This mod provides a training system (school) for your kerbalnauts by adding a Field Training Facility into all science laboratories.
Field Training Facility provides a training method that consumes electric charge over time to earn kerbal experience (stars).
By zer0Kerbal
, originally by Efour
adopted with express permission and brought to you by KerbSimpleCo
- If leveling up immediately is not realistic?
- Do you think training needs time to complete?
- then Field Training Facility will be the answer for you.
- The Field Training Facility (FTF) consumes
Time
andElectric Charge
in order to train (school) your kerbalnauts.
- Someone like me will want to use both. What happens?
- Both Field Training Facility (FTF) and Field Training Facility (FTF) work together when both are installed.
- Result is shown below:*
The longer you train with FTF, the less science it costs to level immediately using the FTL.
For example:
Just using FTL, Level 4 -> Level 5 consumes 640p of Science point. But Level 4(50% with FTF) -> Level 5 consumes just 320p of science point. If 90% with FTF? Just pay 64p of science point or wait some more days. you can get level 5 kerbalnaut.
More training means less science points needed, linearly.
If you want one thing, you can install just one mod. If you install both, they will cooperate and your kerbals profit!!
- You can tweak values by editing the part.cfg or using a ModuleManager patch.
- This module can be added to other crewed parts directly or using a ModuleManager patch.
- The code currently only works with the first eight kerbals in a part.
If you are in a hurry and just want to 'download' experience into your kerbalnauts then the Field Training Lab will be the answer for you. The Field Training Facility (FTF) consumes Science and Electric Charge in order to train (school) your kerbalnauts.
- Discussions and news on this mod: See Discussions or KSP Forums
- Changelog Summary for more details of changes: See ChangeLog
- Known Issues for more details of feature requests and known issues : See Known Issues
- GitHub Pages : See Pages
Youtube review by Kottabos Gaming
- A logo for this and Field Training Lab addons
- Compatibility patches
- Have a request? Glad to have them, kindly submit through GitHub.
- English
- Simplified Chinese (中文) thank you to @JFYoung01
- your translation here
HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!
Installation Directions 1
Use CurseForge/OverWolf App
Whilst I agree CKAN is a great mod for those that can't use zip tools, I take no part, nor am interested in maintaining the CKAN mod metadata for my mods.
Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to.
- GPO (Goo Pumps & Oils') Speed Pump (GPO)
- Kerbal Klinic
- MoarKerbals (MOAR)
- On Demand Fuel Cells (ODFC)
- Field Training Lab (FTL)
- includes compatibility patches for:
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
- Efour for creating these glorious Kerbonaut Training addons!
- see Attribution.md for more comprehensive list
Current (2) - zer0Kerbal
Forum: Thread - Source: GitHub
License:All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses
see Notices.md for more legal mumbo jumbo
Author (1) - Author: zer0Kerbal
Forum: Thread - Download: CurseForge - Source: GitHub
License:
Original (0) - Author: Efour
Forum: Thread - Download: Dropbox - Source: Dropbox
License:
How to support this and other great mods by zer0Kerbal
Track progress: issues here and projects here along with The Short List