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Marcel Härtel edited this page Aug 27, 2023 · 2 revisions

GetRenderTargetManager Property

Get the internal EditorService.RenderTargetManager.

Remarks

When working with custom RenderTarget2D's, it's strongly recomended to create these render targets with this RenderTargetManager, because they will updated automatically when the client size or the multi sample count changes.

Definition

Namespace: MonoGame.Forms.NET.Services
Assembly: MonoGame.Forms.NET (in MonoGame.Forms.NET.dll) Version: 3.2.0

C#

public EditorService.RenderTargetManager GetRenderTargetManager { get; }

Property Value

EditorService.RenderTargetManager

See Also

Reference

EditorService Class
MonoGame.Forms.NET.Services Namespace

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