-
Notifications
You must be signed in to change notification settings - Fork 2
Damage resolution
ℹ️ introduced in version beta 0.4
You can roll damage after a successfull attack or using the modifiers to activate critical, location, strong attack, ...
When rolling damage while you're targeting an opponent, all needed parameters will be automatically taken into account and damage resolved according to this chart (Source - reddit : Colored Flowchart (by Jasontherand) :
If the attack is not aimed (no aiming modifier check), then location will be rolled automatically. This is also true for critical location.
Armor is includd in damage resolution depending on location. If final damages exceed armor SP, it will be reduced by 1.
Some monsters have a soft spot in their armor, reducing SP in that location and cancelling damage resistances. To enable this, you need to check the "Soft spot" damage modifier manually before rolling the damages. It will be effective only if target has a "soft spot X" vulnerability (where X is the new SP).
Damages types, as well as armor and npc resistances, and vulnerabilities, need to be correctly configured to be included in damage calculation. (See this page for more information)
Will be added in later updates :
- On going damages (bleeding, poison, ...) as well as oil damages/resistances/vulnerability,
- Multiple location damages (bombs, ...)
- Spell damages automation