充空白。 eslint:
padded-blocks
jscs:disallowPaddingNewlinesInBlocks
// bad function bar() { console.log(foo); } // also bad if (baz) { console.log(qux); } else { console.log(foo); } // good function bar() { console.log(foo); } // good if (baz) { console.log(qux); } else { console.log(foo); }
-
19.9 不要在括号中者填加空格。 eslint:
space-in-parens
jscs:disallowSpacesInsideParentheses
// bad function bar( foo ) { return foo; } // good function bar(foo) { return foo; } // bad if ( foo ) { console.log(foo); } // good if (foo) { console.log(foo); }
-
19.10 不要在中括号中填加空格。 eslint:
array-bracket-spacing
jscs:disallowSpacesInsideArrayBrackets
// bad const foo = [ 1, 2, 3 ]; console.log(foo[ 0 ]); // good const foo = [1, 2, 3]; console.log(foo[0]);
-
19.11 在大括号中要填加空格。 eslint:
object-curly-spacing
jscs:requireSpacesInsideObjectBrackets
// bad const foo = {clark: 'kent'}; // good const foo = { clark: 'kent' };
-
19.12 避免在一行代码中超过 100 个字符 (包括空格). Note: per above, 长字符串不在限制范围内。 eslint:
max-len
jscs:maximumLineLength
为什么?这会保证代码可读性和可维护性。
// bad const foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy; // bad $.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.')); // good const foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy; // good $.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' }, }) .done(() => console.log('Congratulations!')) .fail(() => console.log('You have failed this city.'));
-
20.1 开头的逗号: Nope. eslint:
comma-style
jscs:requireCommaBeforeLineBreak
// bad const story = [ once , upon , aTime ]; // good const story = [ once, upon, aTime, ]; // bad const hero = { firstName: 'Ada' , lastName: 'Lovelace' , birthYear: 1815 , superPower: 'computers' }; // good const hero = { firstName: 'Ada', lastName: 'Lovelace', birthYear: 1815, superPower: 'computers', };
-
20.2 额外的逗号: Yup. eslint:
comma-dangle
jscs:requireTrailingComma
为什么?为了方便 git diffs。同时,转换工具像 Babel 等会删除额外的逗号,这意味着你不用担心在低版本的浏览器中额外的逗号导致问题。trailing comma problem
// bad - git diff without trailing comma const hero = { firstName: 'Florence', - lastName: 'Nightingale' + lastName: 'Nightingale', + inventorOf: ['coxcomb chart', 'modern nursing'] }; // good - git diff with trailing comma const hero = { firstName: 'Florence', lastName: 'Nightingale', + inventorOf: ['coxcomb chart', 'modern nursing'], };
// bad const hero = { firstName: 'Dana', lastName: 'Scully' }; const heroes = [ 'Batman', 'Superman' ]; // good const hero = { firstName: 'Dana', lastName: 'Scully', }; const heroes = [ 'Batman', 'Superman', ]; // bad function createHero( firstName, lastName, inventorOf ) { // does nothing } // good function createHero( firstName, lastName, inventorOf, ) { // does nothing } // good (note that a comma must not appear after a "rest" element) function createHero( firstName, lastName, inventorOf, ...heroArgs ) { // does nothing } // bad createHero( firstName, lastName, inventorOf ); // good createHero( firstName, lastName, inventorOf, ); // good (note that a comma must not appear after a "rest" element) createHero( firstName, lastName, inventorOf, ...heroArgs );
-
21.1 Yup. eslint:
semi
jscs:requireSemicolons
// bad (function () { const name = 'Skywalker' return name })() // good (function () { const name = 'Skywalker'; return name; }()); // good, but legacy (guards against the function becoming an argument when two files with IIFEs are concatenated) ;((() => { const name = 'Skywalker'; return name; })());
- 21.1 在语句开始的时候执行类型转换。
-
22.2 Strings:
// => this.reviewScore = 9; // bad const totalScore = this.reviewScore + ''; // invokes this.reviewScore.valueOf() // bad const totalScore = this.reviewScore.toString(); // isn't guaranteed to return a string // good const totalScore = String(this.reviewScore);
-
22.3 Numbers: 使用
Number
和带基数的parseInt
进行 String 转 Number 类型。eslint:radix
const inputValue = '4'; // bad const val = new Number(inputValue); // bad const val = +inputValue; // bad const val = inputValue >> 0; // bad const val = parseInt(inputValue); // good const val = Number(inputValue); // good const val = parseInt(inputValue, 10);
-
22.4 如果你在做一些事情,
parseInt
成为了瓶颈,你需要什么位移来改善性能,请写清楚相关注释 performance reasons。 performance reasons, leave a comment explaining why and what you're doing.// good /** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */ const val = inputValue >> 0;
-
22.5 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:
2147483647 >> 0; // => 2147483647 2147483648 >> 0; // => -2147483648 2147483649 >> 0; // => -2147483647
-
22.6 Booleans:
const age = 0; // bad const hasAge = new Boolean(age); // good const hasAge = Boolean(age); // best const hasAge = !!age;
-
23.1 Avoid single letter names. Be descriptive with your naming. eslint:
id-length
// bad function q() { // ... } // good function query() { // ... }
-
23.2 Use camelCase when naming objects, functions, and instances. eslint:
camelcase
jscs:requireCamelCaseOrUpperCaseIdentifiers
// bad const OBJEcttsssss = {}; const this_is_my_object = {}; function c() {} // good const thisIsMyObject = {}; function thisIsMyFunction() {}
-
23.3 Use PascalCase only when naming constructors or classes. eslint:
new-cap
jscs:requireCapitalizedConstructors
// bad function user(options) { this.name = options.name; } const bad = new user({ name: 'nope', }); // good class User { constructor(options) { this.name = options.name; } } const good = new User({ name: 'yup', });
-
23.4 Do not use trailing or leading underscores. eslint:
no-underscore-dangle
jscs:disallowDanglingUnderscores
Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won't count as breaking, or that tests aren't needed. tl;dr: if you want something to be “private”, it must not be observably present.
// bad this.__firstName__ = 'Panda'; this.firstName_ = 'Panda'; this._firstName = 'Panda'; // good this.firstName = 'Panda';
-
23.5 Don't save references to
this
. Use arrow functions or Function#bind. jscs:disallowNodeTypes
// bad function foo() { const self = this; return function () { console.log(self); }; } // bad function foo() { const that = this; return function () { console.log(that); }; } // good function foo() { return () => { console.log(this); }; }
-
23.6 A base filename should exactly match the name of its default export.
// file 1 contents class CheckBox { // ... } export default CheckBox; // file 2 contents export default function fortyTwo() { return 42; } // file 3 contents export default function insideDirectory() {} // in some other file // bad import CheckBox from './checkBox'; // PascalCase import/export, camelCase filename import FortyTwo from './FortyTwo'; // PascalCase import/filename, camelCase export import InsideDirectory from './InsideDirectory'; // PascalCase import/filename, camelCase export // bad import CheckBox from './check_box'; // PascalCase import/export, snake_case filename import forty_two from './forty_two'; // snake_case import/filename, camelCase export import inside_directory from './inside_directory'; // snake_case import, camelCase export import index from './inside_directory/index'; // requiring the index file explicitly import insideDirectory from './insideDirectory/index'; // requiring the index file explicitly // good import CheckBox from './CheckBox'; // PascalCase export/import/filename import fortyTwo from './fortyTwo'; // camelCase export/import/filename import insideDirectory from './insideDirectory'; // camelCase export/import/directory name/implicit "index" // ^ supports both insideDirectory.js and insideDirectory/index.js
-
23.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.
function makeStyleGuide() { // ... } export default makeStyleGuide;
-
23.8 Use PascalCase when you export a constructor / class / singleton / function library / bare object.
const AirbnbStyleGuide = { es6: { }, }; export default AirbnbStyleGuide;
-
23.9 Acronyms and initialisms should always be all capitalized, or all lowercased.
Why? Names are for readability, not to appease a computer algorithm.
// bad import SmsContainer from './containers/SmsContainer'; // bad const HttpRequests = [ // ... ]; // good import SMSContainer from './containers/SMSContainer'; // good const HTTPRequests = [ // ... ]; // best import TextMessageContainer from './containers/TextMessageContainer'; // best const Requests = [ // ... ];
- 24.1 Accessor functions for properties are not required.
-
24.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use getVal() and setVal('hello').
// bad class Dragon { get age() { // ... } set age(value) { // ... } } // good class Dragon { getAge() { // ... } setAge(value) { // ... } }
-
24.3 If the property/method is a
boolean
, useisVal()
orhasVal()
.// bad if (!dragon.age()) { return false; } // good if (!dragon.hasAge()) { return false; }
-
24.4 It's okay to create get() and set() functions, but be consistent.
class Jedi { constructor(options = {}) { const lightsaber = options.lightsaber || 'blue'; this.set('lightsaber', lightsaber); } set(key, val) { this[key] = val; } get(key) { return this[key]; } }
-
25.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
// bad $(this).trigger('listingUpdated', listing.id); // ... $(this).on('listingUpdated', (e, listingId) => { // do something with listingId });
prefer:
// good $(this).trigger('listingUpdated', { listingId: listing.id }); // ... $(this).on('listingUpdated', (e, data) => { // do something with data.listingId });
-
26.1 Prefix jQuery object variables with a
$
. jscs:requireDollarBeforejQueryAssignment
// bad const sidebar = $('.sidebar'); // good const $sidebar = $('.sidebar'); // good const $sidebarBtn = $('.sidebar-btn');
-
26.2 Cache jQuery lookups.
// bad function setSidebar() { $('.sidebar').hide(); // ... $('.sidebar').css({ 'background-color': 'pink', }); } // good function setSidebar() { const $sidebar = $('.sidebar'); $sidebar.hide(); // ... $sidebar.css({ 'background-color': 'pink', }); }
-
26.4 Use
find
with scoped jQuery object queries.// bad $('ul', '.sidebar').hide(); // bad $('.sidebar').find('ul').hide(); // good $('.sidebar ul').hide(); // good $('.sidebar > ul').hide(); // good $sidebar.find('ul').hide();
- 27.1 Refer to Kangax's ES5 compatibility table.
- 28.1 This is a collection of links to the various ES6 features.
- Arrow Functions
- Classes
- Object Shorthand
- Object Concise
- Object Computed Properties
- Template Strings
- Destructuring
- Default Parameters
- Rest
- Array Spreads
- Let and Const
- Iterators and Generators
- Modules
-
28.2 Do not use TC39 proposals that have not reached stage 3.
Why? They are not finalized, and they are subject to change or to be withdrawn entirely. We want to use JavaScript, and proposals are not JavaScript yet.
-
29.1 Yup.
function foo() { return true; }
- 29.2 No, but seriously:
- Whichever testing framework you use, you should be writing tests!
- Strive to write many small pure functions, and minimize where mutations occur.
- Be cautious about stubs and mocks - they can make your tests more brittle.
- We primarily use
mocha
at Airbnb.tape
is also used occasionally for small, separate modules. - 100% test coverage is a good goal to strive for, even if it's not always practical to reach it.
- Whenever you fix a bug, write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.
- On Layout & Web Performance
- String vs Array Concat
- Try/Catch Cost In a Loop
- Bang Function
- jQuery Find vs Context, Selector
- innerHTML vs textContent for script text
- Long String Concatenation
- Are Javascript functions like
map()
,reduce()
, andfilter()
optimized for traversing arrays? - Loading...
Learning ES6
- Draft ECMA 2015 (ES6) Spec
- ExploringJS
- ES6 Compatibility Table
- Comprehensive Overview of ES6 Features
Read This
Tools
- Code Style Linters
- ESlint - Airbnb Style .eslintrc
- JSHint - Airbnb Style .jshintrc
- JSCS - Airbnb Style Preset (Deprecated, please use ESlint)
- Neutrino preset - neutrino-preset-airbnb-base
Other Style Guides
- Google JavaScript Style Guide
- jQuery Core Style Guidelines
- Principles of Writing Consistent, Idiomatic JavaScript
Other Styles
- Naming this in nested functions - Christian Johansen
- Conditional Callbacks - Ross Allen
- Popular JavaScript Coding Conventions on GitHub - JeongHoon Byun
- Multiple var statements in JavaScript, not superfluous - Ben Alman
Further Reading
- Understanding JavaScript Closures - Angus Croll
- Basic JavaScript for the impatient programmer - Dr. Axel Rauschmayer
- You Might Not Need jQuery - Zack Bloom & Adam Schwartz
- ES6 Features - Luke Hoban
- Frontend Guidelines - Benjamin De Cock
Books
- JavaScript: The Good Parts - Douglas Crockford
- JavaScript Patterns - Stoyan Stefanov
- Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
- High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
- Maintainable JavaScript - Nicholas C. Zakas
- JavaScript Web Applications - Alex MacCaw
- Pro JavaScript Techniques - John Resig
- Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
- Secrets of the JavaScript Ninja - John Resig and Bear Bibeault
- Human JavaScript - Henrik Joreteg
- Superhero.js - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
- JSBooks - Julien Bouquillon
- Third Party JavaScript - Ben Vinegar and Anton Kovalyov
- Effective JavaScript: 68 Specific Ways to Harness the Power of JavaScript - David Herman
- Eloquent JavaScript - Marijn Haverbeke
- You Don't Know JS: ES6 & Beyond - Kyle Simpson
Blogs
- JavaScript Weekly
- JavaScript, JavaScript...
- Bocoup Weblog
- Adequately Good
- NCZOnline
- Perfection Kills
- Ben Alman
- Dmitry Baranovskiy
- Dustin Diaz
- nettuts
Podcasts
This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.
- 3blades: 3Blades/javascript
- 4Catalyzer: 4Catalyzer/javascript
- Aan Zee: AanZee/javascript
- Adult Swim: adult-swim/javascript
- Airbnb: airbnb/javascript
- AltSchool: AltSchool/javascript
- Apartmint: apartmint/javascript
- Ascribe: ascribe/javascript
- Avalara: avalara/javascript
- Avant: avantcredit/javascript
- Axept: axept/javascript
- BashPros: BashPros/javascript
- Billabong: billabong/javascript
- Bisk: bisk/javascript
- Bonhomme: bonhommeparis/javascript
- Brainshark: brainshark/javascript
- CaseNine: CaseNine/javascript
- Chartboost: ChartBoost/javascript-style-guide
- ComparaOnline: comparaonline/javascript
- Compass Learning: compasslearning/javascript-style-guide
- DailyMotion: dailymotion/javascript
- DoSomething: DoSomething/eslint-config
- Digitpaint digitpaint/javascript
- Ecosia: ecosia/javascript
- Evernote: evernote/javascript-style-guide
- Evolution Gaming: evolution-gaming/javascript
- EvozonJs: evozonjs/javascript
- ExactTarget: ExactTarget/javascript
- Expensify Expensify/Style-Guide
- Flexberry: Flexberry/javascript-style-guide
- Gawker Media: gawkermedia/javascript
- General Electric: GeneralElectric/javascript
- Generation Tux: GenerationTux/javascript
- GoodData: gooddata/gdc-js-style
- Grooveshark: grooveshark/javascript
- Honey: honeyscience/javascript
- How About We: howaboutwe/javascript
- Huballin: huballin/javascript
- HubSpot: HubSpot/javascript
- Hyper: hyperoslo/javascript-playbook
- InterCity Group: intercitygroup/javascript-style-guide
- Jam3: Jam3/Javascript-Code-Conventions
- JeopardyBot: kesne/jeopardy-bot
- JSSolutions: JSSolutions/javascript
- KickorStick: kickorstick/javascript
- Kinetica Solutions: kinetica/javascript
- Lonely Planet: lonelyplanet/javascript
- M2GEN: M2GEN/javascript
- Mighty Spring: mightyspring/javascript
- MinnPost: MinnPost/javascript
- MitocGroup: MitocGroup/javascript
- ModCloth: modcloth/javascript
- Money Advice Service: moneyadviceservice/javascript
- Muber: muber/javascript
- National Geographic: natgeo/javascript
- Nimbl3: nimbl3/javascript
- Nulogy: nulogy/javascript
- Orange Hill Development: orangehill/javascript
- Orion Health: orionhealth/javascript
- OutBoxSoft: OutBoxSoft/javascript
- Peerby: Peerby/javascript
- Razorfish: razorfish/javascript-style-guide
- reddit: reddit/styleguide/javascript
- React: facebook.github.io/react/contributing/how-to-contribute.html#style-guide
- REI: reidev/js-style-guide
- Ripple: ripple/javascript-style-guide
- SeekingAlpha: seekingalpha/javascript-style-guide
- Shutterfly: shutterfly/javascript
- Sourcetoad: sourcetoad/javascript
- Springload: springload/javascript
- StratoDem Analytics: stratodem/javascript
- SteelKiwi Development: steelkiwi/javascript
- StudentSphere: studentsphere/javascript
- SwoopApp: swoopapp/javascript
- SysGarage: sysgarage/javascript-style-guide
- Syzygy Warsaw: syzygypl/javascript
- Target: target/javascript
- TheLadders: TheLadders/javascript
- The Nerdery: thenerdery/javascript-standards
- T4R Technology: T4R-Technology/javascript
- VoxFeed: VoxFeed/javascript-style-guide
- WeBox Studio: weboxstudio/javascript
- Weggo: Weggo/javascript
- Zillow: zillow/javascript
- ZocDoc: ZocDoc/javascript
This style guide is also available in other languages:
- Brazilian Portuguese: armoucar/javascript-style-guide
- Bulgarian: borislavvv/javascript
- Catalan: fpmweb/javascript-style-guide
- Chinese (Simplified): sivan/javascript-style-guide
- Chinese (Traditional): jigsawye/javascript
- French: nmussy/javascript-style-guide
- German: timofurrer/javascript-style-guide
- Italian: sinkswim/javascript-style-guide
- Japanese: mitsuruog/javascript-style-guide
- Korean: tipjs/javascript-style-guide
- Polish: mjurczyk/javascript
- Russian: leonidlebedev/javascript-airbnb
- Spanish: paolocarrasco/javascript-style-guide
- Thai: lvarayut/javascript-style-guide
- Ukrainian: ivanzusko/javascript
- Vietnam: hngiang/javascript-style-guide
- Find us on gitter.
(The MIT License)
Copyright (c) 2014-2017 Airbnb
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.