Onek
⚡️ 1.7KB full-featured state management inspired by MobX and Solid.js, batteries included ⚡️
Onek (reads as one-kay or on-ek) is a simple but powerful state management library for React based on a solid foundation of functional reactive data structures from MobX and Solid.js. It provides everything needed for managing state in complex React applications, all in a less than 2KB package.
- 🚀 Reactive Observable and Computed Values - Inspired by MobX, Solid.js and Preact Signals
- 🎭 Both MobX and Solid.js Flavors - Feel free to choose and mix the styles that best fit your needs
- 🤔 Not Opinionated - Use global state, relational or object-oriented models - whatever you need to do your task
- 👁 Transparency - Everything is cached and up-to=date, no worries!
- 💧 No Memory Leaks - No subscription to observable - no leaks, it is
- 🧩 Single Hook - Just one to make your components reactive
- 🔀 Concurrent React Features - out-of-the-box support to blow the performance
- 🤓 Built-in Shallow Equality - optimizations, optimizations everywhere...
- 💾 Compatibility - Has ES6? No worries then!
- 💯 100% Test Coverage - Nothing is missed
- ⭐️ Fully TypeScript - No comments, as is
- ☯️ Beauty Inside - "Nothing to add, nothing to take away"
- 📦 ...and all in a less than 2KB package
yarn add onek
npm install --save onek
Here's an example of a counter app that showcases all the main features of Onek with React:
import { action, computed, observable } from "onek";
import { useObserver } from "onek/react";
// defined observable value
const [count, setCount] = observable(0);
// define computed values derived from the observable
const canIncrease = computed(() => count() < 10);
const canDecrease = computed(() => count() > 0);
// defined actions that manipulate observable values
const increase = action(() => {
if (canIncrease()) {
setCount((count) => count + 1);
}
});
const decrease = action(() => {
if (canDecrease()) {
setCount((count) => count - 1);
}
});
const Counter = () => {
// get observer instance
const observer = useObserver();
// wrap your render code with the observer to make it reactive
return observer(() => (
<div>
<p>Count: {count()}</p>
<button disabled={!canDecrease()} onClick={decrease}>
-
</button>
<button disabled={!canIncrease()} onClick={increase}>
+
</button>
</div>
));
};
// two counters rendered in sync
root.render(
<>
<Counter />
<Counter />
</>
);
Note: in this section Solid.js flavor will be used. If you want examples of MobX flavor, check out the MobX flavor section.
If you're familiar with React's useState
hook, you're already halfway to understanding Onek's observable
function. Like the useState
hook, it accepts an initial value and returns a tuple of value getter and setter. The difference is that the value getter is a function that returns the value instead of the value itself:
import { observable } from "onek";
// create observable value
const [greeting, setGreeting] = observable("hello!");
// set value directly
setGreeting("hola!");
// set value with updater function
setGreeting((oldGreeting) => oldGreeting + "!!!");
greeting() === "hola!!!!";
Please note that while it's similar to React's useState
, it shouldn't be used in a React component. In this case, use the useObservable
hook described in Using with React section.
Extra: equality check argument
observable
supports an equality check function as a second argument. This function can be used to prevent unnecessary updates when the value hasn't effectively changed. You can also use true
to use the built-in shallowEquals
implementation:
import { shallowEquals } from "onek";
const [greetings, setGreetings] = observable(["hello"], true);
// or equivalently
const [greetings, setGreetings] = observable(["hello"], shallowEquals);
// setting an equal value doesn't trigger updates
setNumber(["hello"]);
Built-in shallowEquals
covers plain objects, arrays, Map
and Set
equality, but if you need something else (like lodash isEqual
), just pass it as the second argument.
Extra: storing functions in observable
In Onek, you can store functions directly in an observable. This is useful for cases where you need to store callback or computation functions. To do this, pass true as the second argument to the setter function:
// create an observable for a callback function
const [callback, setCallback] = observable(() => console.log("hello!"));
// stores the callback as is
setCallback(() => console.log("hola!"), true);
A computed value is like useMemo
in React - it's cached and returns the cached value afterward.
All accessed observable
or other computed
values are automatically tracked, there is no need to
specify a dependency list.
Changes to these tracked values automatically invalidate the cached value, which is recalculated on the next access to the computed
:
import { computed } from "onek";
const loudGreeting = computed(() => greeting().toUpperCase());
loudGreeting() === "HOLA!!!!";
setGreeting("hi!");
loudGreeting() === "HI!";
Extra: equality check argument
Just like with observable
, you can also provide an equality check function as a second argument to computed
(or true
for default shallowEquals
implementation). This allows you to control when the computed
value is considered to have changed and needs to notify its subscribers about it. In case the equality check function returns true
, the output of the computed remains referentially equal to the old one:
// create observable with an array of numbers
const [numbers, setNumbers] = observable([1, 2, 3, 4]);
// create a computed value that returns sorted array
const sortedNumbers = computed(() => [...numbers()].sort(), true);
const result = sortedNumbers();
console.log(result); // output: [1,2,3,4]
// the array is different, but sorted result is the same
setNumbers([4, 3, 2, 1]);
sortedNumbers() === result; // result is referrentially the same
The primary goal of the equality check argument is to manage and limit side effects, such as updates to React components or executions of reaction
functions. These side effects might occur due to changes in the source observable
or computed
values. By using an equality check, you can ensure that these side effects are triggered only when the result of the computed
function changes substantially, rather than being activated by every minor change to the source values. This approach can be particularly useful when the source values change frequently, but the computed result does not.
Using observable
and computed
in React components is as simple as:
import { computed, observable, useObserver } from "onek";
const [greeting, setGreeting] = observable("hello!");
const loudGreeting = computed(() => greeting().toUpperCase());
const LoudGreeting = () => {
const observer = useObserver();
return observer(() => <p>{loudGreeting()}</p>);
};
const GreetingInput = () => {
const observer = useObserver();
return observer(() => (
<input
type="text"
onChange={(e) => setGreeting(e.target.value)}
value={greeting()}
/>
));
};
root.render(
<>
<GreetingInput />
<LoudGreeting />
</>
);
useObserver
hook has no arguments and returns an observer function. You can wrap your component
code with it or pass it to observable
and computed
getters to get the component update
on their changes. Reading observable values outside of the observer fn or without passing it to
getters won't subscribe the component to changes:
const [value, setValue] = observable(1);
const Component = () => {
const observer = useObserver();
observer(() => value()); // component will rerender on value change
observer(value); // correct, will rerender as well
value(observer); // also corrrect
value(); // no rerender on value change
};
Actions automatically batch updates to observable values, and also make access to observable getters untracked - so if your action is called inside a component's render function or a reaction it won't make it re-render on accessed values change.
Important note: by default, all changes to observable
values are batched until the end of the
current microtask. To run reactions synchronously on the transaction end, please read
the Changing reaction scheduler section.
const [x, setX] = observable(1);
const [y, setY] = observable(2);
const updateValues = action((value) => {
const xValue = x(); // access to x is not tracked by reaction or component
setX(0); // these two updates are batched,
setY(xValue + value); // so components will see updated values at once
});
updateValues(100);
A transaction is the same, except it's executed immediately and doesn't make values access untracked:
import { tx } from "onek";
tx(() => {
setX(100);
setY(200);
});
To get the same behavior as the action
use utx
(Untracked transaction) instead:
const result = utx(() => {
setX(1000);
setY(2000);
return x() + y(); // access is untracked
});
Just define an action with async function:
const [data, setData] = observable(null);
const [fetching, setFetching] = observable(false);
const [error, setError] = observable(null);
const fetchData = action(async () => {
try {
setFetching(true);
const responseData = await axios.get("url");
setData(responseData);
} catch (err) {
setError(err);
} finally {
setFetching(false);
}
});
await fetchData();
By default, Onek uses a microtask scheduler for reactions, so updates to observables are batched
until the current microtask end. This means both data
and fetching
values will be consistent
when any side effects run.
Extra: async operations for synchronous scheduler
You can configure Onek to use synchronous reaction scheduler that will
execute side effects synchronously after each transaction ends. In this case, you need to use action
for promise handlers or utx
for code blocks in async function, i.e.:
const fetchData = action(() => {
setFetching(true);
return axios
.get("url")
.then(
action((data) => {
setFetching(false);
setData(data);
})
)
.catch(
action((err) => {
setFetching(false);
setError(err);
})
);
});
or with async functions:
const fetchData = action(async () => {
setFetching(true);
try {
const data = await axios.fetch("url");
utx(() => {
setFetching(false);
setData(data);
});
} catch (err) {
utx(() => {
setFetching(false);
setError(err);
});
}
});
A reaction is a way to react to observable or computed changes without involving React. It's the
same as the autorun
function from MobX:
import { reaction } from "onek";
// will print "Greeting is HOLA!!!!"
const disposer = reaction(() => {
console.log("Greeting is " + greeting());
});
setGreeting("Привет!"); // prints "Greeting is Привет!"
disposer();
setGreeting("Hello!"); // doesn't print anymore
disposer.run(); // prints "Greeting is Hello!" again
Extra: reaction destructor
The return value of the reaction body might be a reaction destructor - a function that is called
before each reaction run and on disposer
call:
const [topic, setTopic] = observable("something");
const disposer = reaction(() => {
const currentTopic = topic();
subscribeToTopic(currentTopic, callback);
return () => {
unsubscribeFromTopic(currentTopic, callback);
};
});
setTopic("different"); // calls destructor function before executing reaction
disposer(); // unsubscribes from topic and won't run anymore
To compose your observable and computed values into a single model, you can use the following pattern:
function makeModel(initialValue) {
const [value, setValue] = observable(initialValue);
const doubleValue = computed(() => value() * 2);
return {
value,
setValue,
doubleValue,
};
}
A downside of this approach is that it's required to explicitly return all model getters/setters/actions, which can be cumbersome for large models. Also, it requires defining a convenient TypeScript type for the model:
type Model = ReturnType<typeof makeModel>;
Another flavor for making Onek models is MobX flavor. It requires importing an additional tiny (~300 bytes) package:
import { makeObservable } from "onek/mobx";
class Model {
constructor(initialValue) {
this.value = observable.prop(initialValue);
this.double = computed.prop(() => this.value * 2);
makeObservable(this);
}
}
const model = new Model(10);
// read observable and computed values
model.value === 10;
model.double === 20;
// set observable value
model.value = 100;
It defines observable and computed values on the class and then calls makeObservable
to create
getters/setters on the class instance. The only difference in defining the values on the class is
that you need to use .prop
modifier on observable/computed factories. Otherwise, the usage of MobX
models is equivalent to Solid.js ones - just read the values inside observer
function to make a
component re-render on changes.
Note: it's safe to call makeObservable
more than once on a class instance. This makes it work
for inheritance cases where both base and inherited classes have observable values.
Simple counter - Actions and models
import { action, observable, useObserver } from "onek";
const makeCounter = (initial) => {
const [count, setCount] = observable(initial);
const inc = action(() => setCount((count) => count + 1));
const dec = action(() => setCount((count) => count - 1));
const reset = action(() => setCount(initial));
return { count, inc, dec, reset };
};
const Counter = ({ counter }) => {
const observer = useObserver();
const { count, inc, dec, reset } = counter;
return observer(() => (
<>
<button onClick={inc}>+</button>
<button onClick={dec}>-</button>
<button onClick={reset}>Reset</button>
Count: {count()}
</>
));
};
const counter = makeCounter(0);
root.render(<Counter counter={counter} />);
Counter list with stats - Model composition and computed data
import { observable, computed, action, useObserver } from "onek";
import { makeCounter, Counter } from "./Counter";
const makeCountersList = () => {
const [counters, setCounters] = observable([]);
const countersCount = computed(() => counters().length);
const countersSum = computed(() =>
counters().reduce((sum, counter) => sum + counter.count(), 0)
);
const addCounter = action(() => {
const counter = makeCounter(0);
setCounters((counters) => [...counters, counter]);
});
const removeCounter = action((counter) => {
setCounters((counters) =>
counters.filter((_counter) => _counter !== counter)
);
});
const resetAll = action(() => {
counters().forEach((counter) => counter.reset());
});
return {
counters,
countersCount,
countersSum,
addCounter,
removeCounter,
resetAll,
};
};
const CounterStats = ({ count, sum }) => {
const observer = useObserver();
return observer(() => (
<>
<p>Total count: {count()}</p>
<p>Total sum: {sum()}</p>
</>
));
};
const CountersList = ({ model }) => {
const observer = useObserver();
return observer(() => (
<div>
<CounterStats count={model.countersCount} sum={model.countersSum} />
<button onClick={model.addCounter}>Add</button>
<button onClick={model.resetAll}>Reset all</button>
{model.counters().map((counter) => (
<div>
<Counter counter={counter} />
<button onClick={() => model.removeCounter(counter)}>Remove</button>
</div>
))}
</div>
));
};
const countersList = makeCountersList();
root.render(<CountersList model={countersList} />);
Todo List - Complex multi-component app
import { action, computed, observable, useObserver } from "onek";
let id = 0;
export const makeTodo = (todoText) => {
const [text, setText] = observable(todoText);
const [done, setDone] = observable(false);
const toggleDone = action(() => {
setDone((done) => !done);
});
return {
id: id++,
text,
done,
setText,
toggleDone,
};
};
export const makeTodoList = () => {
const [text, setText] = observable("");
const [todos, setTodos] = observable([], true);
const [filter, setFilter] = observable("ALL");
const doneTodos = computed(() => {
return todos().filter((todo) => todo.done());
});
const undoneTodos = computed(() => {
return todos().filter((todo) => !todo.done());
});
const visibleTodos = computed(() => {
switch (filter()) {
case "ALL":
return todos();
case "DONE":
return doneTodos();
case "UNDONE":
return undoneTodos();
}
}, true);
const addTodo = action(() => {
const todo = makeTodo(text());
setTodos((todos) => [...todos, todo]);
setText("");
});
const removeTodo = action((todo) => {
setTodos((todos) => todos.filter((_todo) => _todo !== todo));
});
const clearDone = action((todo) => {
setTodos(undoneTodos());
});
return {
text,
setText,
todos,
filter,
visibleTodos,
setFilter,
addTodo,
removeTodo,
clearDone,
};
};
const FILTER_OPTIONS = [
{ name: "All", value: "ALL" },
{ name: "Done", value: "DONE" },
{ name: "Undone", value: "UNDONE" },
];
const NewTodoInput = ({ model }) => {
const observer = useObserver();
const { text, setText, addTodo } = model;
return observer(() => (
<div>
<input onChange={(e) => setText(e.target.value)} value={text()} />
<button onClick={addTodo} disabled={text().length === 0}>
Add
</button>
</div>
));
};
const TodoListFilter = ({ model }) => {
const observer = useObserver();
return observer(() => (
<select
value={model.filter()}
onChange={(e) => model.setFilter(e.target.value)}
>
{FILTER_OPTIONS.map(({ name, value }) => (
<option key={value} value={value}>
{name}
</option>
))}
</select>
));
};
const Todo = ({ model }) => {
const observer = useObserver();
return observer(() => (
<div className="todo">
<label>
<input
type="checkbox"
checked={model.done()}
onChange={model.toggleDone}
/>
<span
style={{ textDecoration: model.done() ? "line-through" : "none" }}
>
{model.text()}
</span>
</label>
</div>
));
};
export const TodoList = ({ model }) => {
const observer = useObserver();
return observer(() => (
<div className="todo-list">
<button onClick={model.clearDone}>Clear done</button>
<TodoListFilter model={model} />
<NewTodoInput model={model} />
{model.visibleTodos().map((todo) => (
<Todo key={todo.id} model={todo} />
))}
</div>
));
};
The check
flag in observable
and computed
constructors can be used to optimize React re-renders. It's useful when the result of your computed changes much less frequently than the source observable values. In this case, you can use the check
flag to prevent unnecessary re-renders:
// todos can change frequently
const [todos, setTodos] = observable([]);
// but the result of this computed changes much less frequently
const isEmpty = computed(() => todos().length === 0, true);
The reaction scheduler is a function that's called at the end of the first transaction executed
after the previous scheduler run. It has one argument - a runner
function that should somehow be "
scheduled" to run. The default implementation of the scheduler is a microtask Promise-based
scheduler:
const reactionScheduler = (runner) => Promise.resolve().then(runner);
configure({ reactionScheduler });
This is a good compromise between speed and developer experience, but sometimes you might want to run all reactions synchronously at the transaction end (for example, this is done in the Onek test suite):
const reactionScheduler = (runner) => runner();
configure({ reactionScheduler });
Another alternative to the default microtask scheduler is a macrotask scheduler:
const reactionScheduler = (runner) => setTimeout(runner, 0);
configure({ reactionScheduler });
The default exception handler for auto-run reactions is just console.error
. It can be configured
by the reactionExceptionHandler
option:
configure({
reactionExceptionHandler: (exception) => {
// some exception handling logic
},
});
Onek does not have memory leaks while maintaining optimal caching for computed values. There is
no keepAlive
option like in MobX
, and here's why. When a computed value has lost its last
subscriber or is being read in an untracked context without existing subscribers, it enters a **passive
** state. This state means the computed is no longer referenced by any observable or other computed,
but still holds references to its dependencies, so it can check later if some of them changed.
How is change detection possible without guarantees that values stored in observable and computed value are immutable? The answer is simple: along with the value, observable and computed store a
revision - an immutable plain object that is new each time an observable or computed is updated.
This allows the implementation of reselect
-like logic of checking computed dependencies with very small
overhead and preserves cached values without any memory leaks.
Here are some general interfaces used in the following documentation:
import { ComputedImpl, ObservableImpl } from "./types";
type ISubscriber = ComputedImpl | ReactionImpl;
interface Getter<T> {
(subscriber?: ISubscriber): T;
}
interface ObservableGetter<T> extends Getter<T> {
instance: IObservable<T>;
}
interface ComputedGetter<T> extends Getter<T> {
instance: IComputed<T>;
destroy(): void;
}
interface Setter<T> {
(value?: T | UpdaterFn<T>, asIs?: boolean): void;
}
type CheckFn<T> = (prev: T, next: T) => boolean;
type UpdaterFn<T> = (prevValue: T) => T;
function observable<T>(
value: T,
checkFn?: boolean | CheckFn<T>
): readonly [ObservableGetter<T>, Setter<T>];
Creates a getter and setter for reactive value. The value
argument is the value stored in the
observable instance, and the checkFn
is a function that's used for checking if the new value from the setter is the same as the old one.
The getter is a function that can accept an ISubscriber
- return value of useObserver
hook or the
value of instance
attribute of a computed getter.
The setter function can accept a value
argument that can be of a generic type or an updater
function that returns a value of the generic type.
The second argument to the setter function is an asIs
boolean that indicates if the value
should
be stored as is without interpreting it as an updater function.
The setter also can be called without arguments - this will mark the observable as changed without changing its value. This can be useful when you mutate the observable value directly without changing the reference to it.
function computed<T>(
fn: () => T,
checkFn?: boolean | CheckFn<T>
): ComputedGetter<T>;
Creates a getter for a computed value. The fn
argument is a function that returns the computed.
The checkFn
argument is a function that's used for checking if the new value from the setter is the same as the old one. It can be true
to use the built-in shallowEquals
implementation.
type Destructor = (() => void) | null | undefined | void;
type Disposer = (() => void) & { run: () => void };
function reaction(fn: () => Destructor, manager?: () => void): Disposer;
Creates a reaction that runs the fn
function and subscribes to all accessed observables and computed values. The fn
function can return a reaction destructor - a function that's called before each reaction run and on the disposer
call. If the manager
function is specified, it's called instead of the reaction body. It should schedule the reaction to run later.
function action<Args extends any[], T>(
fn: (...args: Args) => T
): (...args: Args) => T;
Creates an action that runs the fn
function and batches all updates to observables and computed.
function tx(fn: () => void): void;
Executes the fn
function immediately and batches all updates to observables and computed.
function utx<T>(fn: () => T, subscriber = null): T;
Executes the fn
function immediately and batches all updates to observables and computed. The difference from tx
is that it makes all observable and computed values accessed inside the fn
untracked, so they won't make the component rerender or reaction run.
function untracked<Args extends any[], T>(
fn: (...args: Args) => T
): (...args: Args) => T;
Creates a function that runs the fn
function and makes all observable and computed values accessed inside the fn
untracked, so they won't make the component rerender or reaction run.
function useObserver(): ISubscriber | undefined;
Returns the ISubscriber
instance that is also a function. The resulting function can be used to wrap your component code with it or be passed as an argument to observable
and computed
getters to make the component rerender on their changes. Also, it can be called with observable
or computed
as an argument, it will also make the component rerender on their changes.
function shallowEquals<T>(prev: T, next: T): boolean;
Returns true
if prev
and next
are equal. Supports plain objects, arrays, Map
and Set
.
MIT
Eugene Daragan