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A small SwiftUI project using the Rive iOS runtime to showcase dynamically loading in cat images within Rive graphics. In this example, we load in dynamic cat images (from our main bundle) within animated picture frames on a "wall"/screen. It links swipe gestures to state machine inputs and uses Rive Events to trigger swapping out of image assets dynamically, while caching previous image results.
To pull this project down:
- Clone the project down to your machine
- Simply open the project in XCode
- Use an iOS simulator (or your own device) of at least v14.0+
You can find the Rive asset used in this project in the Rive Community: https://rive.app/community/7106-13622-cat-wall/