Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Instantiate Scene node should not cache scene node #190

Closed
Naros opened this issue Mar 23, 2024 · 0 comments · Fixed by #191
Closed

Instantiate Scene node should not cache scene node #190

Naros opened this issue Mar 23, 2024 · 0 comments · Fixed by #191
Labels
bug/confirmed Bug/regression has been confirmed. kind/bug A bug or regression in expected behavior.

Comments

@Naros
Copy link
Member

Naros commented Mar 23, 2024

Describe the bug

The instantiate scene node caches the scene node, always returning the same value.

Expected behavior

Creates a new instance of the scene

Actual behavior

Returns the first created instance of the scene

How to Reproduce?

No response

Godot full version

4.3.dev4

Orchestrator version

2.0.rc1

Additional information

No response

@Naros Naros added kind/bug A bug or regression in expected behavior. bug/confirmed Bug/regression has been confirmed. labels Mar 23, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Mar 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug/confirmed Bug/regression has been confirmed. kind/bug A bug or regression in expected behavior.
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant