-
Notifications
You must be signed in to change notification settings - Fork 156
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
glTF 2.0 in samples generator #139
Conversation
Updates to samples generator to reflect 3D Tiles 1.0 changes
f4541b6
to
86d650f
Compare
86d650f
to
ff4600e
Compare
…C_CENTER since feature table doesn't exist
This is ready now. Review the Cesium PR first - CesiumGS/cesium#6857. The review on this one isn't as urgent. |
PointCloudDraco and PointCloudDracoBatched are still using |
Thanks @lilleyse! A few comments. Running the script gives me an error in Node 6.
This no longer outputs Point Cloud Draco tiles at the same path, so related tests in Cesium are failing. Also tilesets of tilesets test is failing:
|
I tried 6.14.4 and didn't get that error. What version are you using?
Those are part of #150
That is fixed in #151 |
Add extras dictionary to tileset
Ok sounds good. Reviewed and merged #151. And I also blew away node_modules, this fixed the error. Thanks! |
Merged in master - should be ready to go now. |
👍 |
Updated the samples generator project to use glTF 2.0.
The tilesets all load in Cesium and the embedded glTFs pass glTF Validator.
Not quite ready for merging yet because
gltf-pipeline#1.0
including texture compression, quantization, or oct encoding.After merge: