2.1.dev3
What's Changed
- GH-350 Add for-each/for-loop abort output pin by @Naros in #351
- GH-352 Curvature only between first two and last two points by @Naros in #353
- GH-356 Fix knot rendering on Godot 4.2 by @Naros in #357
- [ci] Fix ubuntu builds by @Naros in #373
- Fix several code warnings by @Naros in #374
- GH-371 Fix zoom factor connection knot rendering by @Naros in #372
- GH-360 Select action names from drop-down list by @Naros in #361
- GH-383 Split out
Orchestration
contract and refactors by @Naros in #386 - GH-385 Fix instantiate scene to respect input pin by @Naros in #387
- GH-382 Avoid recent history duplicates by @Naros in #389
- GH-390 Fix compatibility with the custom Godot minimal theme by @Naros in #391
- GH-379 Component panels honor editor theme by @Naros in #380
- GH-365 Add disconnect control flow on drag option by @Naros in #375
- GH-392 Allow reselect in component panel item lists by @Naros in #393
- GH-394 Split virtual machine from
OScriptInstance
by @Naros in #395 - GH-366 Permit deleting event nodes like any other node by @Naros in #396
- GH-364 Improved autowire with selection dialog by @Naros in #397
- GH-399 Spawn function return node when function has return value by @Naros in #400
- GH-401 Update component panel when using context menu delete by @Naros in #402
- GH-403 Remove redundant/superfluous text from node/pin names by @Naros in #404
- GH-405 Update variable tooltip text by @Naros in #406
- GH-408 Correctly handle component tree expand/collapse by @Naros in #409
- Prepare 2.1.dev3 release by @Naros in #412
Full Changelog: v2.1.dev2...v2.1.dev3