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empiremud-sounds

Better sound pack for EmpireMUD. Will eventually include the following:

  • Ambiences:
    • Random ambiences for tiles such as jungle, forest, plain, field, etc.
    • Random ambiences for adventures
    • Ambiences changing depending on time of the day
  • Combat:
    • Creature sounds for combat
    • Spatialized combat sounds so you know who is ally, yourself and enemy
    • Prompt for yourself including health, movement and mana
    • Prompt for the opponent
  • Skills:
    • Sounds for spells in high sorsery and natural magic
    • Sounds for battle
    • Crafting sounds
    • Building sounds
    • Sounds for stealth
    • Sounds for survival
    • Sounds for vampire, if possible
  • Footsteps:
    • Sounds for walking on different terrains. Water is generic swimming for all water.

Directory layout

  • sounds: the root folder for all the sound cathegories
    • abilities: role-specific abilities sounds
    • ambiences: where all the ambiences for terrain tiles are stored, classed by type. Also includes adventure sounds
    • building: sounds used for building
    • chores: all chores-related sounds, mining, chopping, etc.
    • combat: all the combat-related things including prompts
    • footsteps: Sounds for player walking sounds (when actually walking)
    • misc: sounds that can't be classed elsewhere, storing items, etc.
    • npcs: sounds for npc, used during combat and also on special triggers they may have where possible
    • skills: sounds for the different skill branches, but that are not role-specific
    • weather_elements: weather sounds that will be mixed up on top of the currently playing ambience

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Better sound pack for EmpireMUD

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