WIP extension for the Godot engine that wraps the FastNoise2 library and exposes functionality to GDScript.
For the most part, the module gets built along with godot. However, you will need to build the FastNoise2 library first. It is on the road map to have it built as part of godot's build process, but at this point it still needs to be manually built.
git checkout git@github.com:zak-grumbles/gd_fastnoise2.git
cd gd_fastnoise2
git submodule update --init
cd FastNoise2
scons
Along with the built-in scons options, these additional options are defined
use_llvm=yes
- Compile using llvm/clang
As long as this repo is cloned into either the godot/modules
directory or in a custom_modules directory it will be picked up along with the built-in modules when godot
is built.
This is a minimal GDScript example using a simplex source and an FBm fractal to generate a 256x256 grid of 2D noise.
var gen : FNGenerator = FNGenerator.new_generator(FNGenerator.GeneratorType.Simplex);
var frac : FNFractal = FNFractal.new_fractal(FNFractal.FractalType.FBm);
frac.set_source(gen);
var data : PackedFloat32Array = frac.gen_uniform_grid_2D(
0, 0, 256, 256, 0.2, 1337
);