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Damage resolution

Althea edited this page Jan 31, 2020 · 4 revisions

ℹ️ introduced in version beta 0.4

You can roll damage after a successfull attack or using the modifiers to activate critical, location, strong attack, ... Modifiers

When rolling damage while you're targeting an opponent, all needed parameters will be automatically taken into account and damage resolved according to this chart (Source - reddit : Colored Flowchart (by Jasontherand) :

damage chart

Location

If the attack is not aimed (no aiming modifier check), then location will be rolled automatically. This is also true for critical location.

Armor

Armor is includd in damage resolution depending on location. If final damages exceed armor SP, it will be reduced by 1.

Special case : soft spot

Some monsters have a soft spot in their armor, reducing SP in that location and cancelling damage resistances. To enable this, you need to check the "Soft spot" damage modifier manually before rolling the damages. It will be effective only if target has a "soft spot X" vulnerability (where X is the new SP).

Resistances and vulnerabilities

Damages types, as well as armor and npc resistances, and vulnerabilities, need to be correctly configured to be included in damage calculation. (See this page for more information)

Planned evolutions

Will be added in later updates :

  • On going damages (bleeding, poison, ...) as well as oil damages/resistances/vulnerability,
  • Multiple location damages (bombs, ...)
  • Spell damages automation