A common part inventory addon for Kerbal Space Program.
By zer0Kerbal, originally by magico13, then by severedsolo
adopted with express permission and brought to you by KerbSimpleCo
Preamble by severedsolo
So you may have heard that @magico13 is giving up modding KSP. I've got the honour of taking over support for ScrapYard, because it makes sense as I have my own mod that depends on it (Oh Scrap!). I want to take this opportunity to thank magico13 for all his hard work and contributions to the community over the years, as I know that my own KSP experience would be much poorer without his mods. Anyway, enough from me.
ScrapYard is a mod that provides a part inventory that can be shared between multiple mods. Parts are added to the inventory when you recover a vessel and are removed from the inventory when you build a new vessel. If you have ever played with Kerbal Construction Time, it's a significantly improved version of the part inventory that KCT had, that is also able to be used by other mods.
- Parts are added to the inventory automatically upon vessel recovery
- Parts are applied in the editor (not automatically like with KCT)
- Parts are then pulled from the inventory on build (mods can change when this happens)
- Parts are stored individually in the inventory along with any modules that “define” the part (think TweakScale and Procedural Parts)
- The number of times “like” parts are used is tracked and available for mods, both total uses and number of builds (KCT’s part tracker feature, expanded)
- Parts are trackable from the moment they are placed in the editor until they are removed from the game via a unique ID that transcends recovery and new builds
- The number of times an individual part is recovered is tracked, perfect for consumption by part failure mods
- (WIP) Funds can be overridden so that using parts from the inventory do not contribute to the cost of the vessel. You do still need to have the full amount of funds (for now).
- ContractConfigurator support for adding or removing parts from the inventory as part of contracts
- ChangeLog for more details of changes
- Discussions or Forums for discussions and news
- GitHub Pages
- How it Works
- Known Issues for more details of feature requests and known issues
- Marketing Slicks
- Compatibility patches
- Code improvements through Github PR
- Marketing Images and Videos such as hero shots, animated gifs, short highlights
- Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quickstart guide. GitHub push is the best way to contribute. Additions and corrections welcome!
- Have a request? Glad to have them, kindly submit through GitHub.
Most recent releases only available via CurseForge/OverWolf Website/App
- Either
- Contract Configurator (only on KSP 1.8.1+)
- Kerbal Space Program
- KSP Recall (REC) handles issues with Procedural Parts/Fairings/Etc caused by Procedural Parts (pp)
- OhScrap! (OHS)
- Adjustable Mod Panel (KAMP)
- Field Training Facility (FTF)
- Field Training Lab (FTL)
- GPO (Goo Pumps & Oils') Speed Pump (GPO)
- Kaboom! (BOOM)
- Kerbal Construction Time (KCT)
- On Demand Fuel Cells (ODFC)
- OScience Laboratories (OSL)
- Papa Kerballini's Pizza (PIZZA)
- Precise Maneuver (PM)
- SimpleConstruction! (SCON)
- SimpleLogistics! (SLOG)
- SimpleNotes! (NOTE)
- Solar Science (SOL)
- StageRecovery (SR)
- Goo Pumps & Oils' (GPO)) Speed Pump (GPOSP)
- On Demand Fuel Cells (ODFC)
- FAR
- KRASH
- RemoteTech (RT)
- TweakScale (TWK)
plugin, editor, flags, agency, sound, career
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
magico13
for creating this glorious parts addon!severedsolo
for the picking up wheremagico13
left offSiriusSam
for the original idea of creating a separate part inventory way back in 2014 and for the nameenneract
for discussion and design help.- see Attribution for more
Current (3) - zer0Kerbal
Forum: Thread - Source: GitHub License:
All bundled mods are distributed under their own licenses
All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses
see Notices for more legal Mumbo Jumbo
Author (2) - Author: zer0Kerbal
Forum: Thread - Download: CurseForge - Source: GitHub License:
Author (1) - Author: severedsolo
Forum: Thread - Download: SpaceDock - Source: GitHub License:
Original (0) - Author: magico13
Forum: Thread - Download: SpaceDock - Source: GitHub License:
How to support this and other great mods by zer0Kerbal
Comment, click, like, share, up-vote, subscribe
Completely voluntary, absolutely amazing, and really does help me out a lot!
and it is true.
Track progress: issues here and projects here along with The Short List