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MetalKit macOS xcode14.0 rc
Israel Soto edited this page Sep 7, 2022
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1 revision
#MetalKit.framework
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h 2022-08-05 12:39:42.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MetalKit.framework/Headers/MTKView.h 2022-08-03 21:04:49.000000000 -0500
@@ -99,12 +99,6 @@
@property (nonatomic) MTLPixelFormat depthStencilPixelFormat;
/*!
- @property depthStencilStorageMode
- @abstract The storage mode for the depthStencilTexture. Defaults to MTLStorageModePrivate.
- */
-@property (nonatomic) MTLStorageMode depthStencilStorageMode API_AVAILABLE(macos(13.0), ios(16.0));
-
-/*!
@property sampleCount
@abstract The sample count used to to create multisampleColorTexture
@discussion This defaults to 1. If sampleCount is greater than 1 a multisampled color texture will be created and the currentDrawable's texture will be set as the resolve texture in the currentRenderPassDescriptor and the store action will be set to MTLStoreActionMultisampleResolve
- README
- xcode13.0 Binding Status
- xcode13.1 Binding Status
- xcode13.2 Binding Status
- xcode13.3 Binding Status
- xcode13.4 Binding Status
- xcode14.0 Binding Status
- xcode14.1 Binding Status
- xcode14.2 Binding Status
- xcode14.3 Binding Status
- xcode15.0 Binding Status
- xcode15.1 Binding Status
- xcode15.3 Binding Status
- xcode15.4 Binding Status
- xcode16.0 Binding Status
- xcode16.1 Binding Status
- xcode16.2 Binding Status