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Releases: BTW-Community/Better-Terrain-Addon

Better Biomes 3.2.2

06 Nov 05:10
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  • Updated to BTA 3.2.2

Better Terrain Addon 3.2.2

06 Nov 05:09
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  • Fixed an issue where villages were not generating properly.
  • Fixed an issue where difficulty selection at world creation was not being respected.

Better Biomes-3.2.1

12 May 21:45
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  • Fixed an issue where dark oak trees tried to generate in old growth woodland when deco was not installed, crashing the game.

Better Terrain Addon 3.2.1

12 May 21:45
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  • Changed grassy clay to behave like regular grass blocks. It can spread grass, grass can spread to dirt clay blocks, and animals can eat grassy clay.
  • Changed how grassy clay renders to only render clay in the dirt instead of in the grass as well.
  • Removed the grassy clay overlay texture as it is no longer used.
  • Fixed an issue where mahogany trees try to generate with mahogany wood instead of jungle wood without deco installed, crashing the game.

BetterBiomes-3.2.0

14 Apr 22:22
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  • Updated to CE 2.0.2+ and Deco 4.1.0.
  • Refactored how tree generation is handled internally.
  • Added new biomes:
    • Redwood Forest: Temperate, spawns wolves
    • Ice Marsh: Snowy, spawns witches, witch huts, slimes, and sugarcane
    • Forested Highlands: Temperate, spawns wolves, emeralds, and silverfish
    • Bower: Cold, spawns emeralds and silverfish
    • Field: Temperate, spawns pumpkins and villages
    • Dark Forest: Temperate, spawns witches and sugarcane (deco only)
    • Maple Woods: Cold, spawns wolves (deco only)
    • Snowy Maple Woods: Snowy, spawns wolves (deco only)
  • Renamed biomes:
    • Ancient Forest -> Old Growth Woodland
    • Autumn Forest -> Seasonal Forest
    • Cherry Forest -> Cherry Blossom Grove
  • Added willow trees to Willow Groves when deco generation is enabled.
  • Added aspen trees to Alpine, Shield, and Hot Springs when deco generation is enabled.
  • Added redwood trees to Temperate Forest when deco generation is enabled.
  • Added the ability for much larger trees to spawn in several forest biomes which previously only had small trees, such as the Seasonal Forest.
  • Added large birch and dark oak trees to Old Growth Woodland.
  • Increased the frequency at which large trees appear in Orchards.
  • Decreased the intensity of the grass color in Orchards.
  • Increased the amount of grass in Highlands.
  • Changed Meadows so some trees there spawn with dark oak wood, and added rare larger trees.
  • Changed Shield to no longer generate sandy shorelines.
  • Increased the size and spacing of stone patches in Shield, Chaparral, and Arid Forest.
  • Changed Steppe generation to be more varied for new worlds.
  • Decreased the frequency of trees slightly in mangrove forests, and increased terrain height variance in new worlds.
  • Added the ability for pumpkins to spawn in Seasonal Forests, because the fall theme wouldn't be complete otherwise.
  • Removed the small single block thick tall trees from coniferous forests as they were too much of a pain to chop down.
  • Fixed an issue where badlands edges were too wide, leading to very infrequent plateaus. This only affects new worlds to avoid creating seams.

BetterTerrainAddon-3.2.0

14 Apr 22:21
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  • Updated to CE 2.0.2+ and Deco 4.1.0.
  • Refactored how tree generation is handled internally.
  • Renamed Woods to Woodland.
  • Added the ability to toggle gravel beaches separately from the main better shorelines toggle at world creation.
  • Added aspen trees to Mountains and willow trees to Swamps when deco generation is enabled.
  • Added hooks for biomes to use narrower edges.
  • Fixed an issue where some snowy biomes generated regular rivers instead of frozen.
  • Fixed an issue where the 'enable cheats' button when creating a new world was not respected.
  • Fixed an issue where deco double tall grass generated even when deco generation was not enabled.

Better Biomes 3.1.0

31 Oct 01:23
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  • Updated to CE 2.0.0
  • Refactored the mod to use fabric mixins, so it can now be installed through the mods folder
  • Revamped the mangrove forest biome
  • Added hazel trees to many forested biomes when deco is enabled.
  • Added fir trees to many taiga biomes when deco is enabled.
  • Added mahogany trees to rainforests when deco is enabled.
  • Changed (reduced) the number of bushes in temperate forests.
  • Changed hot springs to generate calcite instead of diorite.

BetterTerrainAddon-3.1.0

31 Oct 01:21
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  • Updated to CE 2.0.0
  • Refactored the mod to use fabric mixins, so it can now be installed through the mods folder
  • Added hazel trees to woods when deco is enabled.
  • Added the ability for new deco stones to generate.
  • Changed stone variants to only generate within their respective strata according to the changes in deco.
  • Fixed an issue where some biomes were not generating sugar cane when they were supposed to.

BetterBiomes-3.0.0

29 Aug 04:53
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Requires BTA 3.0.0 or higher: https://github.com/BTW-Community/Better-Terrain-Addon/releases/tag/BTA-3.0.0

  • Added Floral Forest as a new biome.
  • Added Hot Springs, Volcanic Jungle, Ivory Hills, and Fir Canyon as new deco exclusive biomes.
  • Changed the name of Mystic Forest to Mystic Valley.
  • Revamped Mystic Valley generation to be more varied.
  • Changed the biome colors of Mystic Valley.
  • Changed savannas to be able to spawn pumpkins.
  • Fixed an issue where red desert pyramids spawned with regular sandstone stairs.
  • Fixed an issue where highlands edge did not have less intense mountains to smooth the terrain. This only affects new worlds to avoid creating seams in old worlds.

BetterTerrainAddon-3.0.0

29 Aug 04:51
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  • Updated to CE 1.4.1
  • Refactored the entire mod into two separate mods. The Better Terrain Addon now acts as a library for world generation, while the biomes themselves previously present in BTA have been split into Better Biomes. Note that this is still backwards compatible with old worlds, but will require both mods to be installed. BTA now only maintains variants of vanilla biomes which generate using BTA features. Most of these have been ported from existing biomes, while an additional swamp variant has been added.
  • Added the ability for addons to decorate BTA Biomes using the standard FCAddOn hook. Note that BTA biomes may deny this in case they wish to use a custom decorator for that addon's features.
  • Changed rivers to be much larger. This can be disabled at world creation, and only affects new worlds.
  • Changed deserts to no longer spawn gravel beaches.
  • Changed climates to default to off if there are not enough biomes installed (note that climates may still be enabled if desired).
  • Changed the format of the world configuration info to use json. Old worlds will still be processed correctly.
  • Changed the world type when creating a new world to default to Better Terrain.
  • Removed patches of exposed stone.