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I'm not sure what I did to make these appear. Changing the theme did not affect them. Changing the buffer font size did make them go away.
Is it possible that somewhere, when writing to the sprite atlas, we're accidentally drawing outside of the intended bounds, so that we're getting stray pixels when rendering these SVGs?
The text was updated successfully, but these errors were encountered:
I'm not sure what I did to make these appear. Changing the theme did not affect them. Changing the buffer font size did make them go away.
Is it possible that somewhere, when writing to the sprite atlas, we're accidentally drawing outside of the intended bounds, so that we're getting stray pixels when rendering these SVGs?
The text was updated successfully, but these errors were encountered: