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Simulate Tetrahedral FEM Models in your browser in real-time using the GPU!

Gif of TetSim in action

This repo contains two proof-of-concept demos:

This one is a plain rehosting of Miles Macklin and Matthias Müller's A Constraint-based Formulation of Stable Neo-Hookean Materials demo.
I've broken the script into several ES6 Module pieces with the intention of improving reusability.

This one rewrites the entire simulation as a set of GPU passes on Render Textures (gaining a ~20x speedup). This does NOT use the Neohookean energy/constraint function. This is because the Neohookean function only converges well with Gauss-Seidel iterations (which are tricky to implement on the GPU (see: Graph Coloring), and especially tricky to implement for this example dragon mesh, which has vertices with over 30 connecting tetrahedra). Instead, this simulation uses Matthias Müller's Robust Polar Decomposition on the tetrahedra, which converges much faster (and with GPU-friendly Jacobi Iterations).

  • 20x faster
  • Even works on Mobile Devices (though Android devices behave strangely)
  • Not physically correct (doesn't incorporate deltaTime properly yet)

Building

This demo can either be run without building (in Chrome/Edge/Opera since raw three.js examples need Import Maps), or built with:

npm install
npm run build

After building, make sure to edit the index .html to point from "./src/main.js" to "./build/main.js".

Dependencies