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A tool for defining and executing audio behaviors in Unity in a node based editor

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yangtzehina/Audio-Manager-for-Unity

 
 

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使用说明

本项目是用来处理项目的音频加载,基于unity原生的Audio方案, 模仿wwise的一种扩展,基于事件名字来播放音效

Package导入设置

https://github.com/yangtzehina/Audio-Manager-for-Unity.git?path=/Assets/AudioManager

ROADMAP

TODO:

扩展成Package模式(完成)

编辑器转为UIBuilder

序列化优化

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

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A tool for defining and executing audio behaviors in Unity in a node based editor

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