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Support for macOS #107
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I am curious how releases are created now. I don't see an Actions. It would not be a heavy lift to add a MacOS stage to an Action. Linux, Windows, and Mac could all be built in a matrix |
I'm pretty sure GitHub Actions do not offer static Qt builds, since that requires compiling Qt from source and takes around 10GB of space. Currently, I have a couple of basic VMs specifically setup to build the Linux and Windows releases. So far I hadn't really considered Actions, as I didn't think that it was worth the trouble to automate something that I only need about once a month. |
@Cubitect have you seen this community action? https://github.com/marketplace/actions/install-qt |
Yes, and it doesn't support static builds: github.com/jurplel/install-qt-action/issues/53 |
For anyone asking how to do it just install it as he said above, visit this link and scroll down it says how to do it |
Idk if anyone needs to know this but for future reference, all versions from August 2022 to now have worked great on M2 apple silicon. Also, thanks for the updates love this tool. I want to complain that the default font is American Typewriter. Gross. Would love to see a tutorial somewhere. |
* added UI event buffering to the anaylsis results, making it much more performant with many seeds (#122) * added custom separator option for csv export (#122) * added DejaVuSans monospace font for a more consistent look (#107) * added filter for biome center locations with scale 1:256 for versions up to 1.17 (#63) * changed biome statistics UI to display seeds as rows (#122) * changed matching seed list and some anaylsis results to be tristate sortable * changed zoom limits for the goto dialog, allowing a larger manual zoom range (#162) * changed abandoned village and end ship modifiers to be a tristate with exclude option (#168) * fixed incorrect progress display for anaylses (#165) * fixed stronghold filter so it doesn't skip the last inner ring stronghold (#171) * fixed slightly inaccurate biome check location for some villages and bastions (#168) * + few more minor fixes and tweaks
That renders me running a pre-compiled program useless |
I am looking to download and use cubiomes viewer for some seed-finding on M1 MacBook Air with no idea how. I am very unfamiliar with Github and am looking for where to download the application for Mac. @Dax911 said they are using it on M2. I would love to know how you did that. If someone could link me to instructions on how to use this for Mac that would be much appreciated. |
Do you know how to scroll up? Read my comment |
I compiled it from source myself ish I will need to go thru the process again, but it is still working with the newer updates. I have appts today and a new sprint to setup for. But I will make this a priority this week. Sorry everyone. |
Get homebrew, install qt5, install xcode (like the guide tells for mac os) and you can build it without ANY OTHER change.. |
Can confirm. This worked for me. |
Hey I am back and with this latest version I am getting a very interesting compile issue. In file included from noise.c:2:
In file included from ./noise.h:4:
./rng.h:6:10: fatal error: 'stdlib.h' file not found
#include <stdlib.h>
^~~~~~~~~~
1 error generated.
make[1]: *** [noise.o] Error 1
make: *** [cubiomes-viewer.app/Contents/MacOS/cubiomes-viewer] Error 2 Fixed it on M2 Run xcrun --show-sdk-path to get the path and make sure ur sdk is up to date and everything for qt is in the correct path etc. using the output i replaced ln 4 in the makefile as so override CFLAGS += -Wall -Wextra -fwrapv -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk then cleared everything and started build from scratch. |
If there is significant interest I will happily take over supplying compiled Mac binaries for the community. |
Well I'm interested! |
@Dax911 I would like to know more details from the makefile area. |
i tried that but it didn't work
|
Yes, I got the same result as you. |
Let me walk thru it again, sorry I really should increase the notifications for this thread. |
I got the same errors but fixed them by running: |
This seems correct to me I encounter a new compile issue as well w the new version of mac os and this seems to have resolved it. Thank you. |
i tried that but after running make it just stops with this code: (this is what it spills at the end this is not the full output )
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You're right, but these are just warnings, so it's fine. You should find a cubiomes-viewer.app file in your build folder after running make. Just double click on it and cubiomes-viewer should start. |
Problem is I can’t find it, it just doesn’t exist. |
I've set up a github action to deploy a dmg for the newest release. I still don't have a way to check that it actually runs, though. |
Sure thing |
Not working, something to do w Qt plugin Last login: Sat Feb 10 00:00:24 on ttys001
You have new mail.
/Users/dax/.zshrc:source:113: no such file or directory: /opt/homebrew/opt/powerlevel10k/powerlevel10k.zsh-theme
/Users/dax/.zshrc:source:114: no such file or directory: /opt/homebrew/opt/powerlevel10k/powerlevel10k.zsh-theme
/Volumes/cubiomes-viewer/cubiomes-viewer.app/Contents/MacOS/cubiomes-viewer ; exit;
➜ ~ /Volumes/cubiomes-viewer/cubiomes-viewer.app/Contents/MacOS/cubiomes-viewer ; exit;
qt.qpa.plugin: Could not find the Qt platform plugin "cocoa" in ""
This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.
[1] 4786 abort /Volumes/cubiomes-viewer/cubiomes-viewer.app/Contents/MacOS/cubiomes-viewer
Saving session...completed.
Deleting expired sessions... 8 completed.
[Process completed]
|
i have tried building cubiomes from source in the past so i have all the qt dependencies but i was never successful in building. i also did not have success running your posted dmg (both v4.0.0 and v4.0.1), here is the full crash log: https://pastebin.com/QviugsdA EDIT: |
I'm on an Intel and it doesn't work, the crash trace says the program called abort(). |
As seen before, it runs on Wine. One thing to note, Wine is not an emulator (Which is what Wine stands for), and instead it runs it through a compatibility layer to effectively make it run with no overhead from an emulator, and instead run it as if it was a native app. That means it should be a viable solution/option. |
I know very little about this stuff, but I have tried building from scratch and the dmg. Building from scratch I got everything built but when I try to open the app it says it cant be opened because it's damaged or incomplete. The dmg seemed a bit more promising, but it crashes immediately. If I go into the package contents, open Contents> Mac OS and run the cubiomes viewer executable I get this:
I would really appreciate if someone could help. Also I'm on a Mac with Apple Silicon and I'm on Sonoma (14.5) |
Tried it again just now.. Install qt and xcode git clone https://github.com/Cubitect/cubiomes-viewer.git git submodule update --init cubiomes |
This isn't working for me. Followed all instructions, getting this error.
|
Yeah, mine would also have that include statement, but its not building for me now anyway.
But I am still at Mac OS 12.5... Let me upgrade to at least 14. |
I created this issue to host a discussion regarding support for macOS.
I have no method of building for macOS, nor a way to verify pre-built binaries. For these reasons I will not be supplying official builds for that platform.
There have been offers to contribute by supplying compiled binaries, which users can do so here if they wish. However, my general recommendation would be to compile the application yourself.
The necessary build utilities and Qt dependency can be gotten with XCode and Homebrew:
(Thanks @rlvandaveer for these instructions)
The text was updated successfully, but these errors were encountered: