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Maya: Xgen #4256

Merged
merged 69 commits into from
Feb 3, 2023
Merged

Maya: Xgen #4256

merged 69 commits into from
Feb 3, 2023

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tokejepsen
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@tokejepsen tokejepsen commented Dec 21, 2022

Brief description

Initial Xgen implementation.

Description

Client request of Xgen pipeline.

Additional info

Currently have publishing and loading, but with two issues:

  • Critical: Duplicate collection errors on launching workfile
  • Non-critical: errors on opening workfile and failed opening of published xgen.

The critical issue can be worked around by opening the workfile again once Maya is launched. It might be a better solution to provide a way for Maya to be launched without workfile as argument but load the workfile when Maya is initialized to work around these two issues.

Testing notes:

  1. Enable project_settings/maya/open_workfile_post_initialization, to work around the mentioned non-critical and critical errors.
  2. Create Xgen collection and instance, then publish.
  3. Load Xgen from Loader.
  4. Load geometry animation from Loader (needs publishing of animation or pointcache of the animated geometry used to generate the xgen on).
  5. Select the animation and xgen container in the inventory > Actions > Connect Geometry.
  6. Load curves animation/fx from Loader (needs publishing of animation or pointcache of the animated curves used as guides in the xgen).
  7. Select the animation/fx and xgen container in the inventory > Actions > Connect Xgen.
  8. Create render instance and publish to Deadline.

@ynbot
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ynbot commented Dec 21, 2022

Task linked: OP-3074 Xgen classic

@tokejepsen
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Duplicate error might be due to taking all files from workfile xgen to publish resources. Will investigate more.

# Duplicate_transform subd patch geometry.
duplicate_transform = pc.duplicate(transform_name)[0]
pc.parent(duplicate_transform, world=True)
duplicate_transform.name(stripNamespace=True)
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This query is unused. .name() as far as I know returns a value and doesn't change the actual node. So stripNamespace=True here does nothing to the node it's acting upon.

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Good point.

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Comment on lines 57 to 60
# Duplicate_transform subd patch geometry.
duplicate_transform = pc.duplicate(transform_name)[0]
pc.parent(duplicate_transform, world=True)
duplicate_transform.name(stripNamespace=True)
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Could we include in a comment why there is a need to duplicate the input transforms, etc? Why do we need that. Couldn't we just export a maya file with preserveReferences = false since duplicating breaks the reference connection anyway? What's the need for duplicating it?

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We need to strip out any connections the geometry has to the current scene. For example when using some rig geometry that is nested deep in the rig.
Up for suggestions on how to solve this without duplicating and parent to the world.

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@BigRoy BigRoy Dec 21, 2022

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We need to strip out any connections the geometry has to the current scene. For example when using some rig geometry that is nested deep in the rig.
Up for suggestions on how to solve this without duplicating and parent to the world.

I see, thanks. I believe you should be able to add these arguments to the cmds file export channels=False and constructionHistory=False. However, whenever you do so any connections you want to actively persist in the export would need to be included in the "selection" that you've set to export.

So basically if you're able to identify which actual objects (including its history) you want to have end up in the maya file you should be able to add those arguments and have the file ONLY contain those nodes (make sure preserveReference=False otherwise any reference in your selection would still fully be included).

I believe if the selection actively includes animation curves (if you ever need them) then channels=False and constructionHistory=False will still include it in the export and connect them as they were as long as they are part of the active selection in an exportSelected=True export.

However, you might need to double test this. :)

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But this includes the namespaces of nodes, right?

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But this includes the namespaces of nodes, right?

Yes, you are correct. It doesn't remove namespaces as far as I'm aware.

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BigRoy commented Dec 21, 2022

Critical: Duplicate collection errors on launching workfile
Non-critical: errors on opening workfile and failed opening of published xgen.

For completeness sake - could you share the errors that pop up here? And if they are 'odd moments' when they occur a screen capture would be nice if you think that helps to explain what is going on.

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Edge case of loading xgen while existing xgen in cache.
Resetting Xgen attributes after incremental save.
@tokejepsen
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@LiborBatek this is ready for a test run through. Anything you can find before we push this to the client.

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Its all tested and working fine. Also finally used guided sim so nothing left for testing and can be merged.

All is OK.

@tokejepsen
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@BigRoy @antirotor last comments before merging?

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BigRoy commented Jan 31, 2023

last comments before merging?

Are you really sure you want to be asking me this? Just before a merge! Let me get all over this bad boy!

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Quick pass over the code. Haven't proofread the documentation yet.

openpype/hosts/maya/api/lib.py Outdated Show resolved Hide resolved
openpype/hosts/maya/api/lib.py Outdated Show resolved Hide resolved
openpype/hosts/maya/api/plugin.py Outdated Show resolved Hide resolved
openpype/hosts/maya/plugins/inventory/connect_geometry.py Outdated Show resolved Hide resolved
openpype/hosts/maya/plugins/publish/extract_xgen.py Outdated Show resolved Hide resolved
openpype/hosts/maya/plugins/publish/extract_xgen.py Outdated Show resolved Hide resolved
openpype/hosts/maya/plugins/publish/validate_xgen.py Outdated Show resolved Hide resolved
openpype/hosts/maya/plugins/publish/validate_xgen.py Outdated Show resolved Hide resolved
tokejepsen and others added 4 commits January 31, 2023 11:36
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
@tokejepsen
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@BigRoy think I've addressed all your feedback now.

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Much improved I think! Some minor notes that stood out to me this time as I quickly skimmed over the code.

Comment on lines 140 to 141
os.path.dirname(instance.data["resourcesDir"]),
os.path.basename(source.replace(basename, published_basename))
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Reading this made me think "so wait, basename and publish_basename themselves aren't actually basenames"? They didn't go through os.path.basename but are the root of os.path.splitext. Do we have naming confusion here?

See this example of os.path.splitext:

splitext('/foo/bar.exe')
# ('/foo/bar', '.exe')

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Have you got a suggestions of names/code?

website/docs/artist_hosts_maya_xgen.md Outdated Show resolved Hide resolved
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mkolar commented Feb 3, 2023

Gentlemen I believe this has gone through enough review torment now, and is ready for merge.

@mkolar mkolar merged commit eae6d5f into ynput:develop Feb 3, 2023
@github-actions github-actions bot added this to the next-patch milestone Feb 3, 2023
@tokejepsen tokejepsen deleted the feature/OP-3074_xgen branch February 3, 2023 10:18
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7 participants