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Pre - Release 27 #1969

Merged
merged 473 commits into from
Oct 10, 2017
Merged

Pre - Release 27 #1969

merged 473 commits into from
Oct 10, 2017

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TeamSpen210
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@TeamSpen210 TeamSpen210 commented May 18, 2017

New features:

  • Add Lautaro's Working Coop Grates.
  • Add Lautaro's Unexploitable Single-Player Grates.
  • Add Lautaro's Standing Fizzler.
  • Add Lautaro's Reclined Fizzler.
  • Add Lautaro's Left-Middle-Right Pedestal Buttons (Pedestal Button that can be placed in Right-Middle-Left Positions plus rotation toggle #1758).
  • Add Portal Pro Music
  • Add Overgrowth music track
  • Reimplement fizzlers from scratch:
    • Thin edge now has a custom texture to be easily visible.
    • Scanlines don't appear on inappropriate fizzlers
    • Fix visible seams between fizzler field brushes
    • The Barrier Type property does nothing instead of causing errors.
    • Add several missing styles, and remake CSFi.
  • Reimplement Cubes in the compiler:
    • Cubes can now be styled seperately from their dropper
    • Allows custom cube types which can be spawned from normal droppers. Place the cube underneath a dropper to override the type of the dropper.
  • Add Old Aperture security cameras
  • Add Overgrown HEP launchers and catchers
  • New Clean Coop Exit Corridor 4
  • Signage can now be placed like Light Strips (Remove Signage collision and add 8-position handle #1586)
  • New model for Old Aperture Paint Fizzlers
  • Add Tuleby's items:
    • Portalgun ON/OFF Buttons
    • Absolute Fizzler
    • Bomb Cube
  • Add BumbleBalls
  • Add new Retro Light Bridge model.
  • Use the Portal: Still Alive´s Laserfield texture for P1 Laserfield #2167: Use Portal:Still Alive textures in Portal 1 Laserfields
  • Add Textual and European symbol styles to HMW's Logic Gates (in addition to current German style).
  • P1 player dropper is unstyled. #1435: Add P1 Player Dropper
  • Optionally Laserfields may be set to be more 'forgiving', where the player is knocked back if they walk into them (similar to Thermal Discouragement Beams). If they force themselves through, they will still be killed.
  • Optionally, add a purely visual laser to held Reflection Cubes, to help with aiming.
  • Allow Cubes to fizzle pellets on contact, in addition to/instead of fizzling the Cube.

Bugfixes

@TeamSpen210
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I need to also say implement something like package:PACK_ID/resources/filename.png to allow referring to stuff in the package directly.

@LautaroL20 LautaroL20 added the Enhancement Improvement or tweak to the mod label Jun 12, 2017
@LautaroL20 LautaroL20 added New Feature A new item, option, or other feature New item variant labels Jun 26, 2017
@TeamSpen210 TeamSpen210 changed the title Pre - Release 26 Pre - Release 27 Oct 9, 2017
@Milkman68
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how can i download this?

@TeamSpen210
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I haven't made the binaries yet, this is basically a proposal.

This isn't a good solution to this issue - it wastes entities.
It doesn't apply to all doors, and should be done by nodrawing nearby surfaces.
@TeamSpen210 TeamSpen210 merged commit 1e27e5c into master Oct 10, 2017
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