-
Notifications
You must be signed in to change notification settings - Fork 46
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Pre - Release 29 #2596
Merged
Merged
Pre - Release 29 #2596
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
I really wonder if anyone reads this text, i think it will remain as an intrigue forever......
This fixes #2436.
Remove copies of this from lots of disparate instances, and just include it at all times. This fixes BEEmod/BEE2.4#826 (wasn't in Overgrown).
* Add anti-aliasing beemod icons. * Add cartoonish version of sendificator slim palette icon. * Add source standing reclined fizz palette icons.
This makes them much less buggy, and simplifies logic.
- Missing trigger logic still
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Totally redesigned Piston Platform logic, with correct movement in all situations, and new portalable/non-portalable panel variants.
New Trigger Button, a button which is pressed whenever a cube is inside the voxel.
Add Lifeform Sensor from Portal Pro, a fizzler-like field which toggles the output whenever a player walks through.
Allow changing Funnel speeds.
New Overgrown Floor Observation Room
Lots of new palette icons, by @htiago and @SCIENTIST2004.
Fixed change in Clean grating in last release.
Fixed Overgrown Laserfield model shows in the map as mysterious blue error #1855 Laserfield frames appearing as a blue error in Overgrown.
Fixed The Working Coop Grates does not allow a white wall behind it to be portaled at all #2463: Working Coop Grates do not allow white walls behind to be portalled.
Fixed PRL28: "Restart When Reaching Exit" does not work in Overgrown style BEE2.4#826: "Preview Complete" not working in Overgrown.
Fixed Portal 1 Style Fizzlers do not disable particles when disabled #2467: P1 Fizzlers not turning off effects.
Fixed Missing Model for Portal Gun On/Off Button #2496: Clean On/Off button not packing.
Fixed Mysterious behaviour of the 'Sendificator' #2503: Sendificator ignoring portals
Fixed PRL28: Connected Angled Panels compiles into undeployed, nonworking panels in 1980s style #2465: Broken 80s Angled Panels
Remake Old Aperture door editor models.
Fixed [PRL22 Bug] 70´s Old Aperture: The Exit door do not stops the Funnel´s trajectory, and it may causes players to getting stuck forever into the Catwalk #888: Getting trapped when funneling through Retro Exit.
Fixed Vactube Improvements #2542: Excessive Vactube flanges
Fixed Error compiling puzzle for publishing BEE2.4#867: Neurotoxin Timer leak
Fixed cube addons behaving incorrectly in P1 style.
Fixed Replace Clean signage in BTS cube/sphere buttons #345: Add ball/cube BTS signage
Fixed Portal 1 Laser Emitters use incorrect (old) model when connected to a Sendificator #2573: P1 Laser Emitters using wrong model with Sendifictors
Implement Make all the gel droppers to not interfere with items, since they doesn't really occupy space behind wall #952: Allow item placement in bottom 1/4 of Gel Droppers
Fixed Old Aperture Emancipation Grids Ignore Inputs #2566: Old Aperture Fizzlers not turning off