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Brush
BlockSniper's main purpose is making editing your world very easy and fast. This is done using the Brush. The Brush is a configurable item (a golden carrot by default). It will activate everytime you hold it and tap the ground, or hold as if you were to destroy a block in the air. It will then create a shape using the configurations set in your brush, up to a 100 blocks away.
BlockSniper's Brush is very powerful, and giving permission for it should be done with care. BlockSniper is not responsible for any harm done using the plugin.
As of the 2.0.0 update of BlockSniper, the plugin now opens up a GUI to adjust brush properties with an interface, instead of having to memorise every command. By default, automatic GUI opening is set to true. This means that the GUI will automatically open when switching hotbar slot to the brush item. Brushing itself is still the same as it previously was. You can always manually open the GUI with /b to open up the complete menu.
Property | Usage | Description | Default |
---|---|---|---|
Size | [size: number] | Changes the brush size | 1 |
Shape | [shape: text] | Changes the brush shape | Sphere |
Type | [type: text] | Changes the brush type | Fill |
Blocks | [block[,block2]: text] | Changes the brush blocks | Stone |
Height | [height: number] | Changes the brush height for cylinders and cuboids | 0 |
Obsolete | [block[,block2]: text] | Changes the brush obsolete for replacing | Air |
Decrement | [decrement: bool] | Changes brush to (non-)decrementing brush | Off |
Hollow | [hollow: bool] | Changes brush to (non-)hollow brush | Off |
Biome | [biome: text] | Changes the biome for biome brush | plains |
For more information about the brush command, head over to the Brush Command page. For more information about the brush shapes and types, head over to the Types and Shapes page.
Copyright © BlockHorizons 2017-2018 - Apache License 2.0