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Releases: yasirkula/UnityAssetUsageDetector

v2.5.5

10 Dec 16:59
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  • Changed "Hide non-overridden prefab variables" options to "Hide redundant prefab references" which now also apply to C# scripts' and prefab assets' usages (#42)
  • Small simplifications in the codebase

v2.5.4

03 Nov 09:53
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  • Added "Hide non-overridden prefab variables in scenes" setting (closed #42) + Renamed "Hide redundant prefab variant links" to "Hide non-overridden prefab variables in assets"
  • Added "Hide Search Results" to search result groups' context menu if their search results are filtered via a search term (i.e. text filtering). For example, you can filter search results with term "[Prefab object]" and then right click the group and select this option to hide all prefab instance occurrences in that group

v2.5.3

04 Aug 10:25
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Added 'Hide unused sub-assets in "Unused Objects" list if their parent assets are used' option to Settings (closed #39)

v2.5.2

12 May 10:03
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Fixed NullReferenceException on newest Unity versions if VFX Graph package is installed

v2.5.1

18 Nov 14:56
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  • Fixed some properties not being searched in edge cases that may occur when Addressables or VFX Graph packages are present in the project
  • "Hide redundant prefab variant links" setting now works as expected, only affecting variables in components and not affecting prefab/MonoScript usages
  • Scenes in read-only packages aren't searched since they can't be opened

v2.5.0

07 Oct 17:44
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  • Scene lighting settings are now searched for references (can be turned off)
  • Muted an exception that is raised while searching "ref struct"s for reference
  • Minor improvements and bugfixes

v2.4.2

31 Aug 04:13
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Fixed deprecated EditorSceneManager warnings on 2022.2+

v2.4.1

27 Jun 11:05
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Added a setting to show sub-assets' root asset names in search results (disabled by default)

v2.4.0

07 May 18:50
466a152
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  • Added VFX Graph support
  • Fixed a couple of edge cases
  • Addressables support no longer requires manual modifications

v2.3.1

18 Mar 12:13
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  • Fixed [SerializeReference] references sometimes not being found (#33)
  • Fixed exceptions while searching for some URP assets' references due to their overriden GetHashCode functions