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Static libraries or object files compiled using the /GL (Whole program optimization) compiler switch or linked using /LTCG (Link-time code generation) aren't binary-compatible across versions, including minor version updates. All object files and libraries compiled using /GL and /LTCG must use exactly the same toolset for the compile and the final link. For example, code built by using /GL in the Visual Studio 2019 version 16.7 toolset can't be linked to code built by using /GL in the Visual Studio 2019 version 16.8 toolset. The compiler emits Fatal error C1047.
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目前的预编译包都是在vs2019环境下编译的,希望本地编译器为vs2022时默认不下载预编译包以避免兼容性问题
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