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BetterBiomes-3.2.0

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@ammoore00 ammoore00 released this 14 Apr 22:22
· 5 commits to master since this release
5644a68
  • Updated to CE 2.0.2+ and Deco 4.1.0.
  • Refactored how tree generation is handled internally.
  • Added new biomes:
    • Redwood Forest: Temperate, spawns wolves
    • Ice Marsh: Snowy, spawns witches, witch huts, slimes, and sugarcane
    • Forested Highlands: Temperate, spawns wolves, emeralds, and silverfish
    • Bower: Cold, spawns emeralds and silverfish
    • Field: Temperate, spawns pumpkins and villages
    • Dark Forest: Temperate, spawns witches and sugarcane (deco only)
    • Maple Woods: Cold, spawns wolves (deco only)
    • Snowy Maple Woods: Snowy, spawns wolves (deco only)
  • Renamed biomes:
    • Ancient Forest -> Old Growth Woodland
    • Autumn Forest -> Seasonal Forest
    • Cherry Forest -> Cherry Blossom Grove
  • Added willow trees to Willow Groves when deco generation is enabled.
  • Added aspen trees to Alpine, Shield, and Hot Springs when deco generation is enabled.
  • Added redwood trees to Temperate Forest when deco generation is enabled.
  • Added the ability for much larger trees to spawn in several forest biomes which previously only had small trees, such as the Seasonal Forest.
  • Added large birch and dark oak trees to Old Growth Woodland.
  • Increased the frequency at which large trees appear in Orchards.
  • Decreased the intensity of the grass color in Orchards.
  • Increased the amount of grass in Highlands.
  • Changed Meadows so some trees there spawn with dark oak wood, and added rare larger trees.
  • Changed Shield to no longer generate sandy shorelines.
  • Increased the size and spacing of stone patches in Shield, Chaparral, and Arid Forest.
  • Changed Steppe generation to be more varied for new worlds.
  • Decreased the frequency of trees slightly in mangrove forests, and increased terrain height variance in new worlds.
  • Added the ability for pumpkins to spawn in Seasonal Forests, because the fall theme wouldn't be complete otherwise.
  • Removed the small single block thick tall trees from coniferous forests as they were too much of a pain to chop down.
  • Fixed an issue where badlands edges were too wide, leading to very infrequent plateaus. This only affects new worlds to avoid creating seams.