Spearmint Heavy Metal: F.A.K.K.² game code. It is very incomplete. It's slightly better than trying to run FAKK2 using Quake 3 game code.
mint-metal code commits: compare/upstream...master
To use this you'll need the Spearmint engine.
- On Windows, install Cygwin and mingw-w64.
- Get the source for Spearmint and build it using
make
. - Get the source for this repo and build it using
make
. - Copy the pk3 files for fakk into the fakk directory in
mint-metal/build/release-mingw32-x86/
. - Copy the spearmint-patch-data for fakk there too.
If you put both projects in the same directory you can launch the game using;
spearmint/build/release-mingw32-x86/spearmint_x86.exe +set fs_basepath "mint-metal/build/release-mingw32-x86/" +set fs_game "fakk"
On Linux and OS X you'll need to put ./
before the command and substitute the correct platform and architecture (look in the build directory).
mint-metal is licensed under a modified version of the GNU GPLv3 (or at your option, any later version). This is due to including code from Return to Castle Wolfenstein and Wolfenstein: Enemy Territory.
Submitted contributions must be given with permission to use as GPLv2 (two) and any later version; unless the file is under a license besides the GPL, in which case that license applies. This allows me to potentially change the license to GPLv2 or later in the future.