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Pre - Release 29 #2596

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Mar 29, 2018
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63b3fa3
Add retro palette icons
LautaroL20 Jan 23, 2018
83601f4
Fix #2451
LautaroL20 Jan 23, 2018
0fa07d8
Add retro reclined fizz palette icons
LautaroL20 Jan 23, 2018
592722e
Fix #2451 (Also for P1 Style)
LautaroL20 Jan 23, 2018
c6bac42
Change mdl extension to 3ds
LautaroL20 Jan 23, 2018
47e5659
Fix name on model
LautaroL20 Jan 23, 2018
067421b
Fix name of icon
LautaroL20 Jan 23, 2018
4221170
Fix #2456
LautaroL20 Jan 24, 2018
a707e31
Fix #2457
LautaroL20 Jan 24, 2018
3843747
Fix description
LautaroL20 Jan 24, 2018
ac25e76
Ensure portalgun init code is run only once
TeamSpen210 Jan 30, 2018
c729572
Fix #2467
TeamSpen210 Jan 31, 2018
178ac0f
Consolidate Preview Complete message
TeamSpen210 Jan 31, 2018
710457b
Item icon updates, round 1 (#2470)
helderbarboza Feb 1, 2018
99915ef
Item icon updates, round 2 (#2470)
SCIENTIST2004 Feb 1, 2018
24c4b4c
Entry and Exit door icons (#2470)
helderbarboza Feb 1, 2018
2ca95a3
Add more palette icons
LautaroL20 Feb 1, 2018
8bf0bd0
Fix #2442: Typo in Rexaura 3 description
TeamSpen210 Feb 1, 2018
e6a3ff6
New Window palette icons (#2470)
helderbarboza Feb 3, 2018
4388896
Improve Glass Hole description (#2469)
TeamSpen210 Feb 3, 2018
e450810
Fix the orientation of Clean glass
TeamSpen210 Feb 3, 2018
106c34f
Add Ditch palette icon (#2470)
helderbarboza Feb 3, 2018
23ba2f3
Add more @HTiago´s Palette Icons
LautaroL20 Feb 4, 2018
2198323
Merge branch 'dev' of https://github.com/BEEmod/BEE2-items into dev
LautaroL20 Feb 4, 2018
7f225aa
Delete useless files
LautaroL20 Feb 4, 2018
17587c0
Add source palette icons made by @HTiago
LautaroL20 Feb 4, 2018
95c8dc7
VScript for operation of Piston Platforms
TeamSpen210 Dec 31, 2017
69a9b35
New Piston Platform logic
TeamSpen210 Dec 31, 2017
69f2423
Fix incorrect startup for stating up pistons
TeamSpen210 Dec 31, 2017
fc08f1b
Allow setting source location for sounds
TeamSpen210 Dec 31, 2017
b1ecae4
Implement auto-movement
TeamSpen210 Dec 31, 2017
396f2d4
Old Aperture Piston Platforms
TeamSpen210 Jan 1, 2018
9ca6a0d
Decade variants for Old Aperture Piston Platforms
TeamSpen210 Jan 8, 2018
499cbaf
Remove player clip
TeamSpen210 Jan 8, 2018
efb06aa
WIP static styles pistons
TeamSpen210 Jan 8, 2018
efcb2bc
Styled static Old Aperture platforms
TeamSpen210 Feb 11, 2018
70231aa
Fix #2484
LautaroL20 Feb 11, 2018
e5ef4f3
Fix #2496: Clean On/Off button not packing
TeamSpen210 Feb 12, 2018
763444f
Fix #2497: P1 music typo
TeamSpen210 Feb 13, 2018
e3cd0b8
Add Portalable/non-portalable piston platforms
TeamSpen210 Feb 13, 2018
c397f99
Description
TeamSpen210 Feb 13, 2018
4a5d39a
Use proper gantries for Old Aperture static pistons
TeamSpen210 Feb 13, 2018
cd882e0
Fix #1887
LautaroL20 Feb 13, 2018
8eb462a
Fix #2500 and Fix ##2500
LautaroL20 Feb 14, 2018
a045bf3
Fix #2501 and Fix #2429
LautaroL20 Feb 14, 2018
66f5b0d
Fix static Clean Piston Panels
TeamSpen210 Feb 14, 2018
b46f4c1
Revert "Fix #2501 and Fix #2429"
LautaroL20 Feb 14, 2018
d14bfd8
Fix piston platforms getting stuck with hurt trigger on
TeamSpen210 Feb 14, 2018
f4338ee
Add Old Aperture white/black Pistons
TeamSpen210 Feb 14, 2018
7096002
Portal 1 Piston Platforms
TeamSpen210 Feb 15, 2018
6b72f3d
Make P1 pistons non-paintable
TeamSpen210 Feb 15, 2018
1589c7e
Tweak P1 dropper
TeamSpen210 Feb 15, 2018
8f4f91a
Implement Overgrown Piston Platforms
TeamSpen210 Feb 17, 2018
5de628a
Add Piston Platform Panel
TeamSpen210 Feb 17, 2018
53b6a42
Merge branch 'ts/new_pist_plat' into dev
TeamSpen210 Feb 17, 2018
03f8f0e
Fix #2503: Sendificator ignoring portals
TeamSpen210 Feb 17, 2018
0eaa6f7
Add trigger/logic gate icons by @HTiago
vrad-exe Feb 19, 2018
3242c68
Fix #2510: Add missing Black Piston Panel
TeamSpen210 Feb 21, 2018
1372fff
Add initial trigger button item configs.
TeamSpen210 Oct 31, 2017
190326d
Redesign button trigger method
TeamSpen210 Jan 26, 2018
9ac3242
Split up style-specific configs
TeamSpen210 Feb 23, 2018
628a862
Implement P1 Trigger Buttons
TeamSpen210 Feb 23, 2018
32f8f91
Fix #2465: Broken 80s Angled Panels
TeamSpen210 Feb 25, 2018
570ac63
Add more pallete icons made by @HTiago (#2470) Fix #1415
LautaroL20 Feb 25, 2018
68e3cd5
Merge branch 'dev' of https://github.com/BEEmod/BEE2-items into dev
LautaroL20 Feb 25, 2018
b02c594
Add source pallete icons made by @HTiago (#2470)
LautaroL20 Feb 25, 2018
35634bb
Add upgraded palette icon made by @HTiago (#2470)
LautaroL20 Feb 25, 2018
a736ce7
Collapse all these configs
TeamSpen210 Feb 26, 2018
bb3a3c4
Consolidate 50s entry door into one instance
TeamSpen210 Feb 26, 2018
7c592bf
Remake Old Aperture Door editor models
TeamSpen210 Mar 3, 2018
05d81b8
Simplify trigger buttons greatly by modifying the actual trigger bounds
TeamSpen210 Mar 4, 2018
702a6ee
Implement P1 buttons again
TeamSpen210 Mar 4, 2018
134ba07
Implement Overgrown Trigger Buttons
TeamSpen210 Mar 4, 2018
700331a
Add 50s Trigger Button
TeamSpen210 Mar 4, 2018
206fbad
Line endings
TeamSpen210 Mar 5, 2018
d26fdc1
Merge branch 'dev' of git@github.com:BEEmod/BEE2-items.git
TeamSpen210 Mar 5, 2018
eecb260
Ball clips only need to be added to Retro buttons on floors
TeamSpen210 Mar 4, 2018
2e7f041
Redo 80s floor buttons with templates
TeamSpen210 Mar 5, 2018
c26794c
Merge branch 'dev' into ts/trigger-button
TeamSpen210 Mar 5, 2018
d0370f6
Add 80s Trigger Button
TeamSpen210 Mar 5, 2018
cffa940
Merge branch 'ts/trigger-button' into dev
TeamSpen210 Mar 5, 2018
e01fce9
Add editor model and palette icon for Trigger Button
TeamSpen210 Mar 5, 2018
9b0962e
Fix #888: Getting trapped when funneling through Retro Exit
TeamSpen210 Mar 8, 2018
2840d12
Add Clean Lifeform Sensor
TeamSpen210 Mar 15, 2018
265ab0f
Fix Flux Field not having a sound
TeamSpen210 Mar 15, 2018
c5fad53
Add link to Rexaura mod in the relevant items
TeamSpen210 Mar 15, 2018
a656cb9
#2542: Fix weighting for Vactube variant models
TeamSpen210 Mar 15, 2018
2c6375b
Merge branch 'dev' of git@github.com:BEEmod/BEE2-items.git
TeamSpen210 Mar 15, 2018
f390e54
Use beams for lifeform sensor
TeamSpen210 Mar 17, 2018
1a950d7
Implement Overgrown Lifeform Sensor
TeamSpen210 Mar 17, 2018
2d60b8f
Add Old Aperture Lifeform Sensor
TeamSpen210 Mar 17, 2018
90ec3a0
Add P1 Lifeform Sensor
TeamSpen210 Mar 17, 2018
77f6eea
Make vertical lifeform sensors behave correctly.
TeamSpen210 Mar 17, 2018
60cdf65
Snap to grid
TeamSpen210 Mar 17, 2018
ccb5cf1
Fix BEEmod/BEE2.4#867: Neurotoxin Timer leak
TeamSpen210 Mar 17, 2018
14828d4
Fix cube addons behaving incorrectly in P1 style
TeamSpen210 Mar 18, 2018
5a05ecc
Allow setting speeds on funnels
TeamSpen210 Mar 18, 2018
377736d
Fix #345: Add ball/cube BTS signage
TeamSpen210 Mar 18, 2018
f8a012b
Consolidate 80s SP entry door instance
TeamSpen210 Mar 18, 2018
2e5cfc7
Improve P1 Cube Dropper editor model
TeamSpen210 Mar 18, 2018
7f99dfd
Fix #2573
vrad-exe Mar 18, 2018
d8b5779
Implement #952: Allow item placement in bottom 1/4 of Gel Droppers
TeamSpen210 Mar 19, 2018
2c31e5c
Fix #2554: Autportals not waking turrets
TeamSpen210 Mar 25, 2018
9efd404
Remove redundant configs
TeamSpen210 Mar 25, 2018
2c5c27d
Add Lifeform Sensor editor model
TeamSpen210 Mar 25, 2018
e881a6f
Merge branch 'ts/lifeform_sensor' into dev
TeamSpen210 Mar 25, 2018
ef654d4
Get rid of extra brushes behind the light strip
TeamSpen210 Mar 25, 2018
4d938a9
New Overgrown Floor Observation Room
TeamSpen210 Mar 25, 2018
c88d6a3
Fix #2420: Make Overgrown fake Light Bridges non-solid
TeamSpen210 Mar 26, 2018
1311ba9
Remake the Half-Grate palette icon
LautaroL20 Mar 28, 2018
46d8eb4
Fix #2566: Old Aperture Fizzlers not turning off
TeamSpen210 Mar 29, 2018
cb284c7
Fix #2463
LautaroL20 Mar 29, 2018
a4e16e5
Merge branch 'dev' of https://github.com/BEEmod/BEE2-items into dev
LautaroL20 Mar 29, 2018
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90 changes: 45 additions & 45 deletions icons/previews/readme.txt
Original file line number Diff line number Diff line change
@@ -1,46 +1,46 @@
Preview maps created by Byzarru.
Please follow this guide to create previews for styles and skyboxes in BEE 2.4.
First, copy the .p2c files and their screenshots in p2c to:
* C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\puzzles\[a number]\
You should have two maps titled TEST MAP and Skybox_Test in your drafts.
Open your preferred image editor and create a file that is 400x300 pixels. An editor with layering support is recommended (Photoshop, paint.NET, etc.).
Style previews:
Export your custom style with the recommended settings (skybox, etc.)
Build and play TEST MAP in the PuzzleMaker.
Set your video to the following settings:
* Widescreen 16:9 Aspect Ratio
* 3840x2160 resolution
* 8x MSAA Anti-Aliasing
* Anisotropic 16x Filtering mode
* High effect, model, and shader details
Enter the chamber and run the following commands in the console:
* sv_cheats 1;noclip 1;cl_drawhud 0;r_drawviewmodel 0
* setpos 2223.582520 2035.648682 549.729980;setang 15.516277 49.474407 0.000000
Take a screenshot, and move the screenshot to your blank file.
Resize your screenshot to 14% and center to the canvas.
Save your icon as [yourstyle].png in [package]/resources/BEE2/prev/.
Add a line to your style in info.txt: "IconLarge" "prev/[yourstyle].png"
Skybox previews:
Export the Original Clean style with your custom skybox.
Build and play Skybox_Test in the PuzzleMaker.
Set your video to the following settings:
* Widescreen 16:9 Aspect Ratio
* 2048x1152 resolution
* 8x MSAA Anti-Aliasing
* Anisotropic 16x Filtering mode
* High effect, model, and shader details
Enter the chamber and run the following commands in the console:
* sv_cheats 1;noclip 1;cl_drawhud 0;r_drawviewmodel 0
* setpos 568 175 340; setang 0 90 0
Take a screenshot, and move the screenshot to your blank file.
Resize your screenshot to 28% and center to the canvas.
Save your icon as sky_[yourskybox].png in [package]/resources/BEE2/prev/.
Add a line to your style in info.txt: "IconLarge" "prev/sky_[yourstyle].png"
Notes:
* Do not modify the PuzzleMaker maps in any way.
Preview maps created by Byzarru.

Please follow this guide to create previews for styles and skyboxes in BEE 2.4.

First, copy the .p2c files and their screenshots in p2c to:
* C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\puzzles\[a number]\
You should have two maps titled TEST MAP and Skybox_Test in your drafts.
Open your preferred image editor and create a file that is 400x300 pixels. An editor with layering support is recommended (Photoshop, paint.NET, etc.).

Style previews:
Export your custom style with the recommended settings (skybox, etc.)
Build and play TEST MAP in the PuzzleMaker.
Set your video to the following settings:
* Widescreen 16:9 Aspect Ratio
* 3840x2160 resolution
* 8x MSAA Anti-Aliasing
* Anisotropic 16x Filtering mode
* High effect, model, and shader details
Enter the chamber and run the following commands in the console:
* sv_cheats 1;noclip 1;cl_drawhud 0;r_drawviewmodel 0
* setpos 2223.582520 2035.648682 549.729980;setang 15.516277 49.474407 0.000000
Take a screenshot, and move the screenshot to your blank file.
Resize your screenshot to 14% and center to the canvas.
Save your icon as [yourstyle].png in [package]/resources/BEE2/prev/.
Add a line to your style in info.txt: "IconLarge" "prev/[yourstyle].png"

Skybox previews:
Export the Original Clean style with your custom skybox.
Build and play Skybox_Test in the PuzzleMaker.
Set your video to the following settings:
* Widescreen 16:9 Aspect Ratio
* 2048x1152 resolution
* 8x MSAA Anti-Aliasing
* Anisotropic 16x Filtering mode
* High effect, model, and shader details
Enter the chamber and run the following commands in the console:
* sv_cheats 1;noclip 1;cl_drawhud 0;r_drawviewmodel 0
* setpos 568 175 340; setang 0 90 0
Take a screenshot, and move the screenshot to your blank file.
Resize your screenshot to 28% and center to the canvas.
Save your icon as sky_[yourskybox].png in [package]/resources/BEE2/prev/.
Add a line to your style in info.txt: "IconLarge" "prev/sky_[yourstyle].png"

Notes:
* Do not modify the PuzzleMaker maps in any way.
* If you are using the wrong resolution while taking screenshots, resize them to 538x303 for styles and 574x323 for skyboxes.
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4 changes: 3 additions & 1 deletion packages/Lautaro/protruding_ped_buttons/info.txt
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@
"" "* It can be placed in 3 different positions (Left, Middle, and Right) by using ButtonType property."
"" "* TIP: Use __Antline Router Strips__ to control antline placements."
"" "* It is active for a configurable time, or permanently active once pushed."
"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window."
}
"All_conf" "protruding.cfg" // Common and shared by all styled variants.
"Version"
Expand Down Expand Up @@ -125,6 +124,7 @@
"Description" // A new block format into the info file, that replaces the propertie´s description file. This saves space from having to make duplicate folders for each description depending on styles.
{
"" "* In Old Aperture, the _Start Reversed_ property has no effect, since buttons are symmetrical."
"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window."
}
"Palette" // A new block format into the info file, that replaces the editoritem´s names from models and icons. This saves space from having to make duplicate folders for each model / icon that is styled.
{
Expand Down Expand Up @@ -178,6 +178,7 @@
"Description" // A new block format into the info file, that replaces the propertie´s description file. This saves space from having to make duplicate folders for each description depending on styles.
{
"" "* In Old Aperture, the _Start Reversed_ property has no effect, since buttons are symmetrical."
"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window."
}
"Palette" // A new block format into the info file, that replaces the editoritem´s names from models and icons. This saves space from having to make duplicate folders for each model / icon that is styled.
{
Expand Down Expand Up @@ -231,6 +232,7 @@
"Description" // A new block format into the info file, that replaces the propertie´s description file. This saves space from having to make duplicate folders for each description depending on styles.
{
"" "* In Old Aperture, the _Start Reversed_ property has no effect, since buttons are symmetrical."
"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window."
}
"Palette" // A new block format into the info file, that replaces the editoritem´s names from models and icons. This saves space from having to make duplicate folders for each model / icon that is styled.
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
"Description"
{
"" "* Use __Start Reversed__ to make the button to face outwards / inwards."
"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window."
}
"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Protruding-Pedestal-Button"
"Ent_Count" "4"
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
"Name" "Reclined Fizzler x1"
"Model"
{
"ModelName" "bee2_lautaro_reclined_fizzler_x1.mdl"
"ModelName" "bee2_lautaro_reclined_fizzler_x1.3ds"
}
"Palette"
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
"Tags" "Portal 2; Lautaro; Custom; Fizzlers"
"Description"
{
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add the aditional surfaces at each side of the Fizzler just to support their frames. It behaves identical to the vanilla Fizzler."
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add aditional blocks at each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" ""
"" "* Each pillar will match the colour of the surface it is mounted on."
"" "* It can be resized to cover up to 3 surfaces by using their ButtonType property."
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
"Name" "Reclined Fizzler x1"
"Model"
{
"ModelName" "bee2_lautaro_reclined_fizzler.mdl"
"ModelName" "bee2_lautaro_reclined_fizzler_x1.3ds"
}
"Palette"
{
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"Tags" "Portal 2; Lautaro; Custom; Fizzlers"
"Description"
{
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add the aditional surfaces at each side of the Fizzler just to support their frames. It behaves identical to the vanilla Fizzler."
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add aditional blocks at each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" ""
"" "* Each pillar will match the colour of the surface it is mounted on."
"" "* It can be resized to cover up to 3 surfaces by using their ButtonType property."
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"Name" "Reclined Fizzler x1"
"Model"
{
"ModelName" "bee2_lautaro_reclined_fizzler.mdl"
"ModelName" "bee2_lautaro_reclined_fizzler_x1.3ds"
}
"Palette"
{
"Tooltip" "RECLINED FIZZLER X1"
"Image" "palette/lautaro/reclined_fizzler/50s/reclined_fizzler_x1.png"
"Image" "palette/lautaro/reclined_fizzler/80s/reclined_fizzler_x1.png"
}
"Sounds"
{
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"Palette"
{
"Tooltip" "RECLINED FIZZLER X2"
"Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x2.png"
"Image" "palette/lautaro/Reclined_fizzler/80s/reclined_fizzler_x2.png"
}
"Sounds"
{
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"Palette"
{
"Tooltip" "RECLINED FIZZLER X3"
"Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x3.png"
"Image" "palette/lautaro/Reclined_fizzler/80s/reclined_fizzler_x3.png"
}
"Sounds"
{
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"Tags" "Portal 2; Lautaro; Custom; Fizzlers"
"Description"
{
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add the aditional surfaces at each side of the Fizzler just to support their frames. It behaves identical to the vanilla Fizzler."
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add aditional blocks at each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" ""
"" "* Each pillar will match the colour of the surface it is mounted on."
"" "* It can be resized to cover up to 3 surfaces by using their ButtonType property."
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"Name" "Reclined Fizzler x1"
"Model"
{
"ModelName" "bee2_lautaro_reclined_fizzler_x1.mdl"
"ModelName" "bee2_lautaro_reclined_fizzler_x1.3ds"
}
"Palette"
{
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"Tags" "Portal 2; Lautaro; Custom; Fizzlers"
"Description"
{
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add the aditional surfaces at each side of the Fizzler just to support their frames. It behaves identical to the vanilla Fizzler."
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add aditional blocks at each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" ""
"" "* Each pillar will match the colour of the surface it is mounted on."
"" "* It can be resized to cover up to 3 surfaces by using their ButtonType property."
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"Name" "Reclined Fizzler x1"
"Model"
{
"ModelName" "bee2_lautaro_reclined_fizzler_over_x1.mdl"
"ModelName" "bee2_lautaro_reclined_fizzler_over_x1.3ds"
}
"Palette"
{
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Expand Up @@ -4,7 +4,7 @@
"Tags" "Portal 2; Lautaro; Custom; Fizzlers"
"Description"
{
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add the aditional surfaces at each side of the Fizzler just to support their frames. It behaves identical to the vanilla Fizzler."
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add aditional blocks at each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" ""
"" "* Each pillar will match the colour of the surface it is mounted on."
"" "* It can be resized to cover up to 3 surfaces by using their ButtonType property."
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Expand Up @@ -10,7 +10,7 @@
"Name" "Reclined Fizzler x1"
"Model"
{
"ModelName" "bee2_lautaro_reclined_fizzler.mdl"
"ModelName" "bee2_lautaro_reclined_fizzler_x1.3ds"
}
"Palette"
{
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"Tags" "Portal 2; Lautaro; Custom; Fizzlers"
"Description"
{
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cp1 withe surfaces without having to add the aditional surfaces at each side of the Fizzler just to support their frames. It behaves identical to the vanilla Fizzler."
"" "It is a Fizzler in reclined position, useful when you want to place the Fizzler to cover withe surfaces without having to add aditional blocks at each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" ""
"" "* Each pillar will match the colour of the surface it is mounted on."
"" "* It can be resized to cp1 up to 3 surfaces by using their ButtonType property."
"" "* It can be resized to cover up to 3 surfaces by using their ButtonType property."
"" "* If any of the pillars are inside of a block, that part of the pillar will not be generated to avoid texture overlaps."
"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window."
}
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"Name" "Standing Fizzler x1"
"Model"
{
"ModelName" "bee2_lautaro_standing_fizzler_x1.mdl"
"ModelName" "bee2_lautaro_standing_fizzler_x1.3ds"
}
"Palette"
{
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"Tags" "Portal 2; Lautaro; Custom; Fizzlers"
"Description"
{
"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks at each side of it, which makes it very much practical since you do not have to add any surfaces on each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks. This makes it very much practical since you do not have to add blocks at each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" ""
"" "* It can be placed in 8 differet positions like a light strip."
"" "* It can be resized up to 3 levels by using their ButtonType property."
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"Name" "Standing Fizzler x1"
"Model"
{
"ModelName" "bee2_lautaro_retro_standing_fizzler_x1.mdl"
"ModelName" "bee2_lautaro_retro_standing_fizzler_x1.3ds"
}
"Palette"
{
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Expand Up @@ -4,7 +4,7 @@
"Tags" "Portal 2; Lautaro; Custom; Fizzlers"
"Description"
{
"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks at each side of it, which makes it very much practical since you do not have to add any surfaces on each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks. This makes it very much practical since you do not have to add blocks at each side just to support their frames. It behaves identical to the vanilla Fizzler."
"" ""
"" "* It can be placed in 8 differet positions like a light strip."
"" "* It can be resized up to 3 levels by using their ButtonType property."
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