本项目是用来处理项目的音频加载,基于unity原生的Audio方案, 模仿wwise的一种扩展,基于事件名字来播放音效
Package导入设置
https://github.com/yangtzehina/Audio-Manager-for-Unity.git?path=/Assets/AudioManager
TODO:
扩展成Package模式(完成)
编辑器转为UIBuilder
序列化优化
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