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Releases: youneuoy/M2TWEOP-library

M2TWEOP-3.3.1

23 Aug 15:44
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NOTE : NOT SAVEGAME COMPATIBLE!!!!

M2TWEOP-3-3-1

  • Fixed custom mod building UI in data/ui/generic not being read correctly when EOP was installed - Medik

Known Issues

  • Building UI is not loaded from the mod files if not present in your mod files. To fix just unpack vanilla and add the UI, don't replace if prompted

M2TWEOP-3-3-0

(all changes by Fynn)

Library

  • Increased culture limit to 31. NOTE: the 8th culture (index 7) is NOT valid and you need to place a dummy culture there you won't actually use.
  • Do not use cultures over limit in offmap_models file, event_bodies and sound files.
  • Added ability to use EOP units in custom battle.
  • Added ability to use EOP units in game files like export_descr_buildings, descr_strat, descr_rebel_factions etc
  • Can spawn EOP units by name instead of index. (Both this and using in game files only works for file-added EOP units)
  • EOP unit type names need to be unique now.
  • Fixed maintain option for siegeSettlement/siegeFort.
  • Fixed "random_name" in spawnArmy
  • Fixed armies not attacking in sieges with Elephants in their army.
  • Fixed elephant artillery not attacking gates.
  • Fixed crashes relating to EOP mercenaries.

Lua Plugin

  • Added new mapImage struct
    • Enables users to render their own versions of the campaign strategy map
    • Includes options for filling certain tiles and regions with color and blurring options for smoothing out jagged lines
  • Added all the unit actions that were possible to execute in campaign_script, and expanded the unit struct.
  • Added get unit by label
  • Added 2 extra unit functions: Attack building and collect engine.
  • Added unit groups, getting group by label, defining groups, and every script function relating to groups.
  • Added siegeEngine struct and ability to get all engines in battle or get the engine a unit is carrying.
  • Fixed checking if unit/eduEntry has an attribute.
  • Added creating watchtowers.
  • Added all character stratmap actions, diplomacy, spying, assassination, blockading, sabotage etc
  • Added ability to split armies, disembark and embark on ships.
  • Added ability to merge by movement instead of by teleportation.
  • Added new functions to switch a characters or fort faction, and added option to convert the settlement garrison when switching a settlement's faction.
  • Added loading saves.
  • Added function to log something to game log (flushes log immediately).
  • Expanded EDU entry struct, and added ability to get localized name, description.
  • CreateFortXY does not cost money any more, and both fort construction functions now will always work even if you have buildable forts off.
  • Expanded coords to xCoord and yCoord in the tileStruct and added many new fields.
  • Added aiFaction to factionStruct
  • Fixed battleBuilding:getBuilding() returning the wrong thing
  • Fixed a bug where right clicking an EOP unit in the building description would do nothing
  • Added ability to get the character/settlement/fort the cursor is hovering over.
  • Added getting merc pool by name.
  • Added global roads db to campaign struct.
  • Fixed setting diplomatic stances and getting them.
  • Added sending characters off map through lua.
  • Added ability to get various info on the battlemap, like height at any point, street deployment positions, hill positions, terrain lines, zones etc.
  • Added get culture/climate id by name, and getting their name by id.
  • Added recruitment queue info
  • Added ability to check all the available construction/recruitment items in a settlement and add them to the queue.
  • Added ability to see which unit/building is being looked at in the info scroll.
  • Added all the options from the campaign DB.
  • Many new fields in many structs.

ImGUI

  • Added all the drawList functions to draw stuff on the screen.
  • Added optional extra parameters to image to draw only parts of it.

NOT SAVEGAME COMPATIBLE!!!!

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M2TWEOP-3.3.0

09 Jun 22:28
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EOP Logo

ko-fi
Discord Link
Build Status

Release Notes

NOTE : NOT SAVEGAME COMPATIBLE!!!!

(all changes by Fynn)

Library

  • Increased culture limit to 31. NOTE: the 8th culture (index 7) is NOT valid and you need to place a dummy culture there you won't actually use.
  • Do not use cultures over limit in offmap_models file, event_bodies and sound files.
  • Added ability to use EOP units in custom battle.
  • Added ability to use EOP units in game files like export_descr_buildings, descr_strat, descr_rebel_factions etc
  • Can spawn EOP units by name instead of index. (Both this and using in game files only works for file-added EOP units)
  • EOP unit type names need to be unique now.
  • Fixed maintain option for siegeSettlement/siegeFort.
  • Fixed "random_name" in spawnArmy
  • Fixed armies not attacking in sieges with Elephants in their army.
  • Fixed elephant artillery not attacking gates.
  • Fixed crashes relating to EOP mercenaries.

Lua Plugin

  • Added new mapImage struct
    • Enables users to render their own versions of the campaign strategy map
    • Includes options for filling certain tiles and regions with color and blurring options for smoothing out jagged lines
  • Added all the unit actions that were possible to execute in campaign_script, and expanded the unit struct.
  • Added get unit by label
  • Added 2 extra unit functions: Attack building and collect engine.
  • Added unit groups, getting group by label, defining groups, and every script function relating to groups.
  • Added siegeEngine struct and ability to get all engines in battle or get the engine a unit is carrying.
  • Fixed checking if unit/eduEntry has an attribute.
  • Added creating watchtowers.
  • Added all character stratmap actions, diplomacy, spying, assassination, blockading, sabotage etc
  • Added ability to split armies, disembark and embark on ships.
  • Added ability to merge by movement instead of by teleportation.
  • Added new functions to switch a characters or fort faction, and added option to convert the settlement garrison when switching a settlement's faction.
  • Added loading saves.
  • Added function to log something to game log (flushes log immediately).
  • Expanded EDU entry struct, and added ability to get localized name, description.
  • CreateFortXY does not cost money any more, and both fort construction functions now will always work even if you have buildable forts off.
  • Expanded coords to xCoord and yCoord in the tileStruct and added many new fields.
  • Added aiFaction to factionStruct
  • Fixed battleBuilding:getBuilding() returning the wrong thing
  • Fixed a bug where right clicking an EOP unit in the building description would do nothing
  • Added ability to get the character/settlement/fort the cursor is hovering over.
  • Added getting merc pool by name.
  • Added global roads db to campaign struct.
  • Fixed setting diplomatic stances and getting them.
  • Added sending characters off map through lua.
  • Added ability to get various info on the battlemap, like height at any point, street deployment positions, hill positions, terrain lines, zones etc.
  • Added get culture/climate id by name, and getting their name by id.
  • Added recruitment queue info
  • Added ability to check all the available construction/recruitment items in a settlement and add them to the queue.
  • Added ability to see which unit/building is being looked at in the info scroll.
  • Added all the options from the campaign DB.
  • Many new fields in many structs.

ImGUI

  • Added all the drawList functions to draw stuff on the screen.
  • Added optional extra parameters to image to draw only parts of it.

NOT SAVEGAME COMPATIBLE!!!!

Links

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M2TWEOP-3.2.0

12 Apr 06:20
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ko-fi
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Release Notes

Library

  • Rewrote and improved moveToTile, siegeSettlement, attackCharacter (Fynn)
  • Fixed some more potential crashes with EOP unit recruitment due to reports provided to me, thanks to perry123 (Fynn)

Lua Plugin

  • Added settlementInfoScroll struct. Allows you to set colours of some elements (Medik)

  • Added spawnArmy, works similar to game spawn_army command allowing you to spawn admirals, respawn off-map characters and use random_name (Fynn)

  • Added siegeFort, works pretty much the same way as siegeSettlement but for forts (Fynn)

  • Added getFaction, getSettlement and getRegionByName which use internal hash tables for instant retrieval of the selected types by their names. (Fynn)

  • Added onUnloadCampaign event so you can for example detect when a user quits back to main menu from the campaign. (Fynn)

  • Expanded eduEntry struct with many new fields like getting the animation names, checking if unit has an attribute and getting the mount/projectile the entry uses (Fynn)

  • Incompatibility: siegeSettlement now takes 3 arguments, third one being a boolean isAttack which does the same as the game's siege_settlement command maintain|attack option. (Fynn)

Documentation

  • Some more fixes and missing fields added (Fynn)

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M2TWEOP-3.1.4

02 Apr 23:17
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ko-fi
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Lua Plugin

  • New event onCalculateUnitValue allowing more freedom over game balance as you can modify how the game evaluates a unit's strength, which affects autoresolve, AI recruitment, AI attack decisions on strategy and battle map and more.

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M2TWEOP-3.1.3

01 Apr 14:12
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ko-fi
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Release Notes

ImGUI

  • Fixed beginChild() parameters
  • Fixed the number keys binding
  • Fixed fontAtlas not returning the font

Documentation

  • Major fixes to the documentation in many places, some fixes enabled some fields that were broken due to typos (siegeStruct besiegedSettlement for example)
  • Added the enums to the online documentation too.

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M2TWEOP-3.1.2

30 Mar 15:33
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Lua Plugin

  • Add setCharacterNameFaction to factionStruct, allowing you to change which faction a faction draws it's names from for a specific agent type.
  • Added getTileCharacterCount and getTileCharacterAtIndex, as there are instances where there is no other way to get every character on a tile (for example in postBattle event auxiliary characters that are part of a settlement's garrison army)

ImGUI

  • Fixes FontAtlas extra parameters not being optional

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M2TWEOP-3.1.1

22 Mar 13:52
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Build StatusDiscord Link ko-fi

Release Notes

Launcher

  • Fix setting of faction name in Discord Rich Presence - Medik

Library

  • Updated DXVK library to the latest version 2.3.1 - Medik
    • Includes a fix for the black screen issue during loading screens in windowed mode

Lua Plugin

  • Fixed M2TWEOP.restartLua() crashing the game. It is now bound to CTRL+SHIFT+R by default. You can rebind this to something else if you prefer. - Medik

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M2TWEOP-3.1.0

13 Feb 19:10
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ko-fi
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Release Notes

Library

  • Fixed crashing on startup in some mods - Fynn
  • Fixed a vanilla game bug costing some performance in battle - Fynn
  • Fixed CombatVsReligion attribute going out of range with religions over 10 (The bonus is always 0 now if the religion index > 9).
    • Note: Do not use religions > 10 in getting CombatVsReligion attributes from named character struct! - Fynn
  • Reinstated some lost fixes including getting building by name on disk version. - Fynn

Lua Plugin

  • Removed default CTRL+1 and CTRL+2 binds for the Console/Developer Mode.
    • These are now bindable in Lua, see M2TWEOP.toggleConsole() (Bound to CTRL + ~ by default) and M2TWEOP.toggleDeveloperMode() (Bound to ALT + ~ by default)
  • Added M2TWEOP.setEquipmentCosts(). Allows you to set the siege points required to make different siege equipment. Fynn
  • Added battleBuildings field to battleResidence struct - Fynn
  • Added CombatVsFaction and CombatvsReligion arrays to namedCharacter - Fynn
  • Added regionID to character and resource - Fynn
  • Expanded and fixed siege struct a bit - Fynn

ImGUI

  • Updated to the latest version of the ImGUI library - Fynn
    • This version bump will likely have some very small breaking changes but also includes a bunch of bugixes, performance enhancements and new features! Please consult the docs and report any bugs you find.
    • Previous Version: 1.86.0
    • Current Version: 1.90.2

Documentation

  • Added proper ImGUI documentation in the same format as the normal Lua documentation. - Fynn
    • This enables proper Intellisense for all ImGUI Lua provided you are using Visual Studio Code and the correct Lua Extension

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M2TWEOP-3.0.4

06 Feb 06:51
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Release Notes

Library

  • Fixed general hero abilities for hotseat battle generation - Fynn

Lua Plugin

  • Added isChild and isOffMap to namedCharacter - Fynn
  • Added lot more information about traits and new structures - Fynn
  • Added getLocalFactionID - Fynn
  • Added setPerfectSpy - Fynn
  • Added getCampaignPath - Fynn
  • Added enum for sort types you can use with sortStack and added sorting by AI unit value - Fynn
  • Added inBattle to battle struct - Fynn

Documentation

  • Various doc fixes - Fynn

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M2TWEOP-3.0.3

03 Feb 21:27
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ko-fi
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Release Notes

Library

  • Fixed erratic behavior when changing settlement cas models - Fynn
  • Fixed the setting and loading of character cas models - Fynn

Lua Plugin

  • Added setters and getters for ownership EDU entries - Fynn
  • Added getMountClass for units - Fynn
  • Added setAsFamily and getIsMale for characters - Fynn
  • Added new buildingBattle struct - Fynn
  • Added getReligion by religion name - Fynn
  • Added getObjective for battle AI - Fynn
  • Added scale param for creating character cas models - Fynn

Documentation

  • Updated and fixed some bugs/typos - Fynn

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