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Signal add callback does not decode arguments correctly #492

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Naros opened this issue Jul 9, 2024 · 0 comments · Fixed by #493
Closed

Signal add callback does not decode arguments correctly #492

Naros opened this issue Jul 9, 2024 · 0 comments · Fixed by #493
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bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 kind/bug A bug or regression in expected behavior.

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@Naros
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Naros commented Jul 9, 2024

Describe the bug

When adding a new signal handler, arguments are not decoded properly and are always listed as Variant types, when they should actually be potentially typed to specific native classes such as Area3D or Node2D.

Expected behavior

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Actual behavior

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How to Reproduce?

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Godot full version

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Orchestrator version

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Additional information

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@Naros Naros added kind/bug A bug or regression in expected behavior. bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 labels Jul 9, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Jul 9, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Jul 9, 2024
@Naros Naros closed this as completed in #493 Jul 9, 2024
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Labels
bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 kind/bug A bug or regression in expected behavior.
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