Switch to two-pass shadow volumes for classification #8870
Merged
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This changes classification from the 3-pass stencil preload method to the 2-pass zfail method described here.
#8854 needs to be merged first because it clamps the shadow volume to both the near and far planes which is a requirement for the 2-pass method. The 3-pass method only requires that geometry is clamped to the far plane.
In most cases this reduces shadow volume fillrate by 33% which should translate to better performance in scenes with many ground primitives.
What I tested so far: