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Effects and Conditions
ℹ️ introduced in version beta 0.6
PC and NPC can suffer different effects and conditions that affects their skills. It can cause ongoing damages (fire, poison, ...) or increase/decrease their capacities (blinded, prone, ...)
From version 0.6, some of these effects and conditions are now taken into account and automated in the combat tracker.
You can see the conditions available by opening the effects window :
You have to way of applying a condition to a specific target :
- if the target is the current character in the combat tracker, simply clocking on the button will apply the effect.
- you can also drag the button of the wanted effect on the desired target in the combat tracker
Once effect is applied all bonus/malus and damages will be handled automatically each round if needed. A message is displayed in the chat box to explain the consequence of the effect each time it's needed :
When you first apply an effect, its default duration is 0, it means it never expires. You can set a specific duration (in round) that will be automatically decrease in the combat tracker each round until expiration (it will then be removed).
You can manage effects in the combat tracker by clicking on the effect button of the character you want :
You can change its duration, visibility, remove it, ... (Core RPG functionnality)