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It looks like the latest 2.2.1.0-prerelease causes this strange inventory gui glitch as seen in the screen shot I sent you, it brings up the inventory and looks like it doesn't count any parts entirely due to some script glitch.
So since on 2.2.1.0, I couldn't sell, apply any, and saw no KCT timer benefit or anything, I went on comparing it with 2.2.0.0, it looks like all the systems are all in check with 2.2.0.0!
The selling works, no error msg like the latest prerelease version, also it applies and shows inventory instock parts and does all it says it should do.
Sadly though, the 2.2.0.0, though works, Scrapyard excludes and ignores all Pods that are in inventory and fails to apply them as a part and thus always ignoring its existence for the function of scrapyard's reusing parts, and saving time on KCT building timer. They just sadly don't apply to Pods at all for some reason :(
But the good news is that it works on the 2.2.0.0 prerelease, while 2.2.1.0 refuses to budge.
Quite the situation with a grand mod like Scrapyard, is there anything I can change in the config, for it to include the Pods as well?
I am no master developer like you, but it's worth the effort if its something not that difficult. :)
The text was updated successfully, but these errors were encountered:
from Alexsys
Editor Inventory Gui Glitch
It looks like the latest 2.2.1.0-prerelease causes this strange inventory gui glitch as seen in the screen shot I sent you, it brings up the inventory and looks like it doesn't count any parts entirely due to some script glitch.
So since on 2.2.1.0, I couldn't sell, apply any, and saw no KCT timer benefit or anything, I went on comparing it with 2.2.0.0, it looks like all the systems are all in check with 2.2.0.0!
The selling works, no error msg like the latest prerelease version, also it applies and shows inventory instock parts and does all it says it should do.
Sadly though, the 2.2.0.0, though works, Scrapyard excludes and ignores all Pods that are in inventory and fails to apply them as a part and thus always ignoring its existence for the function of scrapyard's reusing parts, and saving time on KCT building timer. They just sadly don't apply to Pods at all for some reason :(
But the good news is that it works on the 2.2.0.0 prerelease, while 2.2.1.0 refuses to budge.
Quite the situation with a grand mod like Scrapyard, is there anything I can change in the config, for it to include the Pods as well?
I am no master developer like you, but it's worth the effort if its something not that difficult. :)
The text was updated successfully, but these errors were encountered: