Releases
Biomes-3.2.0
Updated to CE 2.0.2+ and Deco 4.1.0.
Refactored how tree generation is handled internally.
Added new biomes:
Redwood Forest: Temperate, spawns wolves
Ice Marsh: Snowy, spawns witches, witch huts, slimes, and sugarcane
Forested Highlands: Temperate, spawns wolves, emeralds, and silverfish
Bower: Cold, spawns emeralds and silverfish
Field: Temperate, spawns pumpkins and villages
Dark Forest: Temperate, spawns witches and sugarcane (deco only)
Maple Woods: Cold, spawns wolves (deco only)
Snowy Maple Woods: Snowy, spawns wolves (deco only)
Renamed biomes:
Ancient Forest -> Old Growth Woodland
Autumn Forest -> Seasonal Forest
Cherry Forest -> Cherry Blossom Grove
Added willow trees to Willow Groves when deco generation is enabled.
Added aspen trees to Alpine, Shield, and Hot Springs when deco generation is enabled.
Added redwood trees to Temperate Forest when deco generation is enabled.
Added the ability for much larger trees to spawn in several forest biomes which previously only had small trees, such as the Seasonal Forest.
Added large birch and dark oak trees to Old Growth Woodland.
Increased the frequency at which large trees appear in Orchards.
Decreased the intensity of the grass color in Orchards.
Increased the amount of grass in Highlands.
Changed Meadows so some trees there spawn with dark oak wood, and added rare larger trees.
Changed Shield to no longer generate sandy shorelines.
Increased the size and spacing of stone patches in Shield, Chaparral, and Arid Forest.
Changed Steppe generation to be more varied for new worlds.
Decreased the frequency of trees slightly in mangrove forests, and increased terrain height variance in new worlds.
Added the ability for pumpkins to spawn in Seasonal Forests, because the fall theme wouldn't be complete otherwise.
Removed the small single block thick tall trees from coniferous forests as they were too much of a pain to chop down.
Fixed an issue where badlands edges were too wide, leading to very infrequent plateaus. This only affects new worlds to avoid creating seams.
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